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Living 4th Edition
Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5546587" data-attributes="member: 85539"><p>[sblock=Wil's Triggers]</p><p></p><p> [/sblock][sblock=Kruk's Champion's Armor / sustain power OA]</p><p>Dims, I am assuming you triggered the IA when the flaming skull hit you. Let me know if you thought otherwise.</p><p></p><p>Also, I am using the power: Summons of Marlug's sustain property. You have to roll to hit vs will to sustain the power, so I think he gets an OA here. I'll let you roll it. </p><p> [/sblock]</p><p></p><p>Wil and Kruk fell the corrupted Paladin, while Carolina delivered a killing blow to one of the flying demons. As the enemies died, however, their souls were devoured by Amendfohl. </p><p></p><p><span style="color: SlateGray"><strong>"You have great skill, barbarian. My powers will be increased greatly when I consume your soul. Men will weep before my unrelenting, unmerciful slaughter. Though you will be dead, in your aid to my rebirth, you will finally know glory."</strong></span> Amendfohl said casually as he continued the assault. He swung two more quick blows at Kane. Only one hit, and the barbarian shrugged off the damage, but still he found himself immobile again. </p><p></p><p>The death priest's eyes when red, and he shouted <span style="color: Red"><strong>"Aid us Dark Lord!"</strong></span> A black wave shot out from the priest; Kruk braced himself against the impact and felt no ill effects, but the priest and De Lucca looked strengthened by the blessing. </p><p></p><p>Meanwhile, the flaming skull targeted Wil, who had moved closer to it. A bolt of fire shot out and momentarily caught the Bard on fire. </p><p></p><p><span style="color: DarkOliveGreen"><strong>"Damn you dwarf,"</strong></span> De Luccia spat back, closing his eyes, giving Kruk a split second to attack before being transported back to the far side of the altar, though luckily with no pain associated with it this time. <span style="color: DarkOliveGreen"><strong>"You kind will pay for your crimes against me. Every dwarf in Allaria will scream your name as a curse, as demons eat them alive."</strong></span> The Brotherhood Master fired another bolt of dark fire against kruk, an moved toward the end of the Altar. </p><p> </p><p>The Gnall Demon smelled the blood of Kruk, and moved quickly to him. Teleported next to Kruk, it bit into his neck and drank. </p><p></p><p>[sblock=Mechanics]</p><p> Kruk IA - Champion's Armor</p><p>Started last DM post with: 49 HP 9 THP</p><p>correct health: </p><p>Flame skull deals 16 damage. it eats up the 9 thp and deals 7 damage to kruk. Kruk gains 7 THP.</p><p>42 HP 7 THP </p><p>De lucca deals 18. it eats up the 7 HP and deals 11 to Kruk. Kruk gains 11 THP.</p><p>Starts turn with 31 HP 11 THP </p><p> </p><p>Amendfohl </p><p>Move: to K25:L26</p><p>Standard: Double Strike vs Kane (AC)</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/3004372/" target="_blank">1d20+16=26</a></p><p>Damage1: <a href="http://invisiblecastle.com/roller/view/3004372/" target="_blank">1d10+4=5</a> (-5 resist)=0</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/3004372/" target="_blank">1d20+16=17</a></p><p>Damage2: 1d10+4=0</p><p>Effect: Kane is Immobilized (save ends)</p><p></p><p>Deathpriest of Orcus<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Standard: Dark Blessing (burst 2 vs Kruk) FORT</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/3004375/" target="_blank">1d20+10=12</a> miss</p><p> Damage: 2d8+3=0 Necrotic</p><p> Effect: Deathpriest and De Luccia gain +2 to AC for the rest of the encounter. (Stat block updated) </p><p>Move: N/A</p><p></p><p>Flameskull<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Standard: Flame Ray vs Wil (Ref)</p><p>Attack Wil: <a href="http://invisiblecastle.com/roller/view/3004377/" target="_blank">1d20+10=25</a> Hit</p><p>Damage:<a href="http://invisiblecastle.com/roller/view/3004377/" target="_blank"> 2d6+6=13</a> Fire damage</p><p>Move: N/A</p><p></p><p>Master Mosser De Luccia</p><p>Minor: Sustain Summons of Marlug vs Kruk (Will)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3004381/" target="_blank">1d20+16=26</a></p><p>Effect: Teleport Kruk to K38</p><p>Standard: Hellish Rebuke vs Kruk (Reflex)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3004389/" target="_blank">1d20+16=23</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3004389/" target="_blank">1d6+8=11</a></p><p>Effect: If De Luccia takes damage before the end of his next turn, the target takes an extra <a href="http://invisiblecastle.com/roller/view/3004389/" target="_blank">1d6+5=9</a></p><p>Move: to M35</p><p></p><p>Gnall Demon<span style="color: Lime"></span></p><p><span style="color: Lime"></span>Move: Hungry Teleport to J38</p><p> Standard: Bite Kruk (AC)</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/3004392/" target="_blank">1d20+12=30</a> hit</p><p> Damage: <a href="http://invisiblecastle.com/roller/view/3004392/" target="_blank">1d8+7=12</a></p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: M29 <span style="color: DarkRed">20</span><span style="color: DarkRed">/61</span> HS 8/10 AP 0 MW 1/2, <span style="color: DarkRed">Bloodied,</span> <span style="color: PaleGreen">+1 AC/Ref-Shift-TENT</span>, </p><p> Kane: K24 <span style="color: Lime">64/77</span> THP <span style="color: Lime">0/5</span> HS 8/11 AP 0, <span style="color: PaleGreen">Resist-5</span>, <span style="color: DimGray">Immobilized </span></p><p> Kruk: K38<span style="color: DarkRed"> 19</span><span style="color: Lime"><span style="color: DarkRed">/80</span> </span>THP <span style="color: Lime">0/11 </span>HS 7/12 AP 0, <span style="color: DarkRed">Bloodied</span></p><p> Carolina: I20 <span style="color: Lime">53<span style="color: Lime">/54 </span></span>HS 6/7 AP 1, </p><p>Charina: I21 <span style="color: Lime"><span style="color: Lime">59/59</span> </span>HS 7/7 AP 2, <span style="color: Teal"></span></p><p><span style="color: Teal"></span> </p><p><strong>Enemies:</strong></p><p> Gnall Demon: J38 <span style="color: DarkRed">31/66</span>, <span style="color: DarkRed">Bloodied</span></p><p>Flameskull: S34 <span style="color: Lime">70/70</span></p><p><span style="color: Lime"></span>Deathpriest of Orcus: M35 <span style="color: Lime">83/96, </span><span style="color: DarkGreen">Marked-Kruk</span></p><p>Master Mosser De Luccia: K35 <span style="color: Lime">79/92</span>, <span style="color: DarkGreen">Marked-Kruk</span></p><p>Amendfohl: K25:L26 <span style="color: Lime">146/214</span> AP 1</p><p></p><p><span style="color: DimGray"><s>Arzanezra, Paladin of Slaughter</s>: L29 </span><span style="color: Lime"><span style="color: DimGray">0/96, Dying</span></span></p><p><span style="color: DimGray"><s>Corrupted Commander: L28</s> </span><span style="color: DimGray">-7</span><span style="color: DimGray">/96</span></p><p><span style="color: DimGray"><s>Human Slaver: M28</s> </span><span style="color: DimGray">-13/102, Dead</span></p><p><span style="color: Gray"> <s>Human Slaver: K23</s> </span><span style="color: Gray">0/102</span></p><p><span style="color: DimGray"><s>Gnall Demon: L23</s> </span><span style="color: Lime"><span style="color: DimGray">-11/66 dead</span></span></p><p> [/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-5-06.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Auras: </p><p></p><p>Pink: <strong>Amendfohl Sepulchral Stench aura 2</strong>; enemies in the aura take a -2 penalty to all defenses.</p><p></p><p>Blue: <strong>Gnall Ankle Biter aura 1</strong>; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.</p><p></p><p>Not shown on map<strong>: </strong><strong>Amendfohl </strong><strong>Shield of Abyssal Majesty aura 3</strong>; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid</p><p>[/sblock][sblock=Enemies]</p><p> <strong>Master Mosser De Luccia (Reskined: Pelgor)</strong></p><p>Medium natural humanoid</p><p>HP 92; Bloodied 46</p><p>AC <span style="color: Lime">27</span>; Fortitude 24, Reflex 23, Will 24</p><p>Speed 6</p><p><strong>Barbed Rod (standard, at-will) Weapon</strong></p><p>+14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends).</p><p><strong>Hellish Rebuke (standard, at-will) Arcane, Fire</strong></p><p>Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage.</p><p><strong>Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder</strong></p><p>Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares.</p><p><strong>Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation</strong></p><p>Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends.</p><p><strong>Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane</strong></p><p>Reduce the damage from the attack to 0.</p><p><strong>Soulbound</strong></p><p>If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power.</p><p>Alignment Evil Languages Abyssal, Common</p><p>Equipment: barbed rod, leather armor .</p><p></p><p><strong>Gnaw Demon (Improved)</strong></p><p>Small elemental humanoid (demon)</p><p>Initiative +2 Senses Perception +3; darkvision</p><p><strong>Ankle Biter aura 1</strong>; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn.</p><p>HP 66; Bloodied 33</p><p>AC 21; Fortitude 21, Reflex 16, Will 18</p><p><strong>Resist 10 variable (1/encounter)</strong></p><p>Speed 3, fly 5 (clumsy)</p><p><strong>Bite (standard, at-will)</strong></p><p>+12 vs AC; 1d8+7 damage.</p><p><strong>Abyssal Hunger</strong></p><p>A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target.</p><p><strong>Hungry Teleport (move; at-will) Teleportation</strong></p><p>The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy.</p><p><strong>Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation</strong></p><p>The gnaw demon teleports 10 squares.</p><p>Alignment Chaotic evil Languages Abyssal</p><p>Skills Stealth +5</p><p></p><p><strong>Deathpriest of Orcus</strong></p><p>Medium natural humanoid, human</p><p>Initiative +4 Senses Perception +12</p><p>HP 96; Bloodied 48</p><p>AC <span style="color: Lime">25</span>; Fortitude 21, Reflex 19, Will 21</p><p>Speed 5</p><p><strong>Mace (standard, at-will) Necrotic</strong></p><p>+12 vs AC; 1d8+1 damage plus 1d8 necrotic damage.</p><p><strong>Ray of Black Fire (standard, at-will) Fire, Necrotic</strong></p><p>Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target.</p><p><strong>Dark Blessing (standard, encounter) Necrotic</strong></p><p>Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter.</p><p>Alignment Unaligned Languages Abyssal, Common</p><p>Equipment: skull-headed mace, chainmail .</p><p></p><p><strong>Flameskull</strong></p><p>Small natural animate (undead)</p><p>Initiative +7 Senses Perception +11</p><p>HP 70; Bloodied 35</p><p><strong>Regeneration 5</strong></p><p>AC 21; Fortitude 18, Reflex 23, Will 21</p><p>Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant</p><p>Speed fly 10 (hover)</p><p><strong>Fiery Bite (standard, at-will) Fire</strong></p><p>Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage.</p><p><strong>Flame Ray (standard, at-will) Fire</strong></p><p>Ranged 10; +10 vs Reflex; 2d6+6 fire damage.</p><p><strong>Fireball (standard, encounter) Fire</strong></p><p>Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect.</p><p><strong>Mage Hand (minor; at-will) Conjuration</strong></p><p>As the wizard power mage hand.</p><p><strong>Illumination</strong></p><p>The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action.</p><p>Alignment Unaligned Languages Common, one other</p><p>Skills Stealth +12</p><p></p><p><strong>Amendfohl</strong> (Reskined: Balthrad )</p><p>Medium elemental humanoid (demon, undead)</p><p>Initiative +16 Senses Perception +10; darkvision</p><p><strong>Sepulchral Stench aura 2</strong>; enemies in the aura take a -2 penalty to all defenses.</p><p><strong>Shield of Abyssal Majesty aura 3</strong>; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid</p><p>HP 214; Bloodied 107</p><p>AC 26; Fortitude 26, Reflex 25, Will 21</p><p>Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant</p><p>Saving Throws +2</p><p>Speed 6, climb 4</p><p>Action Points 1</p><p><strong>Bite (standard, at-will)</strong></p><p>+16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage.</p><p><strong>Claw (standard, at-will)</strong></p><p>+16 vs AC; 1d10+4 damage, and the target is immobilized (save ends).</p><p><strong>Double Strike (standard, at-will)</strong></p><p>Balthrad makes two claw attacks.</p><p><strong>Dead Blood (when reduced to 0 hit points) Necrotic</strong></p><p>Close burst 1; all enemies in the burst take 10 necrotic damage.</p><p><strong>Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)</strong></p><p>Balthrad regains 10 hit points.</p><p>Alignment Chaotic evil Languages Abyssal, Common</p><p>Skills Stealth +19</p><p> [/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p> 6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p> 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... </p><p> 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. </p><p> 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found <span style="color: LightBlue">Sir Alistair Glasston's </span>lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. </p><p> 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. </p><p> 11. They came upon a wall blocking the road to the mine. Mounted knight <span style="color: DimGray"><strong>Brother Arleas</strong></span> leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, <span style="color: Red"><strong>Alaria</strong></span>, remained alive. She pleaded for her life to be spared. </p><p>12. Alaria identified the men who hired her as being part of <em>the Brotherhood</em>. </p><p>13. They entered the mine and found <span style="color: DarkGreen"><strong>Greggor </strong></span>with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5546587, member: 85539"] [sblock=Wil's Triggers] [/sblock][sblock=Kruk's Champion's Armor / sustain power OA] Dims, I am assuming you triggered the IA when the flaming skull hit you. Let me know if you thought otherwise. Also, I am using the power: Summons of Marlug's sustain property. You have to roll to hit vs will to sustain the power, so I think he gets an OA here. I'll let you roll it. [/sblock] Wil and Kruk fell the corrupted Paladin, while Carolina delivered a killing blow to one of the flying demons. As the enemies died, however, their souls were devoured by Amendfohl. [COLOR=SlateGray][B]"You have great skill, barbarian. My powers will be increased greatly when I consume your soul. Men will weep before my unrelenting, unmerciful slaughter. Though you will be dead, in your aid to my rebirth, you will finally know glory."[/B][/COLOR] Amendfohl said casually as he continued the assault. He swung two more quick blows at Kane. Only one hit, and the barbarian shrugged off the damage, but still he found himself immobile again. The death priest's eyes when red, and he shouted [COLOR=Red][B]"Aid us Dark Lord!"[/B][/COLOR] A black wave shot out from the priest; Kruk braced himself against the impact and felt no ill effects, but the priest and De Lucca looked strengthened by the blessing. Meanwhile, the flaming skull targeted Wil, who had moved closer to it. A bolt of fire shot out and momentarily caught the Bard on fire. [COLOR=DarkOliveGreen][B]"Damn you dwarf,"[/B][/COLOR] De Luccia spat back, closing his eyes, giving Kruk a split second to attack before being transported back to the far side of the altar, though luckily with no pain associated with it this time. [COLOR=DarkOliveGreen][B]"You kind will pay for your crimes against me. Every dwarf in Allaria will scream your name as a curse, as demons eat them alive."[/B][/COLOR] The Brotherhood Master fired another bolt of dark fire against kruk, an moved toward the end of the Altar. The Gnall Demon smelled the blood of Kruk, and moved quickly to him. Teleported next to Kruk, it bit into his neck and drank. [sblock=Mechanics] Kruk IA - Champion's Armor Started last DM post with: 49 HP 9 THP correct health: Flame skull deals 16 damage. it eats up the 9 thp and deals 7 damage to kruk. Kruk gains 7 THP. 42 HP 7 THP De lucca deals 18. it eats up the 7 HP and deals 11 to Kruk. Kruk gains 11 THP. Starts turn with 31 HP 11 THP Amendfohl Move: to K25:L26 Standard: Double Strike vs Kane (AC) Attack1: [URL="http://invisiblecastle.com/roller/view/3004372/"]1d20+16=26[/URL] Damage1: [URL="http://invisiblecastle.com/roller/view/3004372/"]1d10+4=5[/URL] (-5 resist)=0 Attack2: [URL="http://invisiblecastle.com/roller/view/3004372/"]1d20+16=17[/URL] Damage2: 1d10+4=0 Effect: Kane is Immobilized (save ends) Deathpriest of Orcus[COLOR=Lime] [/COLOR]Standard: Dark Blessing (burst 2 vs Kruk) FORT Attack: [URL="http://invisiblecastle.com/roller/view/3004375/"]1d20+10=12[/URL] miss Damage: 2d8+3=0 Necrotic Effect: Deathpriest and De Luccia gain +2 to AC for the rest of the encounter. (Stat block updated) Move: N/A Flameskull[COLOR=Lime] [/COLOR]Standard: Flame Ray vs Wil (Ref) Attack Wil: [URL="http://invisiblecastle.com/roller/view/3004377/"]1d20+10=25[/URL] Hit Damage:[URL="http://invisiblecastle.com/roller/view/3004377/"] 2d6+6=13[/URL] Fire damage Move: N/A Master Mosser De Luccia Minor: Sustain Summons of Marlug vs Kruk (Will) Attack: [URL="http://invisiblecastle.com/roller/view/3004381/"]1d20+16=26[/URL] Effect: Teleport Kruk to K38 Standard: Hellish Rebuke vs Kruk (Reflex) Attack: [URL="http://invisiblecastle.com/roller/view/3004389/"]1d20+16=23[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/3004389/"]1d6+8=11[/URL] Effect: If De Luccia takes damage before the end of his next turn, the target takes an extra [URL="http://invisiblecastle.com/roller/view/3004389/"]1d6+5=9[/URL] Move: to M35 Gnall Demon[COLOR=Lime] [/COLOR]Move: Hungry Teleport to J38 Standard: Bite Kruk (AC) Attack: [URL="http://invisiblecastle.com/roller/view/3004392/"]1d20+12=30[/URL] hit Damage: [URL="http://invisiblecastle.com/roller/view/3004392/"]1d8+7=12[/URL] [/sblock][sblock=Status] Wil Rando: M29 [COLOR=DarkRed]20[/COLOR][COLOR=DarkRed]/61[/COLOR] HS 8/10 AP 0 MW 1/2, [COLOR=DarkRed]Bloodied,[/COLOR] [COLOR=PaleGreen]+1 AC/Ref-Shift-TENT[/COLOR], Kane: K24 [COLOR=Lime]64/77[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 8/11 AP 0, [COLOR=PaleGreen]Resist-5[/COLOR], [COLOR=DimGray]Immobilized [/COLOR] Kruk: K38[COLOR=DarkRed] 19[/COLOR][COLOR=Lime][COLOR=DarkRed][/COLOR][COLOR=DarkRed][/COLOR][COLOR=DarkRed]/80[/COLOR] [/COLOR]THP [COLOR=Lime]0/11 [/COLOR]HS 7/12 AP 0, [COLOR=DarkRed]Bloodied[/COLOR] Carolina: I20 [COLOR=Lime]53[COLOR=Lime]/54 [/COLOR][/COLOR]HS 6/7 AP 1, Charina: I21 [COLOR=Lime][COLOR=Lime]59/59[/COLOR] [/COLOR]HS 7/7 AP 2, [COLOR=Teal] [/COLOR] [B]Enemies:[/B] Gnall Demon: J38[COLOR=Red] [/COLOR][COLOR=DarkRed]31/66[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] Flameskull: S34 [COLOR=Lime]70/70 [/COLOR]Deathpriest of Orcus: M35 [COLOR=Lime]83/96, [/COLOR][COLOR=DarkGreen]Marked-Kruk[/COLOR] Master Mosser De Luccia: K35 [COLOR=Lime]79/92[/COLOR], [COLOR=DarkGreen]Marked-Kruk[/COLOR] Amendfohl: K25:L26 [COLOR=Lime]146/214[/COLOR] AP 1 [COLOR=DimGray][s]Arzanezra, Paladin of Slaughter[/s]: L29 [/COLOR][COLOR=Lime][COLOR=DimGray]0/96, Dying[/COLOR][/COLOR] [COLOR=DimGray][s]Corrupted Commander: L28[/s] [/COLOR][COLOR=DimGray]-7[/COLOR][COLOR=DimGray]/96[/COLOR] [COLOR=DimGray][s]Human Slaver: M28[/s] [/COLOR][COLOR=DimGray]-13/102, Dead[/COLOR] [COLOR=Gray] [s]Human Slaver: K23[/s] [/COLOR][COLOR=Gray]0/102[/COLOR] [COLOR=DimGray][s]Gnall Demon: L23[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]-11/66 dead[/COLOR][/COLOR] [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-5-06.png[/IMG] Auras: Pink: [B]Amendfohl Sepulchral Stench aura 2[/B]; enemies in the aura take a -2 penalty to all defenses. Blue: [B]Gnall Ankle Biter aura 1[/B]; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn. Not shown on map[B]: [/B][B]Amendfohl [/B][B]Shield of Abyssal Majesty aura 3[/B]; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid [/sblock][sblock=Enemies] [B]Master Mosser De Luccia (Reskined: Pelgor)[/B] Medium natural humanoid HP 92; Bloodied 46 AC [COLOR=Lime]27[/COLOR]; Fortitude 24, Reflex 23, Will 24 Speed 6 [B]Barbed Rod (standard, at-will) Weapon[/B] +14 vs AC; 1d8+2 damage, and ongoing 5 damage (save ends). [B]Hellish Rebuke (standard, at-will) Arcane, Fire[/B] Ranged 10; +16 vs Reflex; 1d6+8 fire damage. If Pelgor takes damage before the end of his next turn, the target takes an extra 1d6+5 fire damage. [B]Howl of Doom (standard, recharge 5,6) Arcane, Fear, Thunder[/B] Close blast 5; +16 vs Fortitude; 2d6+8 thunder damage, and the target is pushed 5 squares. [B]Summons of Marlug (standard, encounter) Arcane, Psychic, Teleportation[/B] Ranged 10; +16 vs Will; 2d10+8 psychic damage, and Pelgor teleports the target to an unoccupied square within 3 squares of him. Sustain Minor: +16 vs. Will; Pelgor teleports the target to an unoccupied square within 3 squares of him. On a miss, the effect ends. [B]Shielding Shades (immediate reaction, when hit by an attack; daily) Arcane[/B] Reduce the damage from the attack to 0. [B]Soulbound[/B] If Pelgor is ever more than 3 squares away from the altar, his powers deal -2 damage and he cannot use his summons of Marlug power. Alignment Evil Languages Abyssal, Common Equipment: barbed rod, leather armor . [B]Gnaw Demon (Improved)[/B] Small elemental humanoid (demon) Initiative +2 Senses Perception +3; darkvision [B]Ankle Biter aura 1[/B]; each enemy that starts its turn within the aura takes a -2 penalty to speed until the end of its turn. HP 66; Bloodied 33 AC 21; Fortitude 21, Reflex 16, Will 18 [B]Resist 10 variable (1/encounter)[/B] Speed 3, fly 5 (clumsy) [B]Bite (standard, at-will)[/B] +12 vs AC; 1d8+7 damage. [B]Abyssal Hunger[/B] A gnaw demon’s melee attacks deal 1d8 extra damage against a bloodied target. [B]Hungry Teleport (move; at-will) Teleportation[/B] The gnaw demon teleports 10 squares into a square adjacent to a bloodied enemy. [B]Pain-Induced Teleport (free, when first bloodied; encounter) Teleportation[/B] The gnaw demon teleports 10 squares. Alignment Chaotic evil Languages Abyssal Skills Stealth +5 [B]Deathpriest of Orcus[/B] Medium natural humanoid, human Initiative +4 Senses Perception +12 HP 96; Bloodied 48 AC [COLOR=Lime]25[/COLOR]; Fortitude 21, Reflex 19, Will 21 Speed 5 [B]Mace (standard, at-will) Necrotic[/B] +12 vs AC; 1d8+1 damage plus 1d8 necrotic damage. [B]Ray of Black Fire (standard, at-will) Fire, Necrotic[/B] Ranged 10; +10 vs Reflex; 1d8+3 fire and necrotic damage, and one ally in the deathpriest's line of sight gains a +2 power bonus to its next attack roll against the target. [B]Dark Blessing (standard, encounter) Necrotic[/B] Close burst 2; +10 vs Fortitude; 2d8+3 necrotic damage, and the target is pushed 1 square. Hit or Miss: The deathpriest and all allies in the burst gain a +2 power bonus to AC until the end of the encounter. Alignment Unaligned Languages Abyssal, Common Equipment: skull-headed mace, chainmail . [B]Flameskull[/B] Small natural animate (undead) Initiative +7 Senses Perception +11 HP 70; Bloodied 35 [B]Regeneration 5[/B] AC 21; Fortitude 18, Reflex 23, Will 21 Immune disease, poison; Resist 10 fire, 5 necrotic; Vulnerable 5 radiant Speed fly 10 (hover) [B]Fiery Bite (standard, at-will) Fire[/B] Reach 0; +10 vs AC; 1 damage, plus 1d8 fire damage. [B]Flame Ray (standard, at-will) Fire[/B] Ranged 10; +10 vs Reflex; 2d6+6 fire damage. [B]Fireball (standard, encounter) Fire[/B] Area burst 3 within 20; +12 vs Reflex; 3d6+6 fire damage. Miss: Half damage. The flameskull can exclude two allies from the effect. [B]Mage Hand (minor; at-will) Conjuration[/B] As the wizard power mage hand. [B]Illumination[/B] The flameskull sheds bright light out to 5 squares, but it can reduce its brightness to dim light out to 2 squares as a free action. Alignment Unaligned Languages Common, one other Skills Stealth +12 [B]Amendfohl[/B] (Reskined: Balthrad ) Medium elemental humanoid (demon, undead) Initiative +16 Senses Perception +10; darkvision [B]Sepulchral Stench aura 2[/B]; enemies in the aura take a -2 penalty to all defenses. [B]Shield of Abyssal Majesty aura 3[/B]; allies in the aura gain resist 10 necrotic, 10 fire, 10 acid HP 214; Bloodied 107 AC 26; Fortitude 26, Reflex 25, Will 21 Immune disease, poison; Resist 5 necrotic, 5 fire, 5 acid; Vulnerable 5 radiant Saving Throws +2 Speed 6, climb 4 Action Points 1 [B]Bite (standard, at-will)[/B] +16 vs AC; 2d8+8 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized stunned, or unconscious, the bite deals an extra 2d6 damage. [B]Claw (standard, at-will)[/B] +16 vs AC; 1d10+4 damage, and the target is immobilized (save ends). [B]Double Strike (standard, at-will)[/B] Balthrad makes two claw attacks. [B]Dead Blood (when reduced to 0 hit points) Necrotic[/B] Close burst 1; all enemies in the burst take 10 necrotic damage. [B]Consume Soul (immediate reaction; when an ally within 5 squares of balthrad is reduced to 0 hit points)[/B] Balthrad regains 10 hit points. Alignment Chaotic evil Languages Abyssal, Common Skills Stealth +19 [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... 8. They step through the portal into a bizarre world. A demon statue looms ahead, with a tall gate behind. The bodies of fallen adventurers, as well as a dead demon, lay about the floor. Wil Triggered the Demon statue trap, alerting the nearby demon's. 9. After a long battle, they slew all of the demons who had come through the hell gate, and they found [COLOR=LightBlue]Sir Alistair Glasston's [/COLOR]lost battleaxe. But Greggor was still missing, and there is the question of why the demons were digging. 10. Hergunna departed the group to alert the local militia, while the others pressed ahead North, trying to find the source of the demon-aligned miners, as well as the lost silver. 11. They came upon a wall blocking the road to the mine. Mounted knight [COLOR=DimGray][B]Brother Arleas[/B][/COLOR] leads a band of outlaws and zombies to defend the mine entrance. After slaying the Knight and half his men, the remaining wizards and archers closed the gate. The battle continued until only the fat temporal wizard, [COLOR=Red][B]Alaria[/B][/COLOR], remained alive. She pleaded for her life to be spared. 12. Alaria identified the men who hired her as being part of [I]the Brotherhood[/I]. 13. They entered the mine and found [COLOR=DarkGreen][B]Greggor [/B][/COLOR]with some other miners. Greggor shows them a path recently carved from the mine into the Hellview portal tunnels. They are using the tunnel to subvert the protection which bars them from exiting the portal into Alaria. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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