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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5421737" data-attributes="member: 85539"><p>[sblock=Wil Rando Healing]</p><p>Wil actually has no healing left to use. It was used <a href="http://www.enworld.org/forum/living-4th-edition/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-27.html#post5355789" target="_blank">Here</a> and <a href="http://www.enworld.org/forum/living-4th-edition/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-28.html#post5359264" target="_blank">Here</a>. So instead I tried to use Cutting Words to pull the demon into LOF for Carolina. </p><p></p><p>...didn't work. </p><p>[/sblock]</p><p></p><p>[sblock=Flame Zone]</p><p> The flame zone behind the wall (-F13:C21) is <strong>difficult terrain</strong> until the end of the encounter. Any creature that starts its turn in the zone takes 5 fire damage.</p><p> [/sblock]</p><p></p><p>Only the demon behind the wall remained. Wil moved up, under the gate, just outside the flame zone. <strong><span style="color: DarkOrchid">Over Here you smelly Ape! </span></strong>the Bard spat, but the insult had no effect. </p><p></p><p>Instead, Wil watched as the the Bloodseep demon raked its claws vicously across Kane's throat. The bugbear pressed down on the injury with his forearm, but blood still poured from the wound, and the mighty warrior collapsed to the ground. </p><p></p><p><span style="color: Red"><strong>"No. You over here, human. Before I finish off your friend for good."</strong></span></p><p>[sblock=Note to players]</p><p>I didn't think with Wil's remaining attacks he could kill the demon outright, so I thought pulling it into view was the best option. Unfortunately... didn't work out that way. </p><p></p><p>Don't forgot about the flame zone (it's DT and does damage). It doesn't look it on the map, but the entire row of C is flame zone. </p><p></p><p>Also, I'm not sure from Hergunna's current position how good the line of sight / line of effect is. Remember you're moving under the wall, so D18 is a hard corner and the grid line between 17 and 18 is a floor to ceiling wall. So, at the very least, the demon has cover. </p><p></p><p>[/sblock][sblock=Mechanics]</p><p>Wil Rando</p><p>Move: to D16</p><p>Standard: Cutting Words</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2831557/" target="_blank">1d20+9=14</a> Miss</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2831557/" target="_blank">1d8+6=0</a> damage </p><p></p><p>Bloodseep Demon</p><p>Recharge: Poison Portal Strike <a href="http://invisiblecastle.com/roller/view/2831564/" target="_blank">1d6=5</a> yes</p><p>Standard: Claw Attack vs Kane (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2831549/" target="_blank">1d20+12=32</a> CRIT</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2831549/" target="_blank">2d4+5=13</a></p><p>Effect: Kane is dying</p><p>Move: N/A</p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando: H15 <span style="color: DarkRed">14/50</span> HS 7/10 AP 0 MW 0/2, <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, <span style="color: DarkRed">Bloodied, </span></p><p> Hergunna: J12 <span style="color: Lime"><span style="color: Lime">39(34)/56</span> </span>HS 7/9 AP 1, <span style="color: Red">5 ongoing fire damage</span></p><p> Kane: A13 <span style="color: DimGray"><strong>-5/65</strong></span> THP <span style="color: Lime">0/5</span> HS 7/11 AP 0, <strong><span style="color: DimGray">Dying</span></strong>, <span style="color: Lime"><span style="color: DimGray"><span style="color: DarkOrange">In flame-zone</span></span></span></p><p> Kruk: G15 <span style="color: Lime"><span style="color: DarkRed">11</span><span style="color: DarkRed">/67</span> </span>THP <span style="color: Lime">0/9 </span>HS 9/12 AP 0, <span style="color: DarkRed">Bloodied</span>, </p><p> Carolina: H16 <span style="color: Lime"><span style="color: Lime">31</span><span style="color: Lime">/49</span> </span>HS 4/7 AP 0, </p><p> Charina: O16 <span style="color: Lime"><span style="color: Lime">49/49</span> </span>HS 7/7 AP 1, </p><p><span style="color: Silver"><s>Wolf: N13 </s></span><s><span style="color: Silver">-1/28</span></s><span style="color: Teal"></span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal"></span> <strong>Enemies:</strong></p><p>Bloodseep Demon: C19 <span style="color: Lime"><span style="color: DarkRed">24/79,</span> </span><span style="color: DarkRed">Bloodied</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Drow Demonologist: F14</s> </span><span style="color: DimGray">0/64, dead</span></p><p><span style="color: DimGray"> <s>Doomdreamer: C16</s> </span><span style="color: DimGray">-3/87</span><span style="color: DimGray">, </span><span style="color: DimGray">dead.</span></p><p><span style="color: DimGray"><s>Demon King's Wand: G19</s> </span><span style="color: DimGray">-20/52</span><span style="color: DimGray">, </span><span style="color: DimGray">dead</span></p><p><span style="color: DimGray"> <s>Neldrazu: O10<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />11 </s></span><s><span style="color: DimGray">-2/71</span></s><span style="color: DimGray">, Dead</span><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span><span style="color: DimGray"><s>Demon Face Statue: M16:N17</s> </span><span style="color: Lime"><span style="color: DimGray">-4/21, Clumbly</span></span></p><p><span style="color: DimGray"><s>Wendigo Manhunter: J16</s> </span><span style="color: DimGray">0/70, </span><span style="color: DimGray">dead</span></p><p><span style="color: DimGray"><s>Skelmur the Stalker: K11</s> -18</span><span style="color: DimGray">/99, dead</span><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: DimGray"><s>Demon King's Wand: G16</s> </span><span style="color: DimGray">0/52</span><span style="color: DimGray">, Dying</span><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: DimGray"><s>Bonecrusher Skeleton: M12:N13 </s></span><span style="color: DimGray">-1/80, Dead</span></p><p><span style="color: DimGray"><s>Bonecrusher Skeleton: G18:H19</s> </span><span style="color: DimGray">-3</span><span style="color: DimGray">/80, </span><span style="color: DimGray">dead, </span><span style="color: Lime"></span></p><p><span style="color: Lime"></span>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron3-3-11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Enemies]</p><p> <strong>Bloodseep Demon</strong></p><p>Medium elemental magical beast (demon)</p><p>Initiative +9 Senses Perception +8; darkvision</p><p><strong>Weeping Poison (Healing, Poison) aura 2</strong>; each enemy that starts its turn within the aura takes 5 poison damage. While the Bloodseep Demon is bloodied, any demon that starts its turn within the aura regains 5 hit points.</p><p>HP 79; Bloodied 39</p><p>AC 21; Fortitude 18, Reflex 20, Will 19</p><p>Resist 10 variable (1/encounter)</p><p>Speed 7, teleport 3</p><p><strong>Claw (standard, at-will) Poison</strong></p><p>+12 vs AC; 2d4+5 damage, and ongoing 5 poison damage (save ends).</p><p><strong>Poison Portal Strike (standard, recharge 4,5,6) Teleportation</strong></p><p>The bloodseep demon teleports 5 squares and makes a claw attack. If the attack hits, the bloodseep demon teleports 5 squares.</p><p><strong>Poison Blast (minor, encounter) Healing, Poison</strong></p><p>Close blast 5; targets enemies; +10 vs Fortitude; 1d4+5 poison damage. Effect: Each demon in the blast regains 1d4+5 hit points.</p><p></p><p></p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p>6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p>7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p>8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5421737, member: 85539"] [sblock=Wil Rando Healing] Wil actually has no healing left to use. It was used [URL="http://www.enworld.org/forum/living-4th-edition/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-27.html#post5355789"]Here[/URL] and [URL="http://www.enworld.org/forum/living-4th-edition/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-28.html#post5359264"]Here[/URL]. So instead I tried to use Cutting Words to pull the demon into LOF for Carolina. ...didn't work. [/sblock] [sblock=Flame Zone] The flame zone behind the wall (-F13:C21) is [B]difficult terrain[/B] until the end of the encounter. Any creature that starts its turn in the zone takes 5 fire damage. [/sblock] Only the demon behind the wall remained. Wil moved up, under the gate, just outside the flame zone. [B][COLOR=DarkOrchid]Over Here you smelly Ape! [/COLOR][/B]the Bard spat, but the insult had no effect. Instead, Wil watched as the the Bloodseep demon raked its claws vicously across Kane's throat. The bugbear pressed down on the injury with his forearm, but blood still poured from the wound, and the mighty warrior collapsed to the ground. [COLOR=Red][B]"No. You over here, human. Before I finish off your friend for good."[/B][/COLOR] [sblock=Note to players] I didn't think with Wil's remaining attacks he could kill the demon outright, so I thought pulling it into view was the best option. Unfortunately... didn't work out that way. Don't forgot about the flame zone (it's DT and does damage). It doesn't look it on the map, but the entire row of C is flame zone. Also, I'm not sure from Hergunna's current position how good the line of sight / line of effect is. Remember you're moving under the wall, so D18 is a hard corner and the grid line between 17 and 18 is a floor to ceiling wall. So, at the very least, the demon has cover. [/sblock][sblock=Mechanics] Wil Rando Move: to D16 Standard: Cutting Words Attack: [URL="http://invisiblecastle.com/roller/view/2831557/"]1d20+9=14[/URL] Miss Damage: [URL="http://invisiblecastle.com/roller/view/2831557/"]1d8+6=0[/URL] damage Bloodseep Demon Recharge: Poison Portal Strike [URL="http://invisiblecastle.com/roller/view/2831564/"]1d6=5[/URL] yes Standard: Claw Attack vs Kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2831549/"]1d20+12=32[/URL] CRIT Damage: [URL="http://invisiblecastle.com/roller/view/2831549/"]2d4+5=13[/URL] Effect: Kane is dying Move: N/A [/sblock][sblock=Status] Wil Rando: H15 [COLOR=DarkRed]14/50[/COLOR] HS 7/10 AP 0 MW 0/2, [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], [COLOR=DarkRed]Bloodied, [/COLOR] Hergunna: J12 [COLOR=Lime][COLOR=Lime]39(34)/56[/COLOR] [/COLOR]HS 7/9 AP 1, [COLOR=Red]5 ongoing fire damage[/COLOR] Kane: A13 [COLOR=DimGray][B]-5/65[/B][/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 7/11 AP 0, [B][COLOR=DimGray]Dying[/COLOR][/B], [COLOR=Lime][COLOR=DimGray][COLOR=DarkOrange]In flame-zone[/COLOR][/COLOR][/COLOR] Kruk: G15 [COLOR=Lime][COLOR=DarkRed]11[/COLOR][COLOR=DarkRed]/67[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 9/12 AP 0, [COLOR=DarkRed]Bloodied[/COLOR], Carolina: H16 [COLOR=Lime][COLOR=Lime]31[/COLOR][COLOR=Lime]/49[/COLOR] [/COLOR]HS 4/7 AP 0, Charina: O16 [COLOR=Lime][COLOR=Lime]49/49[/COLOR] [/COLOR]HS 7/7 AP 1, [COLOR=Silver][s]Wolf: N13 [/s][/COLOR][s][COLOR=Silver]-1/28[/COLOR][/s][COLOR=Teal] [/COLOR] [B]Enemies:[/B] Bloodseep Demon: C19 [COLOR=Lime][COLOR=DarkRed]24/79,[/COLOR] [/COLOR][COLOR=DarkRed]Bloodied[/COLOR] [COLOR=DimGray] [s]Drow Demonologist: F14[/s] [/COLOR][COLOR=DimGray]0/64, dead[/COLOR] [COLOR=DimGray] [s]Doomdreamer: C16[/s] [/COLOR][COLOR=DimGray]-3/87[/COLOR][COLOR=DimGray], [/COLOR][COLOR=DimGray]dead.[/COLOR] [COLOR=DimGray][s]Demon King's Wand: G19[/s] [/COLOR][COLOR=DimGray]-20/52[/COLOR][COLOR=DimGray], [/COLOR][COLOR=DimGray]dead[/COLOR] [COLOR=DimGray] [s]Neldrazu: O10:P11 [/s][/COLOR][s][COLOR=DimGray]-2/71[/COLOR][/s][COLOR=DimGray], Dead[/COLOR][COLOR=DarkRed] [/COLOR][COLOR=DimGray][s]Demon Face Statue: M16:N17[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]-4/21, Clumbly[/COLOR][/COLOR] [COLOR=DimGray][s]Wendigo Manhunter: J16[/s] [/COLOR][COLOR=DimGray]0/70, [/COLOR][COLOR=DimGray]dead[/COLOR] [COLOR=DimGray][s]Skelmur the Stalker: K11[/s] -18[/COLOR][COLOR=DimGray]/99, dead[/COLOR][COLOR=Lime] [/COLOR][COLOR=DimGray][s]Demon King's Wand: G16[/s] [/COLOR][COLOR=DimGray]0/52[/COLOR][COLOR=DimGray], Dying[/COLOR][COLOR=Lime] [/COLOR][COLOR=DimGray][s]Bonecrusher Skeleton: M12:N13 [/s][/COLOR][COLOR=DimGray]-1/80, Dead [s]Bonecrusher Skeleton: G18:H19[/s] [/COLOR][COLOR=DimGray]-3[/COLOR][COLOR=DimGray]/80, [/COLOR][COLOR=DimGray]dead, [/COLOR][COLOR=Lime] [/COLOR][/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-3-11.png[/IMG] [/sblock][sblock=Enemies] [B]Bloodseep Demon[/B] Medium elemental magical beast (demon) Initiative +9 Senses Perception +8; darkvision [B]Weeping Poison (Healing, Poison) aura 2[/B]; each enemy that starts its turn within the aura takes 5 poison damage. While the Bloodseep Demon is bloodied, any demon that starts its turn within the aura regains 5 hit points. HP 79; Bloodied 39 AC 21; Fortitude 18, Reflex 20, Will 19 Resist 10 variable (1/encounter) Speed 7, teleport 3 [B]Claw (standard, at-will) Poison[/B] +12 vs AC; 2d4+5 damage, and ongoing 5 poison damage (save ends). [B]Poison Portal Strike (standard, recharge 4,5,6) Teleportation[/B] The bloodseep demon teleports 5 squares and makes a claw attack. If the attack hits, the bloodseep demon teleports 5 squares. [B]Poison Blast (minor, encounter) Healing, Poison[/B] Close blast 5; targets enemies; +10 vs Fortitude; 1d4+5 poison damage. Effect: Each demon in the blast regains 1d4+5 hit points. [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. [/sblock] [/QUOTE]
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