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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5458055" data-attributes="member: 85539"><p>[OOC]My Sister-in-law just had her first baby, premi, so I may not be as available as I usually am. They were still working on the nursery, so I have some home improvement in my future, hopefully Tool Time style. [/ooc]</p><p>[sblock=Wil's Triggers]</p><p>N/A</p><p>[/sblock][sblock=Zombie Aura]</p><p>I don't mind rolling this for you, but you're welcome to roll it as well; could effect how you want to take your turn. </p><p>[/sblock]</p><p></p><p>As Kruk made his attack on the dark mount, the zombies lashed at his back, sticking their festering claws under his armor and into his flesh. </p><p></p><p><span style="color: DarkRed"><strong>"The gates! Hurry!"</strong></span> Strongheart orded, before ordering his victims. <em><span style="color: DarkRed"><strong>"Watch out! Your enemy is beside you!" </strong></span></em></p><p></p><p>Under the mage's power, Kane and Wil turned on one another. The Barbarian and Bard traded blows, Wil taking the worst of the damage, while Kane found himself both Jinxed and attacked from the Zombies behind. The undead ripped at him, but his mind began to clear as they attack, and he managed to defend their blows in the end. </p><p></p><p><span style="color: DarkRed"><strong>"Damn you both"</strong></span> Strongheart spat, seeing by their posture that his enchantment had wore off. He thought briefly of targeting the barbarian again, but saw the dwarf was closer, not near as close to death, and having just dropped one his allies. <span style="color: DarkRed"><strong>"Stay back, or die!"</strong></span> </p><p></p><p>Kruk felt ripped through space, through what must have been a tiny hole, only to reappear 15 feet back from the wall, perched precariously on an ice covered rock. </p><p></p><p>Grabbing the door pull, Strongheart retreated, closing the left gate door. Through the opening, a second archer moved up, pulling the other door closed. </p><p></p><p>Atop the wall, the archer fired another bolt, this time striking Wil, but the arrow barely pierced his armor. </p><p></p><p>[sblock=Mechanics]</p><p>Kruk's Turn: Zombie Throng Aura - Mob of Crushing Blows vs Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2880115/" target="_blank">1d20+12=28</a> Hit</p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2880115/" target="_blank">2d8+5=16</a> </p><p> </p><p>Kane </p><p>Start of Turn: Zombie Aura - Mob of Crushing Blows vs Kane (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2880126/" target="_blank">1d20+12=24</a> -2 = 22 Hit</p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2880126/" target="_blank">2d8+5=14</a> </p><p> Effect: Resist 5, damage = 9</p><p>Standard: Howling Strike vs Wil (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2880139/" target="_blank">1d20+14=22</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2880139/" target="_blank">1d12+9+1d6=22</a></p><p></p><p>Wil</p><p>Standard: Jinx Shot vs Kane (AC)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2880142/" target="_blank">1d20+14=29</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2880142/" target="_blank">1d10+9=10</a></p><p>Effect: Jinxed. Resist 5, damage = 5</p><p></p><p>Zombie Throng</p><p> Standard: Mob of Crushing Blows vs Kane (AC)</p><p> Attack: 1d20+12=14 -2 = 12 Miss</p><p> Damage: 2d8+5=0 </p><p></p><p>Ajathan Strongheart:</p><p> Recharge: Charm Ray 1d6=4 nope</p><p>Standard: Teleporting Bolt vs Kruk (Reflex)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2880151/" target="_blank">1d20+13=18</a> Hit</p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2880151/" target="_blank">1d8+7=9</a></p><p> Effect: Kruk is teleported to Y22</p><p>Minor: Grab door pull</p><p>Move: Retreat/Swing left door closed. </p><p></p><p>Archer ???</p><p>Move: to N20</p><p>Minor: Grab door pull</p><p>Standard: Move: Retreat/Swing left door closed. </p><p></p><p>Archer L12</p><p> Recharge: Bullseye Bolt 1d6=2 Nope</p><p>Move: N/A</p><p> Standard: Crossbow vs Wil (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2880177/" target="_blank">1d20+14=25</a></p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2880177/" target="_blank">2d8+3=6</a></p><p> Effect: N/A</p><p></p><p>Alaria d’Orien</p><p>Move: Behind Wall</p><p>???</p><p></p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando: X20 <span style="color: Lime">33/61</span> HS 10/10 AP 2 MW 2/2, <span style="color: PaleGreen"><s>+1 AC/Ref-Shift-TENT</s></span>, </p><p> Kane: W21 <span style="color: DarkRed">18/77</span> THP <span style="color: Lime">0/5</span> HS 11/11 AP 1,<span style="color: DarkRed"> Bloodied</span>, <span style="color: Sienna">-5 defenses</span>, <span style="color: Sienna">resist 5</span>, <span style="color: Purple"><span style="color: Plum">Slowed</span>, Jinxed</span></p><p> Kruk: Y22 <span style="color: Lime">41<span style="color: Lime">/80</span> </span>THP <span style="color: Lime">0/9 </span>HS 10/12 AP 1, <span style="color: Purple">, </span></p><p> Carolina: X24 <span style="color: Lime">54<span style="color: Lime">/54 </span></span>HS 7/7 AP 2, </p><p> Charina: AA26 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, </p><p><span style="color: Teal"></span></p><p><span style="color: Teal"></span> <strong>Enemies:</strong></p><p>Human Archer: L15 <span style="color: Lime"><span style="color: Lime">36/62</span></span><span style="color: Lime"><span style="color: White"> THP <span style="color: Lime">10/10</span></span></span><span style="color: Lime"> <span style="color: White">Bolts(16/20)</span></span>,</p><p>Zombie Throng: T20:V22 <span style="color: Lime">108/121</span><span style="color: Lime"><span style="color: White"> THP <span style="color: Lime">0/10</span></span></span>, </p><p>Alaria d’Orien: K15 <span style="color: Lime">86/86</span><span style="color: Lime"><span style="color: White"> THP <span style="color: Lime">10/10</span></span></span>, </p><p>Ajathan Strongheart: L18 (behind the wall)<span style="color: Lime"> 180/180</span> AP 1/1,</p><p>Human Archer: L20 <span style="color: Lime"><span style="color: Lime">62/62</span></span><span style="color: Lime"> <span style="color: White">Bolts(20/20)</span></span>,</p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: Gray"><s>Human Outlaw: W19</s> </span><span style="color: Gray">-10/87</span><span style="color: Gray"> THP 0/10</span><span style="color: Gray">Bolts(20/20), dead</span></p><p><span style="color: Gray"><s>Gloom Mount: U24:V25</s> </span><span style="color: Gray">-8/88, Dead</span></p><p><span style="color: DimGray"><s>Human Outlaw: X24</s> -15</span><span style="color: DimGray">/87</span><span style="color: DimGray"> THP 0/10 Bolts(20/20), dead</span></p><p><span style="color: DimGray"><s>Brother Arleas (Knight)</s>: U24:V25 </span><span style="color: DimGray">101/170 AP 1/1, </span><span style="color: DimGray">Dead</span></p><p><span style="color: DimGray"> <s>Human Archer: L25</s> </span><span style="color: DimGray">-8/62 Bolts(19/20), </span><span style="color: DimGray">dead</span></p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron3-4-07.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Terrain Notes]</p><p><strong>1. Difficult Terrain:</strong></p><p> Snow Drifts: M9:O10 and M26:N28 and O27:O28</p><p> Snow-covered Rocks: R15, W21, X21:X22, H14</p><p> Treeline</p><p></p><p><strong>2. The wall and gate are made of wood, 12' tall. </strong></p><p>If standing on the wall, there is no cover bonus granted. </p><p>If prone atop the wall, the target has superior cover (-5) vs opponents on the ground. </p><p></p><p><strong>3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road. </strong></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Human Archer</strong></p><p>Medium natural humanoid, human</p><p>Initiative +6 Senses Perception +4</p><p>HP 62; Bloodied 31</p><p>AC 19; Fortitude 18, Reflex 19, Will 17</p><p>Speed 6</p><p><strong>Club (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d6+2 damage.</p><p><strong>Crossbow (standard, at-will) Weapon</strong></p><p>Ranged 15/30; +14 vs AC; 2d8+3 damage.</p><p><strong>Bullseye Bolt (standard, recharge 5,6 )</strong></p><p>Ranged 15/30; +14 vs AC; 3d8+3 damage and the target is dazed (save ends).</p><p>Alignment Unaligned Languages Common</p><p>Equipment: club , crossbow , crossbow bolts (20) .</p><p></p><p><strong>Alaria d’Orien</strong></p><p>Medium natural humanoid, human</p><p>Initiative +6 Senses Perception +12</p><p>HP 86; Bloodied 43</p><p>AC 22; Fortitude 19, Reflex 20, Will 21</p><p>Speed 6 See also teleportation savant</p><p>Dagger (standard, at-will) Weapon</p><p>+13 vs AC; 1d4+4 damage.</p><p><strong>Disrupting Warp (standard, at-will) Force, Teleportation</strong></p><p>Ranged 10; +12 vs Will; 2d6+6 force damage, and Alaria teleports the target 1 square.</p><p><strong>Painful Jaunt (standard, recharge 5,6 ) Teleportation</strong></p><p>Ranged 10; +12 vs Will; 3d8+6 damage, and Alaria causes the target and one ally within range to swap positions.</p><p><strong>Temporal Disruption (standard, encounter)</strong></p><p>Area burst 1 within 10; +10 vs Will; the target is dazed and slowed (save ends both). Aftereffect: The target is slowed (save ends).</p><p><strong>Dimension Leap (Standard, recharge 4, 5,6)</strong> <strong>Teleportation</strong></p><p>Alaria teleports 5 squares and gains a +2 bonus to all defenses until the start of its next turn.</p><p><strong>Teleportation Savant (Minor, Encounter)</strong></p><p>Alaria gains a teleportation speed equal to her current speed until the end of her next turn.</p><p>Skills Arcana +14, Endurance +10, Insight +12</p><p>Equipment: dagger </p><p></p><p><strong>Ajathan Strongheart</strong></p><p>Medium natural humanoid, human</p><p>Initiative +7 Senses Perception +5; low-light vision</p><p>HP 180; Bloodied 90</p><p>AC 23; Fortitude 20, Reflex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p><strong>Dagger (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d4+5 damage, and the target is slowed until the end of Ajathan’s next turn.</p><p><strong>Charm Ray (standard, recharge 5,6) Charm</strong></p><p>Ranged 10; +13 vs Will; two targets; the target is dominated (save ends).</p><p><strong>Dual Bolt (standard, at-will)</strong></p><p>Ajathan makes a phantom bolt attack against one creature and a teleporting bolt attack against another creature.</p><p><strong>Phantom Bolt (standard, at-will) Illusion, Psychic</strong></p><p>Ranged 10; +13 vs Reflex; 1d8+7 psychic damage, and Ajathan slides the target 1 square.</p><p><strong>Teleporting Bolt (standard, at-will) Teleportation</strong></p><p>Ranged 10; +13 vs Reflex; 1d8+7 damage, and the target is teleported up to 3 squares. The target cannot be teleported into an unsafe space.</p><p>Skills Arcana +14, Bluff +12, History +14, Streetwise +10</p><p>Equipment: robes, dagger </p><p></p><p><strong>Zombie Throng</strong></p><p>Huge natural animate (swarm, undead)</p><p>Level 9 BruteXP 400</p><p>Initiative +2 Senses Perception +8; darkvision</p><p><u><strong>Swarm Attack aura 1</strong></u>; the zombie throng makes a mob of crushing blows attack as a free action against any enemy that starts its turn within the aura. While the zombie throng is bloodied, it makes a zombie grab attack instead.</p><p>HP 121; Bloodied 60</p><p>AC 21; Fortitude 24, Reflex 18, Will 20</p><p>Immune disease, poison, fear; Resist 10 necrotic; takes half damage from melee and ranged attacks;Vulnerable 5 radiant, 10 against close and area attacks, 20 against critical hits</p><p>Speed 4</p><p><strong>Mob of Crushing Blows (standard, at-will)</strong></p><p>+12 vs AC; 2d8+5 damage.</p><p><strong>Zombie Grab (standard, at-will)</strong></p><p>+10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty.</p><p><strong>Zombie Mess Grab (standard, recharge 6)</strong></p><p>Close burst 1; targets enemies; +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty.</p><p></p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p></p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p>6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p>7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p>8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p>9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p>10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p>11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5458055, member: 85539"] [OOC]My Sister-in-law just had her first baby, premi, so I may not be as available as I usually am. They were still working on the nursery, so I have some home improvement in my future, hopefully Tool Time style. [/ooc] [sblock=Wil's Triggers] N/A [/sblock][sblock=Zombie Aura] I don't mind rolling this for you, but you're welcome to roll it as well; could effect how you want to take your turn. [/sblock] As Kruk made his attack on the dark mount, the zombies lashed at his back, sticking their festering claws under his armor and into his flesh. [COLOR=DarkRed][B]"The gates! Hurry!"[/B][/COLOR] Strongheart orded, before ordering his victims. [I][COLOR=DarkRed][B]"Watch out! Your enemy is beside you!" [/B][/COLOR][/I] Under the mage's power, Kane and Wil turned on one another. The Barbarian and Bard traded blows, Wil taking the worst of the damage, while Kane found himself both Jinxed and attacked from the Zombies behind. The undead ripped at him, but his mind began to clear as they attack, and he managed to defend their blows in the end. [COLOR=DarkRed][B]"Damn you both"[/B][/COLOR] Strongheart spat, seeing by their posture that his enchantment had wore off. He thought briefly of targeting the barbarian again, but saw the dwarf was closer, not near as close to death, and having just dropped one his allies. [COLOR=DarkRed][B]"Stay back, or die!"[/B][/COLOR] Kruk felt ripped through space, through what must have been a tiny hole, only to reappear 15 feet back from the wall, perched precariously on an ice covered rock. Grabbing the door pull, Strongheart retreated, closing the left gate door. Through the opening, a second archer moved up, pulling the other door closed. Atop the wall, the archer fired another bolt, this time striking Wil, but the arrow barely pierced his armor. [sblock=Mechanics] Kruk's Turn: Zombie Throng Aura - Mob of Crushing Blows vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2880115/"]1d20+12=28[/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/2880115/"]2d8+5=16[/URL] Kane Start of Turn: Zombie Aura - Mob of Crushing Blows vs Kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2880126/"]1d20+12=24[/URL] -2 = 22 Hit Damage: [URL="http://invisiblecastle.com/roller/view/2880126/"]2d8+5=14[/URL] Effect: Resist 5, damage = 9 Standard: Howling Strike vs Wil (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2880139/"]1d20+14=22[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2880139/"]1d12+9+1d6=22[/URL] Wil Standard: Jinx Shot vs Kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2880142/"]1d20+14=29[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2880142/"]1d10+9=10[/URL] Effect: Jinxed. Resist 5, damage = 5 Zombie Throng Standard: Mob of Crushing Blows vs Kane (AC) Attack: 1d20+12=14 -2 = 12 Miss Damage: 2d8+5=0 Ajathan Strongheart: Recharge: Charm Ray 1d6=4 nope Standard: Teleporting Bolt vs Kruk (Reflex) Attack: [URL="http://invisiblecastle.com/roller/view/2880151/"]1d20+13=18[/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/2880151/"]1d8+7=9[/URL] Effect: Kruk is teleported to Y22 Minor: Grab door pull Move: Retreat/Swing left door closed. Archer ??? Move: to N20 Minor: Grab door pull Standard: Move: Retreat/Swing left door closed. Archer L12 Recharge: Bullseye Bolt 1d6=2 Nope Move: N/A Standard: Crossbow vs Wil (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2880177/"]1d20+14=25[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2880177/"]2d8+3=6[/URL] Effect: N/A Alaria d’Orien Move: Behind Wall ??? [/sblock][sblock=Status] Wil Rando: X20 [COLOR=Lime]33/61[/COLOR] HS 10/10 AP 2 MW 2/2, [COLOR=PaleGreen][s]+1 AC/Ref-Shift-TENT[/s][/COLOR], [COLOR=Purple][COLOR=LightBlue][/COLOR][/COLOR] Kane: W21 [COLOR=DarkRed]18/77[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 11/11 AP 1,[COLOR=DarkRed] Bloodied[/COLOR], [COLOR=Sienna]-5 defenses[/COLOR], [COLOR=Sienna]resist 5[/COLOR], [COLOR=Purple][COLOR=Plum]Slowed[/COLOR], Jinxed[/COLOR] Kruk: Y22 [COLOR=Lime]41[COLOR=Lime]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 10/12 AP 1, [COLOR=Purple], [/COLOR] Carolina: X24 [COLOR=Lime]54[COLOR=Lime]/54 [/COLOR][/COLOR]HS 7/7 AP 2, Charina: AA26 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Human Archer: L15 [COLOR=Lime][COLOR=Lime]36/62[/COLOR][/COLOR][COLOR=Lime][COLOR=White] THP [COLOR=Lime]10/10[/COLOR][/COLOR][/COLOR][COLOR=Lime] [COLOR=White]Bolts(16/20)[/COLOR][/COLOR], Zombie Throng: T20:V22 [COLOR=Lime]108/121[/COLOR][COLOR=Lime][COLOR=White] THP [COLOR=Lime]0/10[/COLOR][/COLOR][/COLOR], Alaria d’Orien: K15 [COLOR=Lime]86/86[/COLOR][COLOR=Lime][COLOR=White] THP [COLOR=Lime]10/10[/COLOR][/COLOR][/COLOR], Ajathan Strongheart: L18 (behind the wall)[COLOR=Lime] 180/180[/COLOR] AP 1/1, Human Archer: L20 [COLOR=Lime][COLOR=Lime]62/62[/COLOR][/COLOR][COLOR=Lime] [COLOR=White]Bolts(20/20)[/COLOR][/COLOR], [COLOR=Lime] [/COLOR][COLOR=Gray][s]Human Outlaw: W19[/s] [/COLOR][COLOR=Gray]-10/87[/COLOR][COLOR=Gray] THP 0/10[/COLOR][COLOR=Gray]Bolts(20/20), dead [s]Gloom Mount: U24:V25[/s] [/COLOR][COLOR=Gray]-8/88, Dead[/COLOR] [COLOR=DimGray][s]Human Outlaw: X24[/s] -15[/COLOR][COLOR=DimGray]/87[/COLOR][COLOR=DimGray] THP 0/10 Bolts(20/20), dead[/COLOR] [COLOR=DimGray][s]Brother Arleas (Knight)[/s]: U24:V25 [/COLOR][COLOR=DimGray]101/170 AP 1/1, [/COLOR][COLOR=DimGray]Dead[/COLOR] [COLOR=DimGray] [s]Human Archer: L25[/s] [/COLOR][COLOR=DimGray]-8/62 Bolts(19/20), [/COLOR][COLOR=DimGray]dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-4-07.png[/IMG] [/sblock][sblock=Terrain Notes] [B]1. Difficult Terrain:[/B] Snow Drifts: M9:O10 and M26:N28 and O27:O28 Snow-covered Rocks: R15, W21, X21:X22, H14 Treeline [B]2. The wall and gate are made of wood, 12' tall. [/B] If standing on the wall, there is no cover bonus granted. If prone atop the wall, the target has superior cover (-5) vs opponents on the ground. [B]3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road. [/B] [/sblock][sblock=Enemies] [B]Human Archer[/B] Medium natural humanoid, human Initiative +6 Senses Perception +4 HP 62; Bloodied 31 AC 19; Fortitude 18, Reflex 19, Will 17 Speed 6 [B]Club (standard, at-will) Weapon[/B] +12 vs AC; 1d6+2 damage. [B]Crossbow (standard, at-will) Weapon[/B] Ranged 15/30; +14 vs AC; 2d8+3 damage. [B]Bullseye Bolt (standard, recharge 5,6 )[/B] Ranged 15/30; +14 vs AC; 3d8+3 damage and the target is dazed (save ends). Alignment Unaligned Languages Common Equipment: club , crossbow , crossbow bolts (20) . [B]Alaria d’Orien[/B] Medium natural humanoid, human Initiative +6 Senses Perception +12 HP 86; Bloodied 43 AC 22; Fortitude 19, Reflex 20, Will 21 Speed 6 See also teleportation savant Dagger (standard, at-will) Weapon +13 vs AC; 1d4+4 damage. [B]Disrupting Warp (standard, at-will) Force, Teleportation[/B] Ranged 10; +12 vs Will; 2d6+6 force damage, and Alaria teleports the target 1 square. [B]Painful Jaunt (standard, recharge 5,6 ) Teleportation[/B] Ranged 10; +12 vs Will; 3d8+6 damage, and Alaria causes the target and one ally within range to swap positions. [B]Temporal Disruption (standard, encounter)[/B] Area burst 1 within 10; +10 vs Will; the target is dazed and slowed (save ends both). Aftereffect: The target is slowed (save ends). [B]Dimension Leap (Standard, recharge 4, 5,6)[/B] [B]Teleportation[/B] Alaria teleports 5 squares and gains a +2 bonus to all defenses until the start of its next turn. [B]Teleportation Savant (Minor, Encounter)[/B] Alaria gains a teleportation speed equal to her current speed until the end of her next turn. Skills Arcana +14, Endurance +10, Insight +12 Equipment: dagger [B]Ajathan Strongheart[/B] Medium natural humanoid, human Initiative +7 Senses Perception +5; low-light vision HP 180; Bloodied 90 AC 23; Fortitude 20, Reflex 21, Will 22 Saving Throws +2 Speed 6 Action Points 1 [B]Dagger (standard, at-will) Weapon[/B] +14 vs AC; 1d4+5 damage, and the target is slowed until the end of Ajathan’s next turn. [B]Charm Ray (standard, recharge 5,6) Charm[/B] Ranged 10; +13 vs Will; two targets; the target is dominated (save ends). [B]Dual Bolt (standard, at-will)[/B] Ajathan makes a phantom bolt attack against one creature and a teleporting bolt attack against another creature. [B]Phantom Bolt (standard, at-will) Illusion, Psychic[/B] Ranged 10; +13 vs Reflex; 1d8+7 psychic damage, and Ajathan slides the target 1 square. [B]Teleporting Bolt (standard, at-will) Teleportation[/B] Ranged 10; +13 vs Reflex; 1d8+7 damage, and the target is teleported up to 3 squares. The target cannot be teleported into an unsafe space. Skills Arcana +14, Bluff +12, History +14, Streetwise +10 Equipment: robes, dagger [B]Zombie Throng[/B] Huge natural animate (swarm, undead) Level 9 BruteXP 400 Initiative +2 Senses Perception +8; darkvision [U][B]Swarm Attack aura 1[/B][/U]; the zombie throng makes a mob of crushing blows attack as a free action against any enemy that starts its turn within the aura. While the zombie throng is bloodied, it makes a zombie grab attack instead. HP 121; Bloodied 60 AC 21; Fortitude 24, Reflex 18, Will 20 Immune disease, poison, fear; Resist 10 necrotic; takes half damage from melee and ranged attacks;Vulnerable 5 radiant, 10 against close and area attacks, 20 against critical hits Speed 4 [B]Mob of Crushing Blows (standard, at-will)[/B] +12 vs AC; 2d8+5 damage. [B]Zombie Grab (standard, at-will)[/B] +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty. [B]Zombie Mess Grab (standard, recharge 6)[/B] Close burst 1; targets enemies; +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty. [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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