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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5272574" data-attributes="member: 85539"><p>[sblock=Kruk]The retcon doesn't matter much, but you were still dazed last turn, so only one action that round, which I assume is get up. </p><p></p><p>I rolled your save vs dazed: <a href="http://invisiblecastle.com/roller/view/2640921/" target="_blank">14</a> Save! [/sblock]</p><p>As Kane slayed the Chillborn, the foul creature exploded, spraying the barbarian with sharp, cold chunks of zombie. The jaw bone slammed into his face, doing minor damage, but managing to draw blood.</p><p></p><p>The priest continued his work, muttering to himself, ignoring the battle. </p><p></p><p>The dread zombie closest to the exit continued to struggle in the spider webs, unable to break free. </p><p></p><p>The second dread zombie rose back to life, slowly standing. The creature took a swing at Kane, but missed. </p><p></p><p>The Wraithborn steps into a mighty blow, slashing across Kane. The barbarian stumbled back and on to the floor, a deep gash in his chest. It stepped forward, moving within striking distance of Kane, Kruk, and Wil. </p><p></p><p>The Chillborn stumbled up toward Hergunna and slammed it's putrid body against her. At first, the attack stunned her more than anything, but quickly after the attack a chill ran through her and frost began to form on her body. Hergunna's feet felt frozen to the ground. </p><p></p><p><strong><span style="color: PaleGreen">"On second thought, we should take them alive.</span></strong><strong><span style="color: PaleGreen"> Master De Luccia would be pleased to have..." </span></strong>the priest said absently as he worked. But then, glancing up, and seeing the dropped zombies, he reeled. <strong><span style="color: PaleGreen">"No! My creations! What have you done!?"</span></strong></p><p></p><p>[sblock=Mechanics] </p><p>Chillborn </p><p>Interrupt: Death Burst on Kane (fort)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2640911/" target="_blank">1d20+9=22</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2640911/" target="_blank">2d6+2=5</a></p><p>Effect: Kane is now bloodied</p><p></p><p>Priest</p><p>Minor: Gather Components</p><p>Minor: Gather Components</p><p>Minor: Gather Components</p><p></p><p>Dread Zombie D15</p><p>Save vs Immobilized: <a href="http://invisiblecastle.com/roller/view/2640934/" target="_blank">1d20=3</a> Fail</p><p> </p><p>Dread Zombie F15</p><p>Revive to 10 HP</p><p>Move: Get up</p><p>Standard: Longsword vs kane (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2640944/" target="_blank">1d20+12=15</a> Miss</p><p>Damage: 1d8+5=0</p><p></p><p>Wraithborn</p><p>Effect: Gains 5 regen</p><p> Standard: Vengeful Strike vs Kane (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2640946/" target="_blank">1d20+14=23</a></p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2640946/" target="_blank">1d8+1=8</a> +5 Necrotic damage = 13 damage total</p><p> Effect: Kane Pushed to G14 & knocked Prone</p><p>Move: to H13</p><p></p><p>Chillborn F12</p><p>Move: Shift to F11</p><p>Standard: Slam vs Hergunna (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2640947/" target="_blank">1d20+11=19</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2640947/" target="_blank">1d6+4=7</a></p><p>Effect: Hergunna is immobilized (TENT-Chil) and takes 5 ongoing cold (save ends)</p><p></p><p>Priest</p><p>Free: realizes the battle is turning, and he decides to rejoin the action.</p><p>[/sblock][sblock=Status]</p><p> Wil Rando: I13 <span style="color: Lime">25/40</span> HS 9/10 AP 1 MW 1/2, SW Used,</p><p> Hergunna: E11 <span style="color: Lime">44/51 </span>HS 9/9 AP 1, <span style="color: LightBlue">5 cold ongoing</span>, <span style="color: Orange">Immobilized-tent-chill</span></p><p> Kane: G14 <span style="color: DarkRed">15/59</span> HS 11/11 AP 1, <span style="color: DarkRed">bloodied</span>, <span style="color: Cyan">Prone</span></p><p> Kruk: I14 <span style="color: Lime"><span style="color: Lime">57/67</span> </span>THP <span style="color: Lime">0/9 </span>HS 11/12 AP 0, </p><p> Carolina: I17 <span style="color: Lime">39/44 </span>HS 7/7 AP 0, SW Used, </p><p> Charina: H19 <span style="color: Lime">39/39 </span>HS 7/7 AP 0, </p><p></p><p><strong>Enemies:</strong></p><p>Father Niris: H6 <span style="color: Lime">150/186 </span>AP 2/2, </p><p> ---</p><p>Dread Zombie: D15 <span style="color: Lime">43/66</span><span style="color: Lime">, <span style="color: PaleGreen">Auto-Phoenix-10hp*, </span></span><span style="color: Orange">Immobilized</span></p><p> ---</p><p>Dread Zombie: F13 <span style="color: DarkRed">10/66</span><span style="color: Lime">, <span style="color: PaleGreen">Auto-Phoenix-10hp*, </span></span><span style="color: DarkRed">Bloodied, </span></p><p>Wraithborn: G12 <span style="color: Lime">113/150, <span style="color: PaleGreen">Regen 5</span></span>, </p><p>Chillborn Zombie: F12 <span style="color: Lime">43/71</span>, <span style="color: Magenta">slowed</span></p><p>---</p><p> <span style="color: DimGray"><s>Corpse of Despair: H15 </s></span><s><span style="color: DimGray">-13/86, dead</span></s></p><p><span style="color: DimGray"><s>Chillborn Zombie: F14</s> </span><span style="color: DimGray">-3/71, Dead</span></p><p><span style="color: DimGray"><s>Corruption Corpse: H19</s> </span><span style="color: DimGray">-8/46</span><span style="color: DimGray">, dead</span></p><p><span style="color: DimGray"><s>Corruption Corpse</s>: G17 </span><span style="color: DimGray">-11/46</span><span style="color: Lime"><span style="color: DimGray">, </span><span style="color: PaleGreen"><span style="color: DimGray">Dead</span></span></span></p><p><span style="color: Lime"><span style="color: PaleGreen"><span style="color: DimGray"></span></span></span><span style="color: DimGray"> <s>Corpse of Despair: H12</s> </span><span style="color: DimGray">-15/86, </span><span style="color: DimGray">dead</span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-1-7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Father Niris (Reskin: Kalarel, Scion of Orcus</strong>)</p><p>Medium natural humanoid, human</p><p>Initiative +5 Senses Perception +9</p><p>HP 186; Bloodied 93</p><p>AC 22; Fortitude 21, Reflex 19, Will 24</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 2</p><p><strong>Rod of Ruin (standard, at-will) Weapon</strong></p><p>+14 vs AC; 2d6+5 damage plus ongoing 5 necrotic damage (save ends).</p><p><strong>Decaying Ray (standard, at-will) Necrotic</strong></p><p>Ranged 10; +12 vs Fortitude; 1d6+5 necrotic damage, and the target is weakened (save ends). Weakened Attacks deal half damage.</p><p><strong>Touch of Ruin (minor, at-will) Necrotic</strong></p><p>Kalarel must have combat advantage against the target.; +12 vs Fortitude; target gains only half the value of healing done to it until the end of Kalarel's next turn.</p><p><strong>Call of the Grave (minor, recharge ) Necrotic</strong></p><p>Ranged 5 (affects creatures with ongoing necrotic damage only); +12 vs Fortitude; the target is immobilized until the end of Kalarel's next turn.</p><p><strong>Unlife to Life (standard, encounter) Healing</strong></p><p>Close burst 5; undead allies heal 5 hp and can shift 3 as an immediate action.</p><p></p><p><strong>Wrathborn</strong></p><p>Medium natural humanoid (undead)</p><p>Initiative +7 Senses Perception +8; darkvision</p><p>HP 150; Bloodied 75</p><p>Regeneration 5</p><p>AC 25; Fortitude 23, Reflex 21, Will 19</p><p>Immune disease, poison, fear; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p><strong>Longsword (standard, at-will) Weapon</strong></p><p>+14 vs AC; 2d8+2 damage.</p><p><strong>Vengeful Strike (standard, at-will) Necrotic, Weapon</strong></p><p>Requires longsword; +14 vs AC; 1d8+1 damage plus 5 necrotic damage, and the target is pushed 1 square and knocked prone.</p><p><strong>Pinning Chains (standard, recharge ) Necrotic</strong></p><p>Close burst 5; targets enemies; +12 vs Reflex; 3d8+3 necrotic damage. Hit or Miss: Each enemy adjacent to the wrathborn is immobilized until the end of the wrathborn's next turn.</p><p><strong>Survival Instinct</strong></p><p>A wrathborn gains a +2 bonus to all defenses while bloodied.</p><p>Equipment: heavy shield , longsword , plate armor.</p><p></p><p><strong>Corruption Corpse</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +3; darkvision</p><p><u>Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.</u></p><p>HP 46; Bloodied 23</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will)</strong></p><p>+8 vs AC; 1d6+3 damage.</p><p><strong>Mote of Corruption (standard, at-will) Necrotic</strong></p><p>The corruption corpse hurls a black glob of necrotic filth: ranged 10; +7 vs Reflex; 2d6+3 necrotic damage, and the target is weakened (save ends).</p><p><strong>Death Burst (when reduced to 0 hit points) Necrotic</strong></p><p>The corruption corpse explodes: close burst 1; +7 vs Fortitude; 2d6+3 necrotic damage.</p><p></p><p><strong>Corpse of Despair</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +4; darkvision</p><p>HP 86; Bloodied 43</p><p>AC 18; Fortitude 19, Reflex 15, Will 16</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will)</strong></p><p>+9 vs AC; 2d8+4 damage.</p><p><strong>Crushing Despair (standard, at-will)</strong></p><p>+9 vs AC; 2d6+4 damage, and the target is dazed (save ends).</p><p><strong>Death of Hope Psychic</strong></p><p>A dazed target hit by the corpse of despair also takes ongoing 5 psychic damage (save ends).</p><p></p><p><strong>Chillborn Zombie</strong></p><p>Medium natural animate (undead)</p><p>Initiative +5 Senses Perception +3; darkvision</p><p>HP 71; Bloodied 35</p><p>AC 22; Fortitude 20, Reflex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant</p><p>Speed 4</p><p><strong>Slam (standard, at-will) Cold</strong></p><p>+11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends).</p><p><strong>Death Burst (when reduced to 0 hit points) Cold</strong></p><p>The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends).</p><p><strong>Ice Reaper Cold</strong></p><p>The chillborn zombie deals +5 cold damage to an immobilized creature.</p><p></p><p><strong>Dread Zombie</strong></p><p>Medium natural animate (undead)</p><p>Initiative +3 Senses Perception +3; darkvision</p><p>HP 66; Bloodied 33</p><p>AC 21; Fortitude 19, Reflex 15, Will 16</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p><strong>Longsword (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d8+5 damage.</p><p><strong>Zombie Grab (standard, at-will)</strong></p><p>+10 vs Reflex; the target is grabbed. Attempts to escape the zombie's grab take a -5 penalty.</p><p><strong>Rise Again</strong></p><p>If a dread zombie is reduced to 0 hit points by an attack that does not deal fire or radiant damage, the creature is not destroyed. The dread zombie falls prone and appears to be destroyed, but instead, the creature returns with 10 hit points at the beginning of its next turn.</p><p><strong>Zombie Weakness</strong></p><p>A critical hit scored against a dread zombie reduces the zombie to 0 hit points.</p><p>Equipment: heavy shield , longsword , plate armor .</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5272574, member: 85539"] [sblock=Kruk]The retcon doesn't matter much, but you were still dazed last turn, so only one action that round, which I assume is get up. I rolled your save vs dazed: [URL="http://invisiblecastle.com/roller/view/2640921/"]14[/URL] Save! [/sblock] As Kane slayed the Chillborn, the foul creature exploded, spraying the barbarian with sharp, cold chunks of zombie. The jaw bone slammed into his face, doing minor damage, but managing to draw blood. The priest continued his work, muttering to himself, ignoring the battle. The dread zombie closest to the exit continued to struggle in the spider webs, unable to break free. The second dread zombie rose back to life, slowly standing. The creature took a swing at Kane, but missed. The Wraithborn steps into a mighty blow, slashing across Kane. The barbarian stumbled back and on to the floor, a deep gash in his chest. It stepped forward, moving within striking distance of Kane, Kruk, and Wil. The Chillborn stumbled up toward Hergunna and slammed it's putrid body against her. At first, the attack stunned her more than anything, but quickly after the attack a chill ran through her and frost began to form on her body. Hergunna's feet felt frozen to the ground. [B][COLOR=PaleGreen]"On second thought, we should take them alive.[/COLOR][/B][B][COLOR=PaleGreen] Master De Luccia would be pleased to have..." [/COLOR][/B]the priest said absently as he worked. But then, glancing up, and seeing the dropped zombies, he reeled. [B][COLOR=PaleGreen]"No! My creations! What have you done!?"[/COLOR][/B] [sblock=Mechanics] Chillborn Interrupt: Death Burst on Kane (fort) Attack: [URL="http://invisiblecastle.com/roller/view/2640911/"]1d20+9=22[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2640911/"]2d6+2=5[/URL] Effect: Kane is now bloodied Priest Minor: Gather Components Minor: Gather Components Minor: Gather Components Dread Zombie D15 Save vs Immobilized: [URL="http://invisiblecastle.com/roller/view/2640934/"]1d20=3[/URL] Fail Dread Zombie F15 Revive to 10 HP Move: Get up Standard: Longsword vs kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2640944/"]1d20+12=15[/URL] Miss Damage: 1d8+5=0 Wraithborn Effect: Gains 5 regen Standard: Vengeful Strike vs Kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2640946/"]1d20+14=23[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2640946/"]1d8+1=8[/URL] +5 Necrotic damage = 13 damage total Effect: Kane Pushed to G14 & knocked Prone Move: to H13 Chillborn F12 Move: Shift to F11 Standard: Slam vs Hergunna (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2640947/"]1d20+11=19[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2640947/"]1d6+4=7[/URL] Effect: Hergunna is immobilized (TENT-Chil) and takes 5 ongoing cold (save ends) Priest Free: realizes the battle is turning, and he decides to rejoin the action. [/sblock][sblock=Status] Wil Rando: I13 [COLOR=Lime]25/40[/COLOR] HS 9/10 AP 1 MW 1/2, SW Used, Hergunna: E11 [COLOR=Lime]44/51 [/COLOR]HS 9/9 AP 1, [COLOR=LightBlue]5 cold ongoing[/COLOR], [COLOR=Orange]Immobilized-tent-chill[/COLOR] Kane: G14 [COLOR=DarkRed]15/59[/COLOR] HS 11/11 AP 1, [COLOR=DarkRed]bloodied[/COLOR], [COLOR=Cyan]Prone[/COLOR] Kruk: I14 [COLOR=Lime][COLOR=Lime]57/67[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 11/12 AP 0, Carolina: I17 [COLOR=Lime]39/44 [/COLOR]HS 7/7 AP 0, SW Used, Charina: H19 [COLOR=Lime]39/39 [/COLOR]HS 7/7 AP 0, [B]Enemies:[/B] Father Niris: H6 [COLOR=Lime]150/186 [/COLOR]AP 2/2, --- Dread Zombie: D15 [COLOR=Lime]43/66[/COLOR][COLOR=Lime], [COLOR=PaleGreen]Auto-Phoenix-10hp*, [/COLOR][/COLOR][COLOR=Orange]Immobilized[/COLOR] --- Dread Zombie: F13 [COLOR=DarkRed]10/66[/COLOR][COLOR=Lime], [COLOR=PaleGreen]Auto-Phoenix-10hp*, [/COLOR][/COLOR][COLOR=DarkRed]Bloodied, [/COLOR] Wraithborn: G12 [COLOR=Lime]113/150, [COLOR=PaleGreen]Regen 5[/COLOR][/COLOR], Chillborn Zombie: F12 [COLOR=Lime]43/71[/COLOR], [COLOR=Magenta]slowed[/COLOR] --- [COLOR=DimGray][s]Corpse of Despair: H15 [/s][/COLOR][s][COLOR=DimGray]-13/86, dead[/COLOR][/s] [COLOR=DimGray][s]Chillborn Zombie: F14[/s] [/COLOR][COLOR=DimGray]-3/71, Dead[/COLOR] [COLOR=DimGray][s]Corruption Corpse: H19[/s] [/COLOR][COLOR=DimGray]-8/46[/COLOR][COLOR=DimGray], dead[/COLOR] [COLOR=DimGray][s]Corruption Corpse[/s]: G17 [/COLOR][COLOR=DimGray]-11/46[/COLOR][COLOR=Lime][COLOR=DimGray], [/COLOR][COLOR=PaleGreen][COLOR=DimGray]Dead [/COLOR][/COLOR][/COLOR][COLOR=DimGray] [s]Corpse of Despair: H12[/s] [/COLOR][COLOR=DimGray]-15/86, [/COLOR][COLOR=DimGray]dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-1-7.png[/IMG] [/sblock][sblock=Enemies] [B]Father Niris (Reskin: Kalarel, Scion of Orcus[/B]) Medium natural humanoid, human Initiative +5 Senses Perception +9 HP 186; Bloodied 93 AC 22; Fortitude 21, Reflex 19, Will 24 Saving Throws +2 Speed 5 Action Points 2 [B]Rod of Ruin (standard, at-will) Weapon[/B] +14 vs AC; 2d6+5 damage plus ongoing 5 necrotic damage (save ends). [B]Decaying Ray (standard, at-will) Necrotic[/B] Ranged 10; +12 vs Fortitude; 1d6+5 necrotic damage, and the target is weakened (save ends). Weakened Attacks deal half damage. [B]Touch of Ruin (minor, at-will) Necrotic[/B] Kalarel must have combat advantage against the target.; +12 vs Fortitude; target gains only half the value of healing done to it until the end of Kalarel's next turn. [B]Call of the Grave (minor, recharge ) Necrotic[/B] Ranged 5 (affects creatures with ongoing necrotic damage only); +12 vs Fortitude; the target is immobilized until the end of Kalarel's next turn. [B]Unlife to Life (standard, encounter) Healing[/B] Close burst 5; undead allies heal 5 hp and can shift 3 as an immediate action. [B]Wrathborn[/B] Medium natural humanoid (undead) Initiative +7 Senses Perception +8; darkvision HP 150; Bloodied 75 Regeneration 5 AC 25; Fortitude 23, Reflex 21, Will 19 Immune disease, poison, fear; Resist 10 necrotic; Vulnerable 5 radiant Saving Throws +2 Speed 5 Action Points 1 [B]Longsword (standard, at-will) Weapon[/B] +14 vs AC; 2d8+2 damage. [B]Vengeful Strike (standard, at-will) Necrotic, Weapon[/B] Requires longsword; +14 vs AC; 1d8+1 damage plus 5 necrotic damage, and the target is pushed 1 square and knocked prone. [B]Pinning Chains (standard, recharge ) Necrotic[/B] Close burst 5; targets enemies; +12 vs Reflex; 3d8+3 necrotic damage. Hit or Miss: Each enemy adjacent to the wrathborn is immobilized until the end of the wrathborn's next turn. [B]Survival Instinct[/B] A wrathborn gains a +2 bonus to all defenses while bloodied. Equipment: heavy shield , longsword , plate armor. [B]Corruption Corpse[/B] Medium natural animate (undead) Initiative +3 Senses Perception +3; darkvision [U]Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.[/U] HP 46; Bloodied 23 Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 17; Fortitude 16, Reflex 14, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 [B]Slam (standard, at-will)[/B] +8 vs AC; 1d6+3 damage. [B]Mote of Corruption (standard, at-will) Necrotic[/B] The corruption corpse hurls a black glob of necrotic filth: ranged 10; +7 vs Reflex; 2d6+3 necrotic damage, and the target is weakened (save ends). [B]Death Burst (when reduced to 0 hit points) Necrotic[/B] The corruption corpse explodes: close burst 1; +7 vs Fortitude; 2d6+3 necrotic damage. [B]Corpse of Despair[/B] Medium natural animate (undead) Initiative +3 Senses Perception +4; darkvision HP 86; Bloodied 43 AC 18; Fortitude 19, Reflex 15, Will 16 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 [B]Slam (standard, at-will)[/B] +9 vs AC; 2d8+4 damage. [B]Crushing Despair (standard, at-will)[/B] +9 vs AC; 2d6+4 damage, and the target is dazed (save ends). [B]Death of Hope Psychic[/B] A dazed target hit by the corpse of despair also takes ongoing 5 psychic damage (save ends). [B]Chillborn Zombie[/B] Medium natural animate (undead) Initiative +5 Senses Perception +3; darkvision HP 71; Bloodied 35 AC 22; Fortitude 20, Reflex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant Speed 4 [B]Slam (standard, at-will) Cold[/B] +11 vs AC; 1d6+4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends). [B]Death Burst (when reduced to 0 hit points) Cold[/B] The chillborn zombie explodes: close burst 1; +9 vs Fortitude; 2d6+2 cold damage, and the target is slowed (save ends). [B]Ice Reaper Cold[/B] The chillborn zombie deals +5 cold damage to an immobilized creature. [B]Dread Zombie[/B] Medium natural animate (undead) Initiative +3 Senses Perception +3; darkvision HP 66; Bloodied 33 AC 21; Fortitude 19, Reflex 15, Will 16 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 [B]Longsword (standard, at-will) Weapon[/B] +12 vs AC; 1d8+5 damage. [B]Zombie Grab (standard, at-will)[/B] +10 vs Reflex; the target is grabbed. Attempts to escape the zombie's grab take a -5 penalty. [B]Rise Again[/B] If a dread zombie is reduced to 0 hit points by an attack that does not deal fire or radiant damage, the creature is not destroyed. The dread zombie falls prone and appears to be destroyed, but instead, the creature returns with 10 hit points at the beginning of its next turn. [B]Zombie Weakness[/B] A critical hit scored against a dread zombie reduces the zombie to 0 hit points. Equipment: heavy shield , longsword , plate armor . [/sblock] [/QUOTE]
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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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