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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5469540" data-attributes="member: 85539"><p>[ooc]</p><p>R1/IG: Horde takes half damage from melee/Ranged</p><p>[/ooc]</p><p></p><p>[sblock=Wil's Triggers]</p><p>N/A</p><p>[/sblock][sblock=Zombie Aura]</p><p>I don't mind rolling this for you, but you're welcome to roll it as well; could effect how you want to take your turn. </p><p>[/sblock]</p><p></p><p>Zombies dropped left and right as the group focused their fire on the horde. Turning back to the Dwarf, the first zombie lunged at the Kruk. The fighter pushed the creature back with his shield, and it lost its balanced; the zombie fell back, causing a domino effect that toppled the entire group. [sblock=Strike!][ame=http://www.youtube.com/watch?v=E7IjkGZRFZk&t=10s]YouTube - Zombie Bowl-O-Rama First bowl strike.[/ame][/sblock]</p><p></p><p>The last archer moves down the wall toward the gate. He takes aim with his crossbow and fires at Kane. The bolt shot straight for Kane's heart, but the barbarian cut the bolt in two in mid air, and the pieces bounced harmlessly off his body. </p><p></p><p>The fat woman moved awkwardly to the end of the wall. She staired at Kruk with a scrunched face, but nothing happen. Cursing, she stomped her feet, and nearly lost her footing. </p><p></p><p>Ajathan Strongheart climbs atop the right Wall. <span style="color: DarkRed"><strong>"Get up you fools! And you too!"</strong></span> He two mental bolts, one slamming into Wil and pulling the prone archer closer to the wall, the other ripping Kruk through another space-time hole. As kruk found himself closer to the wall as well, blood began to pour from the orifices in his head. </p><p></p><p>[sblock=Mechanics]</p><p>Kruk's Turn</p><p>Zombie Aura</p><p>Standard: Mob of Crushing Blows vs Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2899901/" target="_blank">1d20+12=25</a> Miss</p><p> Damage: 2d8+5=0 </p><p> </p><p>Zombie Throng</p><p>Move: N/A</p><p> Standard: Mob of Crushing Blows vs Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2899902/" target="_blank">1d20+12=25</a> Miss</p><p>Effect: Jinxed -- Falls Prone</p><p> Damage: 2d8+5=0 </p><p></p><p>Archer </p><p> Move: to L24</p><p> Standard: Crossbow vs Kane (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2899922/" target="_blank">1d20+14=27</a></p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2899922/" target="_blank">2d8+3=5</a></p><p> Effect: Resist 5, net damage = 0</p><p></p><p>Alaria d’Orien</p><p> Move: L11</p><p> Standard: Disrupting Warp vs Kruk (Will)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2899925/" target="_blank">1d20+12=18</a> Miss</p><p> Damage: 2d6+6=0 Force Damage</p><p> </p><p>Ajathan Strongheart:</p><p> FYI: Charm Ray <a href="http://invisiblecastle.com/roller/view/2893788/" target="_blank">1d6=6</a> Recharged (Last Turn)</p><p>Move: to L28</p><p>Standard: Dual Bolt</p><p> Bolt1: Phantom Bolt vs Wil (reflex)</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/2899928/" target="_blank">1d20+13=24</a> -2=22 Hit</p><p> Damage1: <a href="http://invisiblecastle.com/roller/view/2899928/" target="_blank">1d8+7=14</a></p><p> Effect1: Wil slides to U26</p><p>Bolt2: Teleporting Bolt vs Kruk (Reflex)</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/2899928/" target="_blank">1d20+13=21</a> Hit</p><p> Damage2: <a href="http://invisiblecastle.com/roller/view/2899928/" target="_blank">1d8+7=13</a></p><p> Effect2: Kruk is teleported to S25</p><p>[/sblock][sblock=Status]</p><p> Wil Rando: U26 <span style="color: Lime">34/61</span> HS 9/10 AP 2 MW 0/2, <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, <span style="color: LightBlue">prone</span></p><p> Kane: W18 <span style="color: DarkRed">15/77</span> THP <span style="color: Lime">0/5</span> HS 11/11 AP 1,<span style="color: DarkRed"> Bloodied</span>, <span style="color: Sienna">-5 defenses</span>, <span style="color: Sienna">resist 5</span>, </p><p> Kruk: S25 <span style="color: Lime"><span style="color: DarkRed">36</span><span style="color: DarkRed">/80</span> </span>THP <span style="color: Lime">0/9 </span>HS 10/12 AP 1,<span style="color: DarkRed"> Bloodied,</span> <span style="color: Purple">Resist-5-TENT</span></p><p> Carolina: Z22 <span style="color: Lime">54<span style="color: Lime">/54 </span></span>HS 7/7 AP 2, </p><p> Charina: AA26 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, </p><p><span style="color: Teal"></span></p><p><span style="color: Teal"></span> <strong>Enemies:</strong></p><p>Zombie Throng: V19:X21 <span style="color: DarkRed">31/121</span><span style="color: Lime"><span style="color: White"> THP <span style="color: Lime">0/10</span></span></span>, <span style="color: SeaGreen">Marked-Kruk+3AC-TSNT</span>, <span style="color: LightBlue">prone</span></p><p>Alaria d’Orien: L16 <span style="color: Lime">86/86</span><span style="color: Lime"><span style="color: White"> THP <span style="color: Lime">10/10</span></span></span>, </p><p>Ajathan Strongheart: L28 <span style="color: Lime">180/180</span> AP 1/1,</p><p>Human Archer 3: L24 <span style="color: Lime"><span style="color: Lime">62/62</span></span><span style="color: Lime"> <span style="color: White">Bolts(20/20)</span></span>,</p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: DimGray"><s>Human Archer 1: L15</s> -16</span><span style="color: DimGray">/62</span><span style="color: DimGray"> THP 10/10</span><span style="color: DimGray"> Bolts(15/20), dead</span></p><p><span style="color: Gray"><s>Human Outlaw: W19</s> </span><span style="color: Gray">-10/87</span><span style="color: Gray"> THP 0/10</span><span style="color: Gray">Bolts(20/20), dead</span></p><p><span style="color: Gray"><s>Gloom Mount: U24:V25</s> </span><span style="color: Gray">-8/88, Dead</span></p><p><span style="color: DimGray"><s>Human Outlaw: X24</s> -15</span><span style="color: DimGray">/87</span><span style="color: DimGray"> THP 0/10 Bolts(20/20), dead</span></p><p><span style="color: DimGray"><s>Brother Arleas (Knight)</s>: U24:V25 </span><span style="color: DimGray">101/170 AP 1/1, </span><span style="color: DimGray">Dead</span></p><p><span style="color: DimGray"> <s>Human Archer 2: L25</s> </span><span style="color: DimGray">-8/62 Bolts(19/20), </span><span style="color: DimGray">dead</span></p><p>[/sblock][sblock=map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron3-4-09.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Terrain Notes]</p><p><strong>1. Difficult Terrain:</strong></p><p> Snow Drifts: M9:O10 and M26:N28 and O27:O28</p><p> Snow-covered Rocks: R15, W21, X21:X22, H14</p><p> Treeline</p><p></p><p><strong>2. The wall and gate are made of wood, 12' tall. </strong></p><p>If standing on the wall, there is no cover bonus granted. </p><p>If prone atop the wall, the target has superior cover (-5) vs opponents on the ground. </p><p></p><p><strong>3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road. </strong></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Human Archer</strong></p><p>Medium natural humanoid, human</p><p>Initiative +6 Senses Perception +4</p><p>HP 62; Bloodied 31</p><p>AC 19; Fortitude 18, Reflex 19, Will 17</p><p>Speed 6</p><p><strong>Club (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d6+2 damage.</p><p><strong>Crossbow (standard, at-will) Weapon</strong></p><p>Ranged 15/30; +14 vs AC; 2d8+3 damage.</p><p><strong>Bullseye Bolt (standard, recharge 5,6 )</strong></p><p>Ranged 15/30; +14 vs AC; 3d8+3 damage and the target is dazed (save ends).</p><p>Alignment Unaligned Languages Common</p><p>Equipment: club , crossbow , crossbow bolts (20) .</p><p></p><p><strong>Alaria d’Orien</strong></p><p>Medium natural humanoid, human</p><p>Initiative +6 Senses Perception +12</p><p>HP 86; Bloodied 43</p><p>AC 22; Fortitude 19, Reflex 20, Will 21</p><p>Speed 6 See also teleportation savant</p><p>Dagger (standard, at-will) Weapon</p><p>+13 vs AC; 1d4+4 damage.</p><p><strong>Disrupting Warp (standard, at-will) Force, Teleportation</strong></p><p>Ranged 10; +12 vs Will; 2d6+6 force damage, and Alaria teleports the target 1 square.</p><p><strong>Painful Jaunt (standard, recharge 5,6 ) Teleportation</strong></p><p>Ranged 10; +12 vs Will; 3d8+6 damage, and Alaria causes the target and one ally within range to swap positions.</p><p><strong>Temporal Disruption (standard, encounter)</strong></p><p>Area burst 1 within 10; +10 vs Will; the target is dazed and slowed (save ends both). Aftereffect: The target is slowed (save ends).</p><p><strong>Dimension Leap (Standard, recharge 4, 5,6)</strong> <strong>Teleportation</strong></p><p>Alaria teleports 5 squares and gains a +2 bonus to all defenses until the start of its next turn.</p><p><strong>Teleportation Savant (Minor, Encounter)</strong></p><p>Alaria gains a teleportation speed equal to her current speed until the end of her next turn.</p><p>Skills Arcana +14, Endurance +10, Insight +12</p><p>Equipment: dagger </p><p></p><p><strong>Ajathan Strongheart</strong></p><p>Medium natural humanoid, human</p><p>Initiative +7 Senses Perception +5; low-light vision</p><p>HP 180; Bloodied 90</p><p>AC 23; Fortitude 20, Reflex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p><strong>Dagger (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d4+5 damage, and the target is slowed until the end of Ajathan’s next turn.</p><p><strong>Charm Ray (standard, recharge 5,6) Charm</strong></p><p>Ranged 10; +13 vs Will; two targets; the target is dominated (save ends).</p><p><strong>Dual Bolt (standard, at-will)</strong></p><p>Ajathan makes a phantom bolt attack against one creature and a teleporting bolt attack against another creature.</p><p><strong>Phantom Bolt (standard, at-will) Illusion, Psychic</strong></p><p>Ranged 10; +13 vs Reflex; 1d8+7 psychic damage, and Ajathan slides the target 1 square.</p><p><strong>Teleporting Bolt (standard, at-will) Teleportation</strong></p><p>Ranged 10; +13 vs Reflex; 1d8+7 damage, and the target is teleported up to 3 squares. The target cannot be teleported into an unsafe space.</p><p>Skills Arcana +14, Bluff +12, History +14, Streetwise +10</p><p>Equipment: robes, dagger </p><p></p><p><strong>Zombie Throng</strong></p><p>Huge natural animate (swarm, undead)</p><p>Level 9 BruteXP 400</p><p>Initiative +2 Senses Perception +8; darkvision</p><p><u><strong>Swarm Attack aura 1</strong></u>; the zombie throng makes a mob of crushing blows attack as a free action against any enemy that starts its turn within the aura. While the zombie throng is bloodied, it makes a zombie grab attack instead.</p><p>HP 121; Bloodied 60</p><p>AC 21; Fortitude 24, Reflex 18, Will 20</p><p>Immune disease, poison, fear; Resist 10 necrotic; takes half damage from melee and ranged attacks;Vulnerable 5 radiant, 10 against close and area attacks, 20 against critical hits</p><p>Speed 4</p><p><strong>Mob of Crushing Blows (standard, at-will)</strong></p><p>+12 vs AC; 2d8+5 damage.</p><p><strong>Zombie Grab (standard, at-will)</strong></p><p>+10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty.</p><p><strong>Zombie Mess Grab (standard, recharge 6)</strong></p><p>Close burst 1; targets enemies; +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty.</p><p></p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p></p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p>6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p>7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p>8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p>9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p>10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p>11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5469540, member: 85539"] [ooc] R1/IG: Horde takes half damage from melee/Ranged [/ooc] [sblock=Wil's Triggers] N/A [/sblock][sblock=Zombie Aura] I don't mind rolling this for you, but you're welcome to roll it as well; could effect how you want to take your turn. [/sblock] Zombies dropped left and right as the group focused their fire on the horde. Turning back to the Dwarf, the first zombie lunged at the Kruk. The fighter pushed the creature back with his shield, and it lost its balanced; the zombie fell back, causing a domino effect that toppled the entire group. [sblock=Strike!][ame=http://www.youtube.com/watch?v=E7IjkGZRFZk&t=10s]YouTube - Zombie Bowl-O-Rama First bowl strike.[/ame][/sblock] The last archer moves down the wall toward the gate. He takes aim with his crossbow and fires at Kane. The bolt shot straight for Kane's heart, but the barbarian cut the bolt in two in mid air, and the pieces bounced harmlessly off his body. The fat woman moved awkwardly to the end of the wall. She staired at Kruk with a scrunched face, but nothing happen. Cursing, she stomped her feet, and nearly lost her footing. Ajathan Strongheart climbs atop the right Wall. [COLOR=DarkRed][B]"Get up you fools! And you too!"[/B][/COLOR] He two mental bolts, one slamming into Wil and pulling the prone archer closer to the wall, the other ripping Kruk through another space-time hole. As kruk found himself closer to the wall as well, blood began to pour from the orifices in his head. [sblock=Mechanics] Kruk's Turn Zombie Aura Standard: Mob of Crushing Blows vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2899901/"]1d20+12=25[/URL] Miss Damage: 2d8+5=0 Zombie Throng Move: N/A Standard: Mob of Crushing Blows vs Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2899902/"]1d20+12=25[/URL] Miss Effect: Jinxed -- Falls Prone Damage: 2d8+5=0 Archer Move: to L24 Standard: Crossbow vs Kane (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2899922/"]1d20+14=27[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2899922/"]2d8+3=5[/URL] Effect: Resist 5, net damage = 0 Alaria d’Orien Move: L11 Standard: Disrupting Warp vs Kruk (Will) Attack: [URL="http://invisiblecastle.com/roller/view/2899925/"]1d20+12=18[/URL] Miss Damage: 2d6+6=0 Force Damage Ajathan Strongheart: FYI: Charm Ray [URL="http://invisiblecastle.com/roller/view/2893788/"]1d6=6[/URL] Recharged (Last Turn) Move: to L28 Standard: Dual Bolt Bolt1: Phantom Bolt vs Wil (reflex) Attack1: [URL="http://invisiblecastle.com/roller/view/2899928/"]1d20+13=24[/URL] -2=22 Hit Damage1: [URL="http://invisiblecastle.com/roller/view/2899928/"]1d8+7=14[/URL] Effect1: Wil slides to U26 Bolt2: Teleporting Bolt vs Kruk (Reflex) Attack2: [URL="http://invisiblecastle.com/roller/view/2899928/"]1d20+13=21[/URL] Hit Damage2: [URL="http://invisiblecastle.com/roller/view/2899928/"]1d8+7=13[/URL] Effect2: Kruk is teleported to S25 [/sblock][sblock=Status] Wil Rando: U26 [COLOR=Lime]34/61[/COLOR] HS 9/10 AP 2 MW 0/2, [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], [COLOR=LightBlue]prone[/COLOR] Kane: W18 [COLOR=DarkRed]15/77[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 11/11 AP 1,[COLOR=DarkRed] Bloodied[/COLOR], [COLOR=Sienna]-5 defenses[/COLOR], [COLOR=Sienna]resist 5[/COLOR], Kruk: S25 [COLOR=Lime][COLOR=DarkRed]36[/COLOR][COLOR=DarkRed]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 10/12 AP 1,[COLOR=DarkRed] Bloodied,[/COLOR] [COLOR=Purple]Resist-5-TENT[/COLOR] Carolina: Z22 [COLOR=Lime]54[COLOR=Lime]/54 [/COLOR][/COLOR]HS 7/7 AP 2, Charina: AA26 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Zombie Throng: V19:X21 [COLOR=DarkRed]31/121[/COLOR][COLOR=Lime][COLOR=White] THP [COLOR=Lime]0/10[/COLOR][/COLOR][/COLOR], [COLOR=SeaGreen]Marked-Kruk+3AC-TSNT[/COLOR], [COLOR=LightBlue]prone[/COLOR] Alaria d’Orien: L16 [COLOR=Lime]86/86[/COLOR][COLOR=Lime][COLOR=White] THP [COLOR=Lime]10/10[/COLOR][/COLOR][/COLOR], Ajathan Strongheart: L28 [COLOR=Lime]180/180[/COLOR] AP 1/1, Human Archer 3: L24 [COLOR=Lime][COLOR=Lime]62/62[/COLOR][/COLOR][COLOR=Lime] [COLOR=White]Bolts(20/20)[/COLOR][/COLOR], [COLOR=Lime] [/COLOR][COLOR=DimGray][s]Human Archer 1: L15[/s] -16[/COLOR][COLOR=DimGray]/62[/COLOR][COLOR=DimGray] THP 10/10[/COLOR][COLOR=DimGray] Bolts(15/20), dead[/COLOR] [COLOR=Gray][s]Human Outlaw: W19[/s] [/COLOR][COLOR=Gray]-10/87[/COLOR][COLOR=Gray] THP 0/10[/COLOR][COLOR=Gray]Bolts(20/20), dead [s]Gloom Mount: U24:V25[/s] [/COLOR][COLOR=Gray]-8/88, Dead[/COLOR] [COLOR=DimGray][s]Human Outlaw: X24[/s] -15[/COLOR][COLOR=DimGray]/87[/COLOR][COLOR=DimGray] THP 0/10 Bolts(20/20), dead[/COLOR] [COLOR=DimGray][s]Brother Arleas (Knight)[/s]: U24:V25 [/COLOR][COLOR=DimGray]101/170 AP 1/1, [/COLOR][COLOR=DimGray]Dead[/COLOR] [COLOR=DimGray] [s]Human Archer 2: L25[/s] [/COLOR][COLOR=DimGray]-8/62 Bolts(19/20), [/COLOR][COLOR=DimGray]dead[/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-4-09.png[/IMG] [/sblock][sblock=Terrain Notes] [B]1. Difficult Terrain:[/B] Snow Drifts: M9:O10 and M26:N28 and O27:O28 Snow-covered Rocks: R15, W21, X21:X22, H14 Treeline [B]2. The wall and gate are made of wood, 12' tall. [/B] If standing on the wall, there is no cover bonus granted. If prone atop the wall, the target has superior cover (-5) vs opponents on the ground. [B]3. The cliffs on the east and west side of the map are too steep to climb, so basically impassible, creating a bottleneck in the road. [/B] [/sblock][sblock=Enemies] [B]Human Archer[/B] Medium natural humanoid, human Initiative +6 Senses Perception +4 HP 62; Bloodied 31 AC 19; Fortitude 18, Reflex 19, Will 17 Speed 6 [B]Club (standard, at-will) Weapon[/B] +12 vs AC; 1d6+2 damage. [B]Crossbow (standard, at-will) Weapon[/B] Ranged 15/30; +14 vs AC; 2d8+3 damage. [B]Bullseye Bolt (standard, recharge 5,6 )[/B] Ranged 15/30; +14 vs AC; 3d8+3 damage and the target is dazed (save ends). Alignment Unaligned Languages Common Equipment: club , crossbow , crossbow bolts (20) . [B]Alaria d’Orien[/B] Medium natural humanoid, human Initiative +6 Senses Perception +12 HP 86; Bloodied 43 AC 22; Fortitude 19, Reflex 20, Will 21 Speed 6 See also teleportation savant Dagger (standard, at-will) Weapon +13 vs AC; 1d4+4 damage. [B]Disrupting Warp (standard, at-will) Force, Teleportation[/B] Ranged 10; +12 vs Will; 2d6+6 force damage, and Alaria teleports the target 1 square. [B]Painful Jaunt (standard, recharge 5,6 ) Teleportation[/B] Ranged 10; +12 vs Will; 3d8+6 damage, and Alaria causes the target and one ally within range to swap positions. [B]Temporal Disruption (standard, encounter)[/B] Area burst 1 within 10; +10 vs Will; the target is dazed and slowed (save ends both). Aftereffect: The target is slowed (save ends). [B]Dimension Leap (Standard, recharge 4, 5,6)[/B] [B]Teleportation[/B] Alaria teleports 5 squares and gains a +2 bonus to all defenses until the start of its next turn. [B]Teleportation Savant (Minor, Encounter)[/B] Alaria gains a teleportation speed equal to her current speed until the end of her next turn. Skills Arcana +14, Endurance +10, Insight +12 Equipment: dagger [B]Ajathan Strongheart[/B] Medium natural humanoid, human Initiative +7 Senses Perception +5; low-light vision HP 180; Bloodied 90 AC 23; Fortitude 20, Reflex 21, Will 22 Saving Throws +2 Speed 6 Action Points 1 [B]Dagger (standard, at-will) Weapon[/B] +14 vs AC; 1d4+5 damage, and the target is slowed until the end of Ajathan’s next turn. [B]Charm Ray (standard, recharge 5,6) Charm[/B] Ranged 10; +13 vs Will; two targets; the target is dominated (save ends). [B]Dual Bolt (standard, at-will)[/B] Ajathan makes a phantom bolt attack against one creature and a teleporting bolt attack against another creature. [B]Phantom Bolt (standard, at-will) Illusion, Psychic[/B] Ranged 10; +13 vs Reflex; 1d8+7 psychic damage, and Ajathan slides the target 1 square. [B]Teleporting Bolt (standard, at-will) Teleportation[/B] Ranged 10; +13 vs Reflex; 1d8+7 damage, and the target is teleported up to 3 squares. The target cannot be teleported into an unsafe space. Skills Arcana +14, Bluff +12, History +14, Streetwise +10 Equipment: robes, dagger [B]Zombie Throng[/B] Huge natural animate (swarm, undead) Level 9 BruteXP 400 Initiative +2 Senses Perception +8; darkvision [U][B]Swarm Attack aura 1[/B][/U]; the zombie throng makes a mob of crushing blows attack as a free action against any enemy that starts its turn within the aura. While the zombie throng is bloodied, it makes a zombie grab attack instead. HP 121; Bloodied 60 AC 21; Fortitude 24, Reflex 18, Will 20 Immune disease, poison, fear; Resist 10 necrotic; takes half damage from melee and ranged attacks;Vulnerable 5 radiant, 10 against close and area attacks, 20 against critical hits Speed 4 [B]Mob of Crushing Blows (standard, at-will)[/B] +12 vs AC; 2d8+5 damage. [B]Zombie Grab (standard, at-will)[/B] +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty. [B]Zombie Mess Grab (standard, recharge 6)[/B] Close burst 1; targets enemies; +10 vs Fortitude; the target is grabbed. Attempts to escape the zombie throng's grab take a -5 penalty. [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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