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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5324033" data-attributes="member: 85539"><p><strong><span style="color: DarkRed">"No... No!"</span></strong> The forman yelled as the opening attacks drew blood on the man. As if deluded by his injuries, the near-dead man stumbled toward the adventurers, stopping in the middle of the room, surrounded by enemies. <span style="color: DarkRed"><strong>"You cannot beat us!"</strong></span> he shouted, sending a psychic blast radiating out which hit Wil, Carolina, and Kane. <strong><span style="color: DarkRed">"Bastard! Get in here!"</span></strong> he called toward the new tunnel. </p><p></p><p>The Ambusher got to his feet and attacked Kruk, but the dwarf easily deflected the blow. </p><p></p><p>The two digger zombies repositioned themselves around kane, using their shovels to kick up dirt at the barbarian. Kane easily turned away from the first cheap shot, but unfortunately, he turned into the second one. Debris from the floor blinded Kane, and he felt it bite at his face. </p><p></p><p>More enemies approached from the west tunnel, lead by a screaming human. The Berserker's hair and bread were long and unkempt; he carried himself like he was drunk. With an angry war cry, he lunged at Kane with his great axe, and the followed up with a second great blow. The attacks were vicious, cutting a huge gash in the bugbear's shoulder, pouring buckets of blood. <span style="color: Red"><strong>"Aaarrrrrhhhhhh! Death to intruders!!!"</strong></span></p><p></p><p>The other miners and guards remained in the newly carved tunnel, approaching with caution. </p><p></p><p>[sblock=Mechanics] </p><p>Forman </p><p>Move: to K17</p><p>Standard: Wracking Word vs Fort</p><p>Attack Hergunna: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">1d20+10=12</a> Miss</p><p>Attack Wil: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">1d20+10=21</a> Hit</p><p>Attack Carolina: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">1d20+10=26</a> Hit</p><p>Attack Kruk: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">1d20+10=12</a> Miss</p><p>Attack Kane: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">1d20+10=21</a> Hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2691078/" target="_blank">2d8+3=8</a> psychic damage</p><p>Effect: Wil, Carolina, and Kane are Dazed (save ends); After-effect (after you make the save), -2 to attack rolls (save ends).</p><p>Effect: As a result of the skill challenge, players automatically beat the enemy initiative roll. All players act first. </p><p>Effect: falls prone?</p><p></p><p>Ambusher K14</p><p>Move: Get up</p><p>Standard: Mace attack vs Kruk (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2691091/" target="_blank">1d20+12=15</a></p><p>Damage: 1d8+4=0</p><p></p><p>Zombie Digger I15</p><p>Move: Shift to J15</p><p>Standard: Dirt in the eye vs Kane (Ref)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2691092/" target="_blank">1d20+10=13</a> Miss</p><p></p><p>Zombie Digger J13</p><p>Move: Shift to I14</p><p>Standard: Dirt in the eye vs Kane (Ref) w/CA</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2691093/" target="_blank">1d20+10=21</a> +2= 23 Hit</p><p>Effect: Kane is Blinded and takes 5 ongoing necrotic damage (save ends both)</p><p></p><p>Berserker</p><p>Move: to J13</p><p>Standard: Greataxe vs Kane (AC) w/CA</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2691129/" target="_blank">1d20+11=31</a> +2= 33 CRIT!</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2691129/" target="_blank">1d12+6=5</a> +18= 23 (I used the 1d20 roll for the extra 1W)</p><p>AP: Greataxe vs Kane (AC) w/CA</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2691129/" target="_blank">1d20+11=30</a> +2= 32</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2691129/" target="_blank">1d12+6=11</a></p><p></p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: M18 <span style="color: Lime">42/50</span> HS 10/10 AP 1 MW 2/2, <span style="color: MediumTurquoise">Dazed(after:-2 atk)</span>, <s><span style="color: PaleGreen">+1 AC/Ref-TENT</span></s></p><p> Hergunna: K20 <span style="color: Lime"><span style="color: Lime">56/56</span> </span>HS 9/9 AP 1, </p><p> Kane: J14 <span style="color: DarkRed">23/65</span> THP <span style="color: Lime">0/5</span> HS 11/11 AP 1,<span style="color: DarkRed"> Bloodied</span>, <span style="color: MediumTurquoise">Dazed(after:-2 atk)</span>, <span style="color: DimGray">Blinded+5 ongoing necro</span></p><p> Kruk: L15 <span style="color: Lime"><span style="color: Lime">67/67</span> </span>THP <span style="color: Lime">0/9 </span>HS 12/12 AP 1, </p><p> Carolina: M17 <span style="color: Lime"><span style="color: Lime">41</span><span style="color: Lime">/49</span> </span>HS 7/7 AP 1, <span style="color: MediumTurquoise">Dazed(after:-2 atk)</span></p><p> Charina: R19 <span style="color: Lime"><span style="color: Lime">44/44</span> </span>HS 7/7 AP 1, </p><p></p><p><strong>Enemies:</strong></p><p>Forman: K17 <span style="color: DarkRed">21/90</span><span style="color: Lime">, <span style="color: Purple"> </span></span><span style="color: Purple">Jinxed-TENT-Wil</span>, <span style="color: DarkRed">Bloodied</span></p><p>Zombie Digger: J15 <span style="color: Lime">95/95</span>, </p><p>Zombie Digger: I14 <span style="color: Lime">95/95</span></p><p>Human Ambusher: K14 <span style="color: Lime">60/77</span>, </p><p>Berserker Savage: J13 <span style="color: Lime">212/212</span> AP 0/1</p><p>Human Ambusher: H10 <span style="color: Lime">70/77</span>, </p><p>Zombie Digger: H11 <span style="color: Lime">95/95</span></p><p><span style="color: Lime"></span>Zombie Digger: G10 <span style="color: Lime">95/95</span></p><p>???</p><p>[/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-2-2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Forman (Reskinned: Ghalerath)</strong></p><p>Medium natural humanoid, human</p><p>Initiative +7 Senses Perception +6</p><p><strong>Aberrant Endurance aura 3; each ally within the aura gains a +2 bonus to saving throws.</strong></p><p>HP 90; Bloodied 45</p><p>AC 22; Fortitude 20, Reflex 19, Will 21</p><p>Speed 6</p><p><strong>Withering Touch (standard, at-will) Necrotic</strong></p><p>+12 vs Fortitude; 1d8+7 necrotic damage, and the target is weakened until the end of its next turn.</p><p><strong>Dire Radiance (standard, at-will) Psychic, Radiant</strong></p><p>Ranged 10; +11 vs Fortitude; 2d6+4 radiant damage, and if the target ends its next turn within 3 squares of Ghalerath it takes 10 psychic damage.</p><p><strong>Wracking Word (standard, encounter) Psychic</strong></p><p>Close burst 3; targets enemies; +10 vs Fortitude; 2d8+3 psychic damage, and the target is dazed (save ends). Aftereffect: The target takes a -2 penalty to attack rolls (save ends). </p><p></p><p><strong>Human Ambusher</strong></p><p>Medium natural beast, human</p><p>Initiative +8 Senses Perception +3</p><p>HP 77; Bloodied 38</p><p>AC 21; Fortitude 19, Reflex 20, Will 19</p><p>Speed 6</p><p><strong>Mace (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.</p><p><strong>Dagger (standard, at-will) Weapon</strong></p><p>Ranged 5/10; +14 vs AC; 1d4+4 damage.</p><p><strong>Dazing Strike (standard; requires mace, encounter) Weapon</strong></p><p>+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.</p><p><strong>Combat Advantage</strong></p><p>The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p><strong>Equipment: </strong>dagger x4, leather armor , mace .</p><p></p><p><strong>Berserker Savage</strong></p><p>Medium shadow humanoid</p><p>Initiative +5 Senses Perception +4</p><p>HP 212; Bloodied 106</p><p>Regeneration 5</p><p>AC 19; Fortitude 22, Reflex 18, Will 18</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p><strong>Greataxe (standard, at-will) Weapon</strong></p><p>+11 vs AC; 1d12+6 damage (crit 1d12+18).</p><p><strong>Handaxe (standard, at-will)</strong></p><p>Ranged 5/10; +9 vs AC; 1d6+5 damage.</p><p><strong>Battle Fury (free, when first bloodied, encounter)</strong></p><p>The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p><strong>Murderous Frenzy</strong></p><p>The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.</p><p><strong>Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)</strong></p><p>The berserker savage makes a basic melee attack.</p><p><strong>Equipment:</strong> greataxe , handaxe x2, hide armor .</p><p></p><p><strong>Zombie Grave Digger (Improved)</strong></p><p>Medium natural animate (undead)</p><p>Initiative +2 Senses Perception +2; darkvision</p><p>HP 95; Bloodied 47</p><p>AC 19; Fortitude 21, Reflex 17, Will 17</p><p>Speed 4</p><p><strong>Shovel (standard, at-will) Weapon</strong></p><p>+12 vs AC; 2d8+5 damage.</p><p><strong>Dirt in the Eye (standard, encounter) Necrotic</strong></p><p>+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).</p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p>6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p>7. They entered Hellview, and came across a portal, as well as some guards/workers. </p><p> [/sblock][sblock=John]Does Fox's Cunning trigger before or after the enemies's attack is resolved?</p><p></p><p>Also, for your interrupts, can you include in your action block a section for when you want me to use them? Since they are encounter/daily, I don't want to assume when you would choose to use them, but at the same time retconning makes things tricky as well. Something like:</p><p></p><p>Fox's Cunning Trigger: the first enemy that attacks me with melee </p><p>VS</p><p>Fox's Cunning Trigger: the first enemy that attacks me while bloodied</p><p></p><p>Something like that, I think would be the fairest way to do it PBP. The other sensible option would be they always trigger when first able to trigger no matter what, but then I'd need to remember how they work, which if I'm being honest, I think I would forget. </p><p>[/sblock][sblock=Jinx Shot]Question... so he used a burst power. Some hit, some missed. I'm not sure if Jinx triggers or not. He missed some of the attack rolls, but technically the power hit (partially). [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5324033, member: 85539"] [B][COLOR=DarkRed]"No... No!"[/COLOR][/B] The forman yelled as the opening attacks drew blood on the man. As if deluded by his injuries, the near-dead man stumbled toward the adventurers, stopping in the middle of the room, surrounded by enemies. [COLOR=DarkRed][B]"You cannot beat us!"[/B][/COLOR] he shouted, sending a psychic blast radiating out which hit Wil, Carolina, and Kane. [B][COLOR=DarkRed]"Bastard! Get in here!"[/COLOR][/B] he called toward the new tunnel. The Ambusher got to his feet and attacked Kruk, but the dwarf easily deflected the blow. The two digger zombies repositioned themselves around kane, using their shovels to kick up dirt at the barbarian. Kane easily turned away from the first cheap shot, but unfortunately, he turned into the second one. Debris from the floor blinded Kane, and he felt it bite at his face. More enemies approached from the west tunnel, lead by a screaming human. The Berserker's hair and bread were long and unkempt; he carried himself like he was drunk. With an angry war cry, he lunged at Kane with his great axe, and the followed up with a second great blow. The attacks were vicious, cutting a huge gash in the bugbear's shoulder, pouring buckets of blood. [COLOR=Red][B]"Aaarrrrrhhhhhh! Death to intruders!!!"[/B][/COLOR] The other miners and guards remained in the newly carved tunnel, approaching with caution. [sblock=Mechanics] Forman Move: to K17 Standard: Wracking Word vs Fort Attack Hergunna: [URL="http://invisiblecastle.com/roller/view/2691078/"]1d20+10=12[/URL] Miss Attack Wil: [URL="http://invisiblecastle.com/roller/view/2691078/"]1d20+10=21[/URL] Hit Attack Carolina: [URL="http://invisiblecastle.com/roller/view/2691078/"]1d20+10=26[/URL] Hit Attack Kruk: [URL="http://invisiblecastle.com/roller/view/2691078/"]1d20+10=12[/URL] Miss Attack Kane: [URL="http://invisiblecastle.com/roller/view/2691078/"]1d20+10=21[/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/2691078/"]2d8+3=8[/URL] psychic damage Effect: Wil, Carolina, and Kane are Dazed (save ends); After-effect (after you make the save), -2 to attack rolls (save ends). Effect: As a result of the skill challenge, players automatically beat the enemy initiative roll. All players act first. Effect: falls prone? Ambusher K14 Move: Get up Standard: Mace attack vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2691091/"]1d20+12=15[/URL] Damage: 1d8+4=0 Zombie Digger I15 Move: Shift to J15 Standard: Dirt in the eye vs Kane (Ref) Attack: [URL="http://invisiblecastle.com/roller/view/2691092/"]1d20+10=13[/URL] Miss Zombie Digger J13 Move: Shift to I14 Standard: Dirt in the eye vs Kane (Ref) w/CA Attack: [URL="http://invisiblecastle.com/roller/view/2691093/"]1d20+10=21[/URL] +2= 23 Hit Effect: Kane is Blinded and takes 5 ongoing necrotic damage (save ends both) Berserker Move: to J13 Standard: Greataxe vs Kane (AC) w/CA Attack: [URL="http://invisiblecastle.com/roller/view/2691129/"]1d20+11=31[/URL] +2= 33 CRIT! Damage: [URL="http://invisiblecastle.com/roller/view/2691129/"]1d12+6=5[/URL] +18= 23 (I used the 1d20 roll for the extra 1W) AP: Greataxe vs Kane (AC) w/CA Attack: [URL="http://invisiblecastle.com/roller/view/2691129/"]1d20+11=30[/URL] +2= 32 Damage: [URL="http://invisiblecastle.com/roller/view/2691129/"]1d12+6=11[/URL] [/sblock][sblock=Status] Wil Rando: M18 [COLOR=Lime]42/50[/COLOR] HS 10/10 AP 1 MW 2/2, [COLOR=MediumTurquoise]Dazed(after:-2 atk)[/COLOR], [s][COLOR=PaleGreen]+1 AC/Ref-TENT[/COLOR][/s] Hergunna: K20 [COLOR=Lime][COLOR=Lime]56/56[/COLOR] [/COLOR]HS 9/9 AP 1, Kane: J14 [COLOR=DarkRed]23/65[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 11/11 AP 1,[COLOR=DarkRed] Bloodied[/COLOR], [COLOR=MediumTurquoise]Dazed(after:-2 atk)[/COLOR], [COLOR=DimGray]Blinded+5 ongoing necro[/COLOR] Kruk: L15 [COLOR=Lime][COLOR=Lime]67/67[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 12/12 AP 1, Carolina: M17 [COLOR=Lime][COLOR=Lime]41[/COLOR][COLOR=Lime]/49[/COLOR] [/COLOR]HS 7/7 AP 1, [COLOR=MediumTurquoise]Dazed(after:-2 atk)[/COLOR] Charina: R19 [COLOR=Lime][COLOR=Lime]44/44[/COLOR] [/COLOR]HS 7/7 AP 1, [B]Enemies:[/B] Forman: K17 [COLOR=DarkRed]21/90[/COLOR][COLOR=Lime], [COLOR=Purple] [/COLOR][/COLOR][COLOR=Purple]Jinxed-TENT-Wil[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] Zombie Digger: J15 [COLOR=Lime]95/95[/COLOR], Zombie Digger: I14 [COLOR=Lime]95/95[/COLOR] Human Ambusher: K14 [COLOR=Lime]60/77[/COLOR], Berserker Savage: J13 [COLOR=Lime]212/212[/COLOR] AP 0/1 Human Ambusher: H10 [COLOR=Lime]70/77[/COLOR], Zombie Digger: H11 [COLOR=Lime]95/95 [/COLOR]Zombie Digger: G10 [COLOR=Lime]95/95[/COLOR] ??? [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-2-2.png[/IMG] [/sblock][sblock=Enemies] [B]Forman (Reskinned: Ghalerath)[/B] Medium natural humanoid, human Initiative +7 Senses Perception +6 [B]Aberrant Endurance aura 3; each ally within the aura gains a +2 bonus to saving throws.[/B] HP 90; Bloodied 45 AC 22; Fortitude 20, Reflex 19, Will 21 Speed 6 [B]Withering Touch (standard, at-will) Necrotic[/B] +12 vs Fortitude; 1d8+7 necrotic damage, and the target is weakened until the end of its next turn. [B]Dire Radiance (standard, at-will) Psychic, Radiant[/B] Ranged 10; +11 vs Fortitude; 2d6+4 radiant damage, and if the target ends its next turn within 3 squares of Ghalerath it takes 10 psychic damage. [B]Wracking Word (standard, encounter) Psychic[/B] Close burst 3; targets enemies; +10 vs Fortitude; 2d8+3 psychic damage, and the target is dazed (save ends). Aftereffect: The target takes a -2 penalty to attack rolls (save ends). [B]Human Ambusher[/B] Medium natural beast, human Initiative +8 Senses Perception +3 HP 77; Bloodied 38 AC 21; Fortitude 19, Reflex 20, Will 19 Speed 6 [B]Mace (standard, at-will) Weapon[/B] +12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square. [B]Dagger (standard, at-will) Weapon[/B] Ranged 5/10; +14 vs AC; 1d4+4 damage. [B]Dazing Strike (standard; requires mace, encounter) Weapon[/B] +12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square. [B]Combat Advantage[/B] The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Equipment: [/B]dagger x4, leather armor , mace . [B]Berserker Savage[/B] Medium shadow humanoid Initiative +5 Senses Perception +4 HP 212; Bloodied 106 Regeneration 5 AC 19; Fortitude 22, Reflex 18, Will 18 Saving Throws +2 Speed 5 Action Points 1 [B]Greataxe (standard, at-will) Weapon[/B] +11 vs AC; 1d12+6 damage (crit 1d12+18). [B]Handaxe (standard, at-will)[/B] Ranged 5/10; +9 vs AC; 1d6+5 damage. [B]Battle Fury (free, when first bloodied, encounter)[/B] The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. [B]Murderous Frenzy[/B] The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter. [B]Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)[/B] The berserker savage makes a basic melee attack. [B]Equipment:[/B] greataxe , handaxe x2, hide armor . [B]Zombie Grave Digger (Improved)[/B] Medium natural animate (undead) Initiative +2 Senses Perception +2; darkvision HP 95; Bloodied 47 AC 19; Fortitude 21, Reflex 17, Will 17 Speed 4 [B]Shovel (standard, at-will) Weapon[/B] +12 vs AC; 2d8+5 damage. [B]Dirt in the Eye (standard, encounter) Necrotic[/B] +10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both). [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. [/sblock][sblock=John]Does Fox's Cunning trigger before or after the enemies's attack is resolved? Also, for your interrupts, can you include in your action block a section for when you want me to use them? Since they are encounter/daily, I don't want to assume when you would choose to use them, but at the same time retconning makes things tricky as well. Something like: Fox's Cunning Trigger: the first enemy that attacks me with melee VS Fox's Cunning Trigger: the first enemy that attacks me while bloodied Something like that, I think would be the fairest way to do it PBP. The other sensible option would be they always trigger when first able to trigger no matter what, but then I'd need to remember how they work, which if I'm being honest, I think I would forget. [/sblock][sblock=Jinx Shot]Question... so he used a burst power. Some hit, some missed. I'm not sure if Jinx triggers or not. He missed some of the attack rolls, but technically the power hit (partially). [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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