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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5253949" data-attributes="member: 85539"><p>[sblock=IG] Duhhh, you only took one action because of the effects of Dazed. Sorry, I'm an idiot. So, free action for you last turn. Too bad it missed though. </p><p></p><p>So, to avoid any confusion caused by my confusion, Carolina is still dazed...[/sblock][sblock=R1]Give Ryry some exp for me. That was an awesome post![/sblock]</p><p>As the first zombie head rolled, as a result of Hergunna's leathal attack, the rotten corpse exploded, peppering Kane with bone shrapnel and putrid muck. </p><p></p><p>The evil priest laughed wickedly, <strong><span style="color: PaleGreen">"Ha Ha Ha! You will all be my sla-umhphg!"</span></strong> His words were cut off as the webbing entangled him. He cursed wildly, though his words mostly muffled, as he worked his way free of the webbing. Another of his bone soldiers did so as well, but the third victim remained trapped under the tacky netting. </p><p></p><p>The Corruption Corpse, the one creature which could see Charina, backed away from Kane, stepping off the coffin. Turning it's gaze to the Drow, it spat a chunk of dark bile which burned her skin and sapped her strength. </p><p></p><p>The corpse of despair next to Wil threw itself upon the bard, bashing it's decaying head against Wil's own. The creature lost a few teeth in the process, but the blow dazed Wil nonetheless; the attack also opened a fresh wound on his forehead, which poured blood. </p><p></p><p>The second despaired corpse tried the same attack, but on Kruk. The blow landed, but did very little damage, aside from disorienting the stout dwarf. </p><p></p><p>The wraithborn stepped forward and cleaved Kruk with incredible power, knocking the dwarf to his feet and nearly dislodging the shield from his hand. </p><p></p><p>The two chillborn zombies tried to slip through the wraithborn and the despair corpse, but the two groups of undead apparently did not like one another. After some territorial grunts were exchanged, the chillborn circled around, all but sealing the adventurers into the one chamber of the tomb. </p><p></p><p><strong><span style="color: PaleGreen">"What are you doing!?" </span></strong>the priest barked, <strong><span style="color: PaleGreen">"Do not fight amongst yourselves! Kill the intruders!!!"</span></strong></p><p><strong><span style="color: PaleGreen"></span></strong> </p><p>[sblock=Mechanics] </p><p>Corruption Corpse: G17</p><p> Intterupt: Death Burst vs Kane (FORT)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2617916/" target="_blank">1d20+7=23</a></p><p>Damage: <span style="color: Orange"><a href="http://invisiblecastle.com/roller/view/2617916/" target="_blank">2d6+3=10</a></span> Necro Damage</p><p></p><p>Priest</p><p>Save vs Immobilized: <a href="http://invisiblecastle.com/roller/view/2617912/" target="_blank">1d20=14</a> Save</p><p></p><p>Dread Zombie D15</p><p>Save vs Immobilized: <a href="http://invisiblecastle.com/roller/view/2617912/" target="_blank">1d20=6</a> Fail</p><p> </p><p>Dread Zombie E15</p><p>Save vs Immobilized: <a href="http://invisiblecastle.com/roller/view/2617912/" target="_blank">1d20=16</a> Save</p><p></p><p>Corruption Corpse: H18</p><p>Move: Shift to H19</p><p>Standard: Mote of Corruption vs Charina (reflex)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2617932/" target="_blank">1d20+7=21</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2617932/" target="_blank">2d6+3=9</a> Necro Damage</p><p>Effect: Weakened (Save Ends)</p><p></p><p> Corpse of Despair H15</p><p>Standard: Crushing Despair vs Wil (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2617937/" target="_blank">1d20+9=23</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2617937/" target="_blank">2d6+4=12</a></p><p>Effect: Wil is dazed (save ends)</p><p></p><p>Corpose of Despair H12</p><p>Move: to H12</p><p>Standard: Crushing Despair vs Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2617943/" target="_blank">1d20+9=23</a> +2 for CA = 25</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2617943/" target="_blank">2d6+4=10</a></p><p>Effect: Kruk is dazed (save ends)</p><p></p><p>Wraithborn</p><p> Move: to G12</p><p> Standard: Vengeful Strike vs Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2612163/" target="_blank">http://invisiblecastle.com/roller/view/2612163/</a><a href="http://invisiblecastle.com/roller/view/2617952/" target="_blank">1d20+14=34</a> CRIT</p><p> Damage: 1d8+1=9 (MAX) +5 Necrotic damage (Null'd by armor) = 9 damage total</p><p> Effect: Kruk Pushed to H14 & knocked Prone</p><p></p><p>Chillborn H8</p><p>Move: to F12</p><p></p><p>Chillborn H10</p><p>Move: to F14</p><p>[/sblock][sblock=Status]</p><p> Wil Rando: I14 <span style="color: DarkRed">15/40</span> HS 9/10 AP 1 MW 1/2, <span style="color: DarkRed">Bloodied</span>, <span style="color: Plum">dazed</span></p><p> Hergunna: I13 <span style="color: Lime">51/51 </span>HS 9/9 AP 1 </p><p> Kane: H17 <span style="color: Lime">44/59</span> HS 10/10 AP 1 </p><p> Kruk: H14 <span style="color: Lime">57/67 </span>THP <span style="color: Lime">0/9 </span>HS 12/12 AP 0, <span style="color: Plum">dazed</span>, <span style="color: Yellow">prone</span></p><p> Carolina: K17 <span style="color: Lime">28/44 </span>HS 7/7 AP 1, <span style="color: Plum">dazed</span></p><p> Charina: K19 <span style="color: Lime">30/39 </span>HS 7/7 AP 0, <span style="color: LightBlue">weakened</span></p><p></p><p><strong>Enemies:</strong></p><p>Father Niris: E16 <span style="color: Lime">150/186 </span>AP 2/2, </p><p>Dread Zombie: E15 <span style="color: Lime">59/66</span><span style="color: Lime">, <span style="color: PaleGreen">Auto-Phoenix-10hp*, </span></span></p><p>Dread Zombie: D15 <span style="color: Lime">48/66</span><span style="color: Lime">, <span style="color: PaleGreen">Auto-Phoenix-10hp*, </span></span><span style="color: Orange">Immobilized</span></p><p>---</p><p>Corruption Corpse: H19 <span style="color: Lime">46/46</span><span style="color: Lime">, <span style="color: PaleGreen">Regen 5</span></span></p><p>Corpse of Despair: H15 <span style="color: Lime">63/86</span></p><p> ---</p><p>Wraithborn: G12 <span style="color: Lime">132/150, <span style="color: PaleGreen">Regen 5</span></span>, <span style="color: SeaGreen">Marked-Kruk</span></p><p>Corpse of Despair: H12 <span style="color: Lime">75/86</span>, <span style="color: SeaGreen">Marked-Kruk</span>, Has CA on Kruk</p><p>Chillborn Zombie: F14 <span style="color: Lime">71/71</span></p><p><span style="color: Lime"></span>Chillborn Zombie: F12 <span style="color: Lime">71/71</span></p><p>---</p><p><span style="color: DimGray"><s>Corruption Corpse</s>: G17 </span><span style="color: DimGray">-11/46</span><span style="color: Lime"><span style="color: DimGray">, </span><span style="color: PaleGreen"><span style="color: DimGray">Dead</span></span></span></p><p><span style="color: Lime"><span style="color: PaleGreen"><span style="color: DimGray"></span></span></span></p><p><span style="color: Lime"><span style="color: PaleGreen"><span style="color: DimGray"></span></span></span> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-1-4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Father Niris (Reskin: Kalarel, Scion of Orcus</strong>)</p><p>Medium natural humanoid, human</p><p>Initiative +5 Senses Perception +9</p><p>HP 186; Bloodied 93</p><p>AC 22; Fortitude 21, Reflex 19, Will 24</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 2</p><p><strong>Rod of Ruin (standard, at-will) Weapon</strong></p><p>+14 vs AC; 2d6+5 damage plus ongoing 5 necrotic damage (save ends).</p><p><strong>Decaying Ray (standard, at-will) Necrotic</strong></p><p>Ranged 10; +12 vs Fortitude; 1d6+5 necrotic damage, and the target is weakened (save ends). Weakened Attacks deal half damage.</p><p><strong>Touch of Ruin (minor, at-will) Necrotic</strong></p><p>Kalarel must have combat advantage against the target.; +12 vs Fortitude; target gains only half the value of healing done to it until the end of Kalarel's next turn.</p><p><strong>Call of the Grave (minor, recharge ) Necrotic</strong></p><p>Ranged 5 (affects creatures with ongoing necrotic damage only); +12 vs Fortitude; the target is immobilized until the end of Kalarel's next turn.</p><p><strong>Unlife to Life (standard, encounter) Healing</strong></p><p>Close burst 5; undead allies heal 5 hp and can shift 3 as an immediate action.</p><p></p><p><strong>Wrathborn</strong></p><p>Medium natural humanoid (undead)</p><p>Initiative +7 Senses Perception +8; darkvision</p><p>HP 150; Bloodied 75</p><p>Regeneration 5</p><p>AC 25; Fortitude 23, Reflex 21, Will 19</p><p>Immune disease, poison, fear; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p><strong>Longsword (standard, at-will) Weapon</strong></p><p>+14 vs AC; 2d8+2 damage.</p><p><strong>Vengeful Strike (standard, at-will) Necrotic, Weapon</strong></p><p>Requires longsword; +14 vs AC; 1d8+1 damage plus 5 necrotic damage, and the target is pushed 1 square and knocked prone.</p><p><strong>Pinning Chains (standard, recharge ) Necrotic</strong></p><p>Close burst 5; targets enemies; +12 vs Reflex; 3d8+3 necrotic damage. Hit or Miss: Each enemy adjacent to the wrathborn is immobilized until the end of the wrathborn's next turn.</p><p><strong>Survival Instinct</strong></p><p>A wrathborn gains a +2 bonus to all defenses while bloodied.</p><p>Equipment: heavy shield , longsword , plate armor.</p><p></p><p><strong>Corruption Corpse</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +3; darkvision</p><p><u>Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.</u></p><p>HP 46; Bloodied 23</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will)</strong></p><p>+8 vs AC; 1d6+3 damage.</p><p><strong>Mote of Corruption (standard, at-will) Necrotic</strong></p><p>The corruption corpse hurls a black glob of necrotic filth: ranged 10; +7 vs Reflex; 2d6+3 necrotic damage, and the target is weakened (save ends).</p><p><strong>Death Burst (when reduced to 0 hit points) Necrotic</strong></p><p>The corruption corpse explodes: close burst 1; +7 vs Fortitude; 2d6+3 necrotic damage.</p><p></p><p><strong>Corpse of Despair</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +4; darkvision</p><p>HP 86; Bloodied 43</p><p>AC 18; Fortitude 19, Reflex 15, Will 16</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will)</strong></p><p>+9 vs AC; 2d8+4 damage.</p><p><strong>Crushing Despair (standard, at-will)</strong></p><p>+9 vs AC; 2d6+4 damage, and the target is dazed (save ends).</p><p><strong>Death of Hope Psychic</strong></p><p>A dazed target hit by the corpse of despair also takes ongoing 5 psychic damage (save ends).</p><p></p><p><strong>Chillborn Zombie</strong></p><p>Medium natural animate (undead)</p><p>Initiative +5 Senses Perception +3; darkvision</p><p><u>Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage.</u></p><p>HP 71; Bloodied 35</p><p>AC 22; Fortitude 20, Reflex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will) Cold</strong></p><p>+11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends).</p><p><strong>Death Burst (when reduced to 0 hit points) Cold</strong></p><p>The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends).</p><p><strong>Ice Reaper Cold</strong></p><p>The chillborn zombie deals +5 cold damage to an immobilized creature.</p><p></p><p><strong>Dread Zombie</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +3; darkvision</p><p>HP 66; Bloodied 33</p><p>AC 21; Fortitude 19, Reflex 15, Will 16</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p><strong>Longsword (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d8+5 damage.</p><p><strong>Zombie Grab (standard, at-will)</strong></p><p>+10 vs Reflex; the target is grabbed. Attempts to escape the zombie's grab take a -5 penalty.</p><p><strong>Rise Again</strong></p><p>If a dread zombie is reduced to 0 hit points by an attack that does not deal fire or radiant damage, the creature is not destroyed. The dread zombie falls prone and appears to be destroyed, but instead, the creature returns with 10 hit points at the beginning of its next turn.</p><p><strong>Zombie Weakness</strong></p><p>A critical hit scored against a dread zombie reduces the zombie to 0 hit points.</p><p>Equipment: heavy shield , longsword , plate armor .</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5253949, member: 85539"] [sblock=IG] Duhhh, you only took one action because of the effects of Dazed. Sorry, I'm an idiot. So, free action for you last turn. Too bad it missed though. So, to avoid any confusion caused by my confusion, Carolina is still dazed...[/sblock][sblock=R1]Give Ryry some exp for me. That was an awesome post![/sblock] As the first zombie head rolled, as a result of Hergunna's leathal attack, the rotten corpse exploded, peppering Kane with bone shrapnel and putrid muck. The evil priest laughed wickedly, [B][COLOR=PaleGreen]"Ha Ha Ha! You will all be my sla-umhphg!"[/COLOR][/B] His words were cut off as the webbing entangled him. He cursed wildly, though his words mostly muffled, as he worked his way free of the webbing. Another of his bone soldiers did so as well, but the third victim remained trapped under the tacky netting. The Corruption Corpse, the one creature which could see Charina, backed away from Kane, stepping off the coffin. Turning it's gaze to the Drow, it spat a chunk of dark bile which burned her skin and sapped her strength. The corpse of despair next to Wil threw itself upon the bard, bashing it's decaying head against Wil's own. The creature lost a few teeth in the process, but the blow dazed Wil nonetheless; the attack also opened a fresh wound on his forehead, which poured blood. The second despaired corpse tried the same attack, but on Kruk. The blow landed, but did very little damage, aside from disorienting the stout dwarf. The wraithborn stepped forward and cleaved Kruk with incredible power, knocking the dwarf to his feet and nearly dislodging the shield from his hand. The two chillborn zombies tried to slip through the wraithborn and the despair corpse, but the two groups of undead apparently did not like one another. After some territorial grunts were exchanged, the chillborn circled around, all but sealing the adventurers into the one chamber of the tomb. [B][COLOR=PaleGreen]"What are you doing!?" [/COLOR][/B]the priest barked, [B][COLOR=PaleGreen]"Do not fight amongst yourselves! Kill the intruders!!!" [/COLOR][/B] [sblock=Mechanics] Corruption Corpse: G17 Intterupt: Death Burst vs Kane (FORT) Attack: [URL="http://invisiblecastle.com/roller/view/2617916/"]1d20+7=23[/URL] Damage: [COLOR=Orange][URL="http://invisiblecastle.com/roller/view/2617916/"]2d6+3=10[/URL][/COLOR] Necro Damage Priest Save vs Immobilized: [URL="http://invisiblecastle.com/roller/view/2617912/"]1d20=14[/URL] Save Dread Zombie D15 Save vs Immobilized: [URL="http://invisiblecastle.com/roller/view/2617912/"]1d20=6[/URL] Fail Dread Zombie E15 Save vs Immobilized: [URL="http://invisiblecastle.com/roller/view/2617912/"]1d20=16[/URL] Save Corruption Corpse: H18 Move: Shift to H19 Standard: Mote of Corruption vs Charina (reflex) Attack: [URL="http://invisiblecastle.com/roller/view/2617932/"]1d20+7=21[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2617932/"]2d6+3=9[/URL] Necro Damage Effect: Weakened (Save Ends) Corpse of Despair H15 Standard: Crushing Despair vs Wil (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2617937/"]1d20+9=23[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2617937/"]2d6+4=12[/URL] Effect: Wil is dazed (save ends) Corpose of Despair H12 Move: to H12 Standard: Crushing Despair vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2617943/"]1d20+9=23[/URL] +2 for CA = 25 Damage: [URL="http://invisiblecastle.com/roller/view/2617943/"]2d6+4=10[/URL] Effect: Kruk is dazed (save ends) Wraithborn Move: to G12 Standard: Vengeful Strike vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2612163/"][/URL][URL="http://invisiblecastle.com/roller/view/2617952/"]1d20+14=34[/URL] CRIT Damage: 1d8+1=9 (MAX) +5 Necrotic damage (Null'd by armor) = 9 damage total Effect: Kruk Pushed to H14 & knocked Prone Chillborn H8 Move: to F12 Chillborn H10 Move: to F14 [/sblock][sblock=Status] Wil Rando: I14 [COLOR=DarkRed]15/40[/COLOR] HS 9/10 AP 1 MW 1/2, [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=Plum]dazed[/COLOR] Hergunna: I13 [COLOR=Lime]51/51 [/COLOR]HS 9/9 AP 1 Kane: H17 [COLOR=Lime]44/59[/COLOR] HS 10/10 AP 1 Kruk: H14 [COLOR=Lime]57/67 [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 12/12 AP 0, [COLOR=Plum]dazed[/COLOR], [COLOR=Yellow]prone[/COLOR] Carolina: K17 [COLOR=Lime]28/44 [/COLOR]HS 7/7 AP 1, [COLOR=Plum]dazed[/COLOR] Charina: K19 [COLOR=Lime]30/39 [/COLOR]HS 7/7 AP 0, [COLOR=LightBlue]weakened[/COLOR] [B]Enemies:[/B] Father Niris: E16 [COLOR=Lime]150/186 [/COLOR]AP 2/2, Dread Zombie: E15 [COLOR=Lime]59/66[/COLOR][COLOR=Lime], [COLOR=PaleGreen]Auto-Phoenix-10hp*, [/COLOR][/COLOR] Dread Zombie: D15 [COLOR=Lime]48/66[/COLOR][COLOR=Lime], [COLOR=PaleGreen]Auto-Phoenix-10hp*, [/COLOR][/COLOR][COLOR=Orange]Immobilized[/COLOR] --- Corruption Corpse: H19 [COLOR=Lime]46/46[/COLOR][COLOR=Lime], [COLOR=PaleGreen]Regen 5[/COLOR][/COLOR] Corpse of Despair: H15 [COLOR=Lime]63/86[/COLOR] --- Wraithborn: G12 [COLOR=Lime]132/150, [COLOR=PaleGreen]Regen 5[/COLOR][/COLOR], [COLOR=SeaGreen]Marked-Kruk[/COLOR] Corpse of Despair: H12 [COLOR=Lime]75/86[/COLOR], [COLOR=SeaGreen]Marked-Kruk[/COLOR], Has CA on Kruk Chillborn Zombie: F14 [COLOR=Lime]71/71 [/COLOR]Chillborn Zombie: F12 [COLOR=Lime]71/71[/COLOR] --- [COLOR=DimGray][s]Corruption Corpse[/s]: G17 [/COLOR][COLOR=DimGray]-11/46[/COLOR][COLOR=Lime][COLOR=DimGray], [/COLOR][COLOR=PaleGreen][COLOR=DimGray]Dead [/COLOR][/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-1-4.png[/IMG] [/sblock][sblock=Enemies] [B]Father Niris (Reskin: Kalarel, Scion of Orcus[/B]) Medium natural humanoid, human Initiative +5 Senses Perception +9 HP 186; Bloodied 93 AC 22; Fortitude 21, Reflex 19, Will 24 Saving Throws +2 Speed 5 Action Points 2 [B]Rod of Ruin (standard, at-will) Weapon[/B] +14 vs AC; 2d6+5 damage plus ongoing 5 necrotic damage (save ends). [B]Decaying Ray (standard, at-will) Necrotic[/B] Ranged 10; +12 vs Fortitude; 1d6+5 necrotic damage, and the target is weakened (save ends). Weakened Attacks deal half damage. [B]Touch of Ruin (minor, at-will) Necrotic[/B] Kalarel must have combat advantage against the target.; +12 vs Fortitude; target gains only half the value of healing done to it until the end of Kalarel's next turn. [B]Call of the Grave (minor, recharge ) Necrotic[/B] Ranged 5 (affects creatures with ongoing necrotic damage only); +12 vs Fortitude; the target is immobilized until the end of Kalarel's next turn. [B]Unlife to Life (standard, encounter) Healing[/B] Close burst 5; undead allies heal 5 hp and can shift 3 as an immediate action. [B]Wrathborn[/B] Medium natural humanoid (undead) Initiative +7 Senses Perception +8; darkvision HP 150; Bloodied 75 Regeneration 5 AC 25; Fortitude 23, Reflex 21, Will 19 Immune disease, poison, fear; Resist 10 necrotic; Vulnerable 5 radiant Saving Throws +2 Speed 5 Action Points 1 [B]Longsword (standard, at-will) Weapon[/B] +14 vs AC; 2d8+2 damage. [B]Vengeful Strike (standard, at-will) Necrotic, Weapon[/B] Requires longsword; +14 vs AC; 1d8+1 damage plus 5 necrotic damage, and the target is pushed 1 square and knocked prone. [B]Pinning Chains (standard, recharge ) Necrotic[/B] Close burst 5; targets enemies; +12 vs Reflex; 3d8+3 necrotic damage. Hit or Miss: Each enemy adjacent to the wrathborn is immobilized until the end of the wrathborn's next turn. [B]Survival Instinct[/B] A wrathborn gains a +2 bonus to all defenses while bloodied. Equipment: heavy shield , longsword , plate armor. [B]Corruption Corpse[/B] Medium natural animate (undead) Initiative +3 Senses Perception +3; darkvision [U]Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.[/U] HP 46; Bloodied 23 Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Reflex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 [B]Slam (standard, at-will)[/B] +8 vs AC; 1d6+3 damage. [B]Mote of Corruption (standard, at-will) Necrotic[/B] The corruption corpse hurls a black glob of necrotic filth: ranged 10; +7 vs Reflex; 2d6+3 necrotic damage, and the target is weakened (save ends). [B]Death Burst (when reduced to 0 hit points) Necrotic[/B] The corruption corpse explodes: close burst 1; +7 vs Fortitude; 2d6+3 necrotic damage. [B]Corpse of Despair[/B] Medium natural animate (undead) Initiative +3 Senses Perception +4; darkvision HP 86; Bloodied 43 AC 18; Fortitude 19, Reflex 15, Will 16 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 [B]Slam (standard, at-will)[/B] +9 vs AC; 2d8+4 damage. [B]Crushing Despair (standard, at-will)[/B] +9 vs AC; 2d6+4 damage, and the target is dazed (save ends). [B]Death of Hope Psychic[/B] A dazed target hit by the corpse of despair also takes ongoing 5 psychic damage (save ends). [B]Chillborn Zombie[/B] Medium natural animate (undead) Initiative +5 Senses Perception +3; darkvision [U]Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage.[/U] HP 71; Bloodied 35 AC 22; Fortitude 20, Reflex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant Speed 4 [B]Slam (standard, at-will) Cold[/B] +11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends). [B]Death Burst (when reduced to 0 hit points) Cold[/B] The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends). [B]Ice Reaper Cold[/B] The chillborn zombie deals +5 cold damage to an immobilized creature. [B]Dread Zombie[/B] Medium natural animate (undead) Initiative +3 Senses Perception +3; darkvision HP 66; Bloodied 33 AC 21; Fortitude 19, Reflex 15, Will 16 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 [B]Longsword (standard, at-will) Weapon[/B] +12 vs AC; 1d8+5 damage. [B]Zombie Grab (standard, at-will)[/B] +10 vs Reflex; the target is grabbed. Attempts to escape the zombie's grab take a -5 penalty. [B]Rise Again[/B] If a dread zombie is reduced to 0 hit points by an attack that does not deal fire or radiant damage, the creature is not destroyed. The dread zombie falls prone and appears to be destroyed, but instead, the creature returns with 10 hit points at the beginning of its next turn. [B]Zombie Weakness[/B] A critical hit scored against a dread zombie reduces the zombie to 0 hit points. Equipment: heavy shield , longsword , plate armor . [/sblock] [/QUOTE]
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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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