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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5543729" data-attributes="member: 85539"><p>[sblock=Wil's Triggers]</p><p>N\A</p><p>[/sblock]</p><p></p><p>Wil and Kruk fell the corrupted Paladin, while Carolina delivered a killing blow to one of the flying demons. As the enemies died, however, their souls were devoured by Amendfohl. </p><p></p><p><span style="color: SlateGray"><strong>"I am reborn,"</strong></span> Amendfohl said softly, finally speaking intelligibly. He moved up and swung two quick blows at Kane. The first hit, and the second missed. While the attack did little damage, thick blood from the undead demon's hands ran down Kane's body and quickly solidified, binding the warrior to the ground. </p><p></p><p>The death priest moved back toward the altar and fired a bolt of black fire at Wil. The flames engulfed him, burning and providing an opportunity for an ally. <span style="color: Red"><strong>"Now, Skully!"</strong></span></p><p></p><p>The flaming skull did as he was bid, conjuring a huge fireball in the middle of the melee. The explosion caught Kane, Wil, and Kruk. The skull then retreated to a safer position. </p><p><span style="color: DarkOliveGreen"><strong>"I'm not finished with you yet, Dwarf,"</strong></span> De Luccia called, twisting space to teleport kruk behind the altar. As Kruk reappeared, blood ran from his ears. <span style="color: DarkOliveGreen"><strong>"You shall pay for your crimes against the brotherhood. Blood for Blood."</strong></span></p><p> </p><p>The Gnall Demon smelled the blood of Wil and couldn't resist. It teleported itself behind the Bard and bit down hard on his neck.</p><p></p><p>[sblock=Mechanics]</p><p> Amendfohl </p><p>Move: to K25:L26</p><p>Standard: Double Strike vs Kane (AC)</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/2999876/" target="_blank">1d20+16=31</a></p><p><a href="http://invisiblecastle.com/roller/view/2999876/" target="_blank"></a>Damage1: <a href="http://invisiblecastle.com/roller/view/2999876/" target="_blank">1d10+4=12</a> (-5 resist)=7</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/2999876/" target="_blank">1d20+16=20</a></p><p>Damage2: 1d10+4=0</p><p>Effect: Kane is Immobilized (save ends)</p><p></p><p>Deathpriest of Orcus<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Move: to I35</p><p>Standard: Ray of Black Fire vs Wil (Ref)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2999880/" target="_blank">1d20+10=30 </a></p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2999880/" target="_blank">1d8+3=11</a> Necrotic</p><p> Effect: Flameskull has +2 to attack Wil. </p><p></p><p>Flameskull<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Standard: Fireball at K26 (Blast 3) (Ref)</p><p>Attack Wil: <a href="http://invisiblecastle.com/roller/view/2999885/" target="_blank">1d20+12=31</a> Hit</p><p>Attack Kruk: <a href="http://invisiblecastle.com/roller/view/2999885/" target="_blank">1d20+12=18</a> Hit</p><p>Attack Kane: <a href="http://invisiblecastle.com/roller/view/2999885/" target="_blank">1d20+12=25</a> hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2999885/" target="_blank">3d6+6=16</a> Fire damage</p><p>Move: to S34</p><p></p><p>Master Mosser De Luccia</p><p>Standard: Summons of Marlug vs Kruk (Will)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2999890/" target="_blank">1d20+16=35</a></p><p>Damage:<a href="http://invisiblecastle.com/roller/view/2999890/" target="_blank"> 2d10+8=18</a> psychic damage</p><p>Effect: Teleport Kruk to K38</p><p></p><p>Gnall Demon<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Move: Hungry Teleport to H25</p><p> Standard: Bite Wil (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2999892/" target="_blank">1d20+12=24</a> hit</p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2999892/" target="_blank">1d8+7=10</a></p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: I25 <span style="color: DarkRed">11/61</span> HS 8/10 AP 1 MW 2/2, <span style="color: DarkRed">Bloodied</span>, <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, </p><p> Kane: L24 <span style="color: Lime">59/77</span> THP <span style="color: Lime">0/5</span> HS 8/11 AP 0, <span style="color: PaleGreen">Resist-5</span>, <span style="color: DimGray">Immobilized</span></p><p> Kruk: K38 <span style="color: Lime"><span style="color: DarkRed">24</span><span style="color: DarkRed">/80</span> </span>THP <span style="color: Lime">0/9 </span>HS 7/12 AP 0,</p><p> Carolina: K22 <span style="color: Lime">53<span style="color: Lime">/54 </span></span>HS 6/7 AP 1, </p><p>Charina: I21 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, <span style="color: Teal"></span></p><p><span style="color: Teal"></span> </p><p><strong>Enemies:</strong></p><p> Gnall Demon: H25 <span style="color: Lime">45/66</span></p><p><span style="color: Lime"></span>Flameskull: S34 <span style="color: Lime">70/70</span></p><p><span style="color: Lime"></span>Deathpriest of Orcus: I35 <span style="color: Lime">96/96, </span></p><p>Master Mosser De Luccia: K35 <span style="color: Lime">92/92</span></p><p>Amendfohl: K25:L26 <span style="color: Lime">214/214</span> AP 1</p><p></p><p><span style="color: DimGray"><s>Arzanezra, Paladin of Slaughter</s>: L29 </span><span style="color: Lime"><span style="color: DimGray">0/96, Dying</span></span></p><p><span style="color: DimGray"><s>Corrupted Commander: L28</s> </span><span style="color: DimGray">-7</span><span style="color: DimGray">/96</span></p><p><span style="color: DimGray"><s>Human Slaver: M28</s> </span><span style="color: DimGray">-13/102, Dead</span></p><p><span style="color: Gray"> <s>Human Slaver: K23</s> </span><span style="color: Gray">0/102</span></p><p><span style="color: DimGray"><s>Gnall Demon: L23</s> </span><span style="color: Lime"><span style="color: DimGray">-11/66 dead</span></span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-5-05.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Auras: </p><p></p><p>Pink: <strong>Amendfohl Sepulchral Stench aura 2</strong>; enemies in the aura take a -2 penalty to all defenses.</p><p></p><p>Blue: <strong>Gnall Ankle Biter aura 1</strong>; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.</p><p></p><p>Not shown on map<strong>: </strong><strong>Amendfohl </strong><strong>Shield of Abyssal Majesty aura 3</strong>; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid</p><p>[/sblock][sblock=Enemies]</p><p> <strong>Master Mosser De Luccia (Reskined: Pelgor)</strong></p><p>Medium natural humanoid</p><p>HP 92; Bloodied 46</p><p>AC 25; Fortitude 24, Reflex 23, Will 24</p><p>Speed 6</p><p><strong>Barbed Rod (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).</p><p><strong>Hellish Rebuke (standard, at-will) Arcane, Fire</strong></p><p>Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.</p><p><strong>Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder</strong></p><p>Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.</p><p><strong>Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation</strong></p><p>Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.</p><p><strong>Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane</strong></p><p>Reduce the damage from the attack to 0.</p><p><strong>Soulbound</strong></p><p>If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.</p><p>Alignment Evil Languages Abyssal, Common</p><p>Equipment: barbed rod, leather armor .</p><p></p><p><strong>Gnaw Demon (Improved)</strong></p><p>Small elemental humanoid (demon)</p><p>Initiative +2 Senses Perception +3; darkvision</p><p><strong>Ankle Biter aura 1</strong>; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.</p><p>HP 66; Bloodied 33</p><p>AC 21; Fortitude 21, Reflex 16, Will 18</p><p><strong>Resist 10 variable (1/encounter)</strong></p><p>Speed 3, fly 5 (clumsy)</p><p><strong>Bite (standard, at-will)</strong></p><p>+12 vs AC; 1d8+7 damage.</p><p><strong>Abyssal Hunger</strong></p><p>A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target.</p><p><strong>Hungry Teleport (move; at-will) Teleportation</strong></p><p>The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy.</p><p><strong>Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation</strong></p><p>The gnaw demon teleports 10 squares.</p><p>Alignment Chaotic evil Languages Abyssal</p><p>Skills Stealth +5</p><p></p><p><strong>Deathpriest of Orcus</strong></p><p>Medium natural humanoid, human</p><p>Initiative +4 Senses Perception +12</p><p>HP 96; Bloodied 48</p><p>AC 23; Fortitude 21, Reflex 19, Will 21</p><p>Speed 5</p><p><strong>Mace (standard, at-will) Necrotic</strong></p><p>+12 vs AC; 1d8+1 damage plus 1d8 necrotic damage.</p><p><strong>Ray of Black Fire (standard, at-will) Fire, Necrotic</strong></p><p>Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target.</p><p><strong>Dark Blessing (standard, encounter) Necrotic</strong></p><p>Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter.</p><p>Alignment Unaligned Languages Abyssal, Common</p><p>Equipment: skull-headed mace, chainmail .</p><p></p><p><strong>Flameskull</strong></p><p>Small natural animate (undead)</p><p>Initiative +7 Senses Perception +11</p><p>HP 70; Bloodied 35</p><p><strong>Regeneration 5</strong></p><p>AC 21; Fortitude 18, Reflex 23, Will 21</p><p>Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant</p><p>Speed fly 10 (hover)</p><p><strong>Fiery Bite (standard, at-will) Fire</strong></p><p>Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.</p><p><strong>Flame Ray (standard, at-will) Fire</strong></p><p>Ranged 10; +10 vs Reflex; 2d6+6 fire damage.</p><p><strong>Fireball (standard, encounter) Fire</strong></p><p>Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.</p><p><strong>Mage Hand (minor; at-will) Conjuration</strong></p><p>As the wizard power mage hand.</p><p><strong>Illumination</strong></p><p>The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.</p><p>Alignment Unaligned Languages Common, one other</p><p>Skills Stealth +12</p><p></p><p><strong>Amendfohl</strong> (Reskined: Balthrad )</p><p>Medium elemental humanoid (demon, undead)</p><p>Initiative +16 Senses Perception +10; darkvision</p><p><strong>Sepulchral Stench aura 2</strong>; enemies in the aura take a -2 penalty to all defenses.</p><p><strong>Shield of Abyssal Majesty aura 3</strong>; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid</p><p>HP 214; Bloodied 107</p><p>AC 26; Fortitude 26, Reflex 25, Will 21</p><p>Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant</p><p>Saving Throws +2</p><p>Speed 6, climb 4</p><p>Action Points 1</p><p><strong>Bite (standard, at-will)</strong></p><p>+16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage.</p><p><strong>Claw (standard, at-will)</strong></p><p>+16 vs AC; 1d10+4 damage, and the target is immobilized (save ends).</p><p><strong>Double Strike (standard, at-will)</strong></p><p>Balthrad makes two claw attacks.</p><p><strong>Dead Blood (when reduced to 0 hit points) Necrotic</strong></p><p>Close burst 1; all enemies in the burst take 10 necrotic damage.</p><p><strong>Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)</strong></p><p>Balthrad regains 10 hit points.</p><p>Alignment Chaotic evil Languages Abyssal, Common</p><p>Skills Stealth +19</p><p> [/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p> 6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p> 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p> 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p> 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p> 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p> 11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, <span style="color: Red"><strong>Alaria</strong></span>, remained alive. She pleaded for her life to be spared. </p><p>12. Alaria identified the men who hired her as being part of <em>the Brotherhood</em>. </p><p>13. They entered the mine and found <span style="color: DarkGreen"><strong>Greggor </strong></span>with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5543729, member: 85539"] [sblock=Wil's Triggers] N\A [/sblock] Wil and Kruk fell the corrupted Paladin, while Carolina delivered a killing blow to one of the flying demons. As the enemies died, however, their souls were devoured by Amendfohl. [COLOR=SlateGray][B]"I am reborn,"[/B][/COLOR] Amendfohl said softly, finally speaking intelligibly. He moved up and swung two quick blows at Kane. The first hit, and the second missed. While the attack did little damage, thick blood from the undead demon's hands ran down Kane's body and quickly solidified, binding the warrior to the ground. The death priest moved back toward the altar and fired a bolt of black fire at Wil. The flames engulfed him, burning and providing an opportunity for an ally. [COLOR=Red][B]"Now, Skully!"[/B][/COLOR] The flaming skull did as he was bid, conjuring a huge fireball in the middle of the melee. The explosion caught Kane, Wil, and Kruk. The skull then retreated to a safer position. [COLOR=DarkOliveGreen][B]"I'm not finished with you yet, Dwarf,"[/B][/COLOR] De Luccia called, twisting space to teleport kruk behind the altar. As Kruk reappeared, blood ran from his ears. [COLOR=DarkOliveGreen][B]"You shall pay for your crimes against the brotherhood. Blood for Blood."[/B][/COLOR] The Gnall Demon smelled the blood of Wil and couldn't resist. It teleported itself behind the Bard and bit down hard on his neck. [sblock=Mechanics] Amendfohl Move: to K25:L26 Standard: Double Strike vs Kane (AC) Attack1: [URL="http://invisiblecastle.com/roller/view/2999876/"]1d20+16=31 [/URL]Damage1: [URL="http://invisiblecastle.com/roller/view/2999876/"]1d10+4=12[/URL] (-5 resist)=7 Attack2: [URL="http://invisiblecastle.com/roller/view/2999876/"]1d20+16=20[/URL] Damage2: 1d10+4=0 Effect: Kane is Immobilized (save ends) Deathpriest of Orcus[COLOR=Lime] [/COLOR]Move: to I35 Standard: Ray of Black Fire vs Wil (Ref) Attack: [URL="http://invisiblecastle.com/roller/view/2999880/"]1d20+10=30 [/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2999880/"]1d8+3=11[/URL] Necrotic Effect: Flameskull has +2 to attack Wil. Flameskull[COLOR=Lime] [/COLOR]Standard: Fireball at K26 (Blast 3) (Ref) Attack Wil: [URL="http://invisiblecastle.com/roller/view/2999885/"]1d20+12=31[/URL] Hit Attack Kruk: [URL="http://invisiblecastle.com/roller/view/2999885/"]1d20+12=18[/URL] Hit Attack Kane: [URL="http://invisiblecastle.com/roller/view/2999885/"]1d20+12=25[/URL] hit Damage: [URL="http://invisiblecastle.com/roller/view/2999885/"]3d6+6=16[/URL] Fire damage Move: to S34 Master Mosser De Luccia Standard: Summons of Marlug vs Kruk (Will) Attack: [URL="http://invisiblecastle.com/roller/view/2999890/"]1d20+16=35[/URL] Damage:[URL="http://invisiblecastle.com/roller/view/2999890/"] 2d10+8=18[/URL] psychic damage Effect: Teleport Kruk to K38 Gnall Demon[COLOR=Lime] [/COLOR]Move: Hungry Teleport to H25 Standard: Bite Wil (AC) Attack: [URL="http://invisiblecastle.com/roller/view/2999892/"]1d20+12=24[/URL] hit Damage: [URL="http://invisiblecastle.com/roller/view/2999892/"]1d8+7=10[/URL] [/sblock][sblock=Status] Wil Rando: I25 [COLOR=DarkRed]11/61[/COLOR] HS 8/10 AP 1 MW 2/2, [COLOR=DarkRed]Bloodied[/COLOR], [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], Kane: L24 [COLOR=Lime]59/77[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 8/11 AP 0, [COLOR=PaleGreen]Resist-5[/COLOR], [COLOR=DimGray]Immobilized[/COLOR] Kruk: K38 [COLOR=Lime][COLOR=DarkRed]24[/COLOR][COLOR=DarkRed]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 7/12 AP 0, Carolina: K22 [COLOR=Lime]53[COLOR=Lime]/54 [/COLOR][/COLOR]HS 6/7 AP 1, Charina: I21 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Gnall Demon: H25 [COLOR=Lime]45/66 [/COLOR]Flameskull: S34 [COLOR=Lime]70/70 [/COLOR]Deathpriest of Orcus: I35 [COLOR=Lime]96/96, [/COLOR] Master Mosser De Luccia: K35 [COLOR=Lime]92/92[/COLOR] Amendfohl: K25:L26 [COLOR=Lime]214/214[/COLOR] AP 1 [COLOR=DimGray][s]Arzanezra, Paladin of Slaughter[/s]: L29 [/COLOR][COLOR=Lime][COLOR=DimGray]0/96, Dying[/COLOR][/COLOR] [COLOR=DimGray][s]Corrupted Commander: L28[/s] [/COLOR][COLOR=DimGray]-7[/COLOR][COLOR=DimGray]/96[/COLOR] [COLOR=DimGray][s]Human Slaver: M28[/s] [/COLOR][COLOR=DimGray]-13/102, Dead[/COLOR] [COLOR=Gray] [s]Human Slaver: K23[/s] [/COLOR][COLOR=Gray]0/102[/COLOR] [COLOR=DimGray][s]Gnall Demon: L23[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]-11/66 dead[/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-5-05.png[/IMG] Auras: Pink: [B]Amendfohl Sepulchral Stench aura 2[/B]; enemies in the aura take a -2 penalty to all defenses. Blue: [B]Gnall Ankle Biter aura 1[/B]; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn. Not shown on map[B]: [/B][B]Amendfohl [/B][B]Shield of Abyssal Majesty aura 3[/B]; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid [/sblock][sblock=Enemies] [B]Master Mosser De Luccia (Reskined: Pelgor)[/B] Medium natural humanoid HP 92; Bloodied 46 AC 25; Fortitude 24, Reflex 23, Will 24 Speed 6 [B]Barbed Rod (standard, at-will) Weapon[/B] +14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends). [B]Hellish Rebuke (standard, at-will) Arcane, Fire[/B] Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage. [B]Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder[/B] Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares. [B]Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation[/B] Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends. [B]Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane[/B] Reduce the damage from the attack to 0. [B]Soulbound[/B] If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power. Alignment Evil Languages Abyssal, Common Equipment: barbed rod, leather armor . [B]Gnaw Demon (Improved)[/B] Small elemental humanoid (demon) Initiative +2 Senses Perception +3; darkvision [B]Ankle Biter aura 1[/B]; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn. HP 66; Bloodied 33 AC 21; Fortitude 21, Reflex 16, Will 18 [B]Resist 10 variable (1/encounter)[/B] Speed 3, fly 5 (clumsy) [B]Bite (standard, at-will)[/B] +12 vs AC; 1d8+7 damage. [B]Abyssal Hunger[/B] A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target. [B]Hungry Teleport (move; at-will) Teleportation[/B] The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy. [B]Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation[/B] The gnaw demon teleports 10 squares. Alignment Chaotic evil Languages Abyssal Skills Stealth +5 [B]Deathpriest of Orcus[/B] Medium natural humanoid, human Initiative +4 Senses Perception +12 HP 96; Bloodied 48 AC 23; Fortitude 21, Reflex 19, Will 21 Speed 5 [B]Mace (standard, at-will) Necrotic[/B] +12 vs AC; 1d8+1 damage plus 1d8 necrotic damage. [B]Ray of Black Fire (standard, at-will) Fire, Necrotic[/B] Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target. [B]Dark Blessing (standard, encounter) Necrotic[/B] Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter. Alignment Unaligned Languages Abyssal, Common Equipment: skull-headed mace, chainmail . [B]Flameskull[/B] Small natural animate (undead) Initiative +7 Senses Perception +11 HP 70; Bloodied 35 [B]Regeneration 5[/B] AC 21; Fortitude 18, Reflex 23, Will 21 Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant Speed fly 10 (hover) [B]Fiery Bite (standard, at-will) Fire[/B] Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage. [B]Flame Ray (standard, at-will) Fire[/B] Ranged 10; +10 vs Reflex; 2d6+6 fire damage. [B]Fireball (standard, encounter) Fire[/B] Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect. [B]Mage Hand (minor; at-will) Conjuration[/B] As the wizard power mage hand. [B]Illumination[/B] The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action. Alignment Unaligned Languages Common, one other Skills Stealth +12 [B]Amendfohl[/B] (Reskined: Balthrad ) Medium elemental humanoid (demon, undead) Initiative +16 Senses Perception +10; darkvision [B]Sepulchral Stench aura 2[/B]; enemies in the aura take a -2 penalty to all defenses. [B]Shield of Abyssal Majesty aura 3[/B]; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid HP 214; Bloodied 107 AC 26; Fortitude 26, Reflex 25, Will 21 Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant Saving Throws +2 Speed 6, climb 4 Action Points 1 [B]Bite (standard, at-will)[/B] +16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage. [B]Claw (standard, at-will)[/B] +16 vs AC; 1d10+4 damage, and the target is immobilized (save ends). [B]Double Strike (standard, at-will)[/B] Balthrad makes two claw attacks. [B]Dead Blood (when reduced to 0 hit points) Necrotic[/B] Close burst 1; all enemies in the burst take 10 necrotic damage. [B]Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)[/B] Balthrad regains 10 hit points. Alignment Chaotic evil Languages Abyssal, Common Skills Stealth +19 [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, [COLOR=Red][B]Alaria[/B][/COLOR], remained alive. She pleaded for her life to be spared. 12. Alaria identified the men who hired her as being part of [I]the Brotherhood[/I]. 13. They entered the mine and found [COLOR=DarkGreen][B]Greggor [/B][/COLOR]with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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