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<blockquote data-quote="Dunamin" data-source="post: 5104062" data-attributes="member: 57529"><p>Seeing the dragon’s acidic breath unleashed to devastating effect, Woe cannot help but entertain his fantasies of exploiting it as a pet again.</p><p></p><p><span style="color: Blue">“Ooo, imagine the possibilities with pet fighting rings! Forget about win-or-lose outcomes, we’re taking eat-or-dissolve!”</span> His sidetracked mind brings another consideration up and he casts a long look over at Kathalia. <span style="color: Blue">“Oh, uh, except that would be wrong, of course... yes, <em>very wrong</em>.”</span></p><p></p><p>The warrior turns his attention to the task at hand, does a quick superficial stretching exercise, and sizes up the situation.</p><p></p><p><span style="color: Blue">“You’re not looking too hot over there, knife-ears... Well, one of you might, but we don’t have time for that right now.”</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">“Now move over and let a real man come through!”</span></p><p></p><p>Woe circles around and wolf-whistles, catching the dragon’s attention. Just as it turns he rushes in and dropkicks the dragon directly solar plexus, knocking it around in a reverse somersault that could rival a professional diving gymnast - except for the horribly inappropriate landing (failing grade).</p><p></p><p>Conversely, Woe not only somehow manages to land on his feet, but actually looks to be in even <em>better</em> condition than pre-dropkick, a fact cemented as he effortlessly shrugs off the dragon’s imposing influence.</p><p></p><p><span style="color: Blue">“Roll over! Now stay! ... Good boy.”</span></p><p></p><p>[sblock=Actions and Tactics]</p><p><strong>Delay:</strong> Until after Atreus, hoping that he will move to G12 and ready to attack after Woe (that way we end up flanking; see below).</p><p><strong>Minor:</strong> Stretch.</p><p><strong>Move:</strong> O13.</p><p><strong>Standard:</strong> Charge with Knockdown Assault to J12, hitting Fort <a href="http://invisiblecastle.com/roller/view/2422912/" target="_blank">24 for 4</a> damage and knocking it prone. Thanks to Stirring Shout, Woe also heals fully.</p><p><strong>End of Turn:</strong> Woe <a href="http://invisiblecastle.com/roller/view/2422913/" target="_blank">saves</a> vs attack penalty.</p><p></p><p>Now the dragon is prone and marked, giving it -4 to attacks and a smack if it attacks anyone but Woe. That should be incentive enough.</p><p></p><p>I know Kathalia wanted to put Woe in J13 for flanking, but that would unfortunately set up a 3-person gift for the dragon’s recently recharged breath weapon. She hits solidly, regardless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Only a personal via Comeback Strike, though. Woe already used Inspiring Word to heal Hacker.</p><p></p><p></p><p>Actually, she’s at 22 hp (soon to be 12 hp), since Stirring Shout let her recover 4 hp when she hit. Considering that she immobilized, I’d say her best bet is Twin Strike (or other multi-attack powers), to trigger Stirring Shout as much as possible.</p><p></p><p><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Woe_Chinua_%28Dunamin%29" target="_blank">Woe Chinua</a></strong> - Human Fighter 3</p><p>Passive Perception 12, Passive Insight 12</p><p>AC 20, Fort 19, Reflex 17, Will 14</p><p>HP 46/46, Bloodied 23, Surge Value 11, Surges 10/11</p><p>Speed 5, Initiative +3</p><p>Action Points: 1, <span style="color: red">Second Wind</span></p><p>Powers: <span style="color: Green">Cleave, Knockdown Assault, Tide of Iron; Pass Forward; Spear of Myrdroon's Shard, Heavy Throwing Shield</span>; </p><p><span style="color: red">Passing Attack, Rain of Blows</span>; </p><p><span style="color: gray">Comeback Strike, <s>Inspiring Word</s>; Spear of Myrdroon's Shard, Heavy Throwing Shield</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dunamin, post: 5104062, member: 57529"] Seeing the dragon’s acidic breath unleashed to devastating effect, Woe cannot help but entertain his fantasies of exploiting it as a pet again. [COLOR="Blue"]“Ooo, imagine the possibilities with pet fighting rings! Forget about win-or-lose outcomes, we’re taking eat-or-dissolve!”[/COLOR] His sidetracked mind brings another consideration up and he casts a long look over at Kathalia. [COLOR="Blue"]“Oh, uh, except that would be wrong, of course... yes, [I]very wrong[/I].”[/COLOR] The warrior turns his attention to the task at hand, does a quick superficial stretching exercise, and sizes up the situation. [COLOR="Blue"]“You’re not looking too hot over there, knife-ears... Well, one of you might, but we don’t have time for that right now.” “Now move over and let a real man come through!”[/COLOR] Woe circles around and wolf-whistles, catching the dragon’s attention. Just as it turns he rushes in and dropkicks the dragon directly solar plexus, knocking it around in a reverse somersault that could rival a professional diving gymnast - except for the horribly inappropriate landing (failing grade). Conversely, Woe not only somehow manages to land on his feet, but actually looks to be in even [I]better[/I] condition than pre-dropkick, a fact cemented as he effortlessly shrugs off the dragon’s imposing influence. [COLOR="Blue"]“Roll over! Now stay! ... Good boy.”[/COLOR] [sblock=Actions and Tactics] [B]Delay:[/B] Until after Atreus, hoping that he will move to G12 and ready to attack after Woe (that way we end up flanking; see below). [B]Minor:[/B] Stretch. [B]Move:[/B] O13. [B]Standard:[/B] Charge with Knockdown Assault to J12, hitting Fort [URL="http://invisiblecastle.com/roller/view/2422912/"]24 for 4[/URL] damage and knocking it prone. Thanks to Stirring Shout, Woe also heals fully. [B]End of Turn:[/B] Woe [URL="http://invisiblecastle.com/roller/view/2422913/"]saves[/URL] vs attack penalty. Now the dragon is prone and marked, giving it -4 to attacks and a smack if it attacks anyone but Woe. That should be incentive enough. I know Kathalia wanted to put Woe in J13 for flanking, but that would unfortunately set up a 3-person gift for the dragon’s recently recharged breath weapon. She hits solidly, regardless. ;) Only a personal via Comeback Strike, though. Woe already used Inspiring Word to heal Hacker. Actually, she’s at 22 hp (soon to be 12 hp), since Stirring Shout let her recover 4 hp when she hit. Considering that she immobilized, I’d say her best bet is Twin Strike (or other multi-attack powers), to trigger Stirring Shout as much as possible. [B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Woe_Chinua_%28Dunamin%29"]Woe Chinua[/URL][/B] - Human Fighter 3 Passive Perception 12, Passive Insight 12 AC 20, Fort 19, Reflex 17, Will 14 HP 46/46, Bloodied 23, Surge Value 11, Surges 10/11 Speed 5, Initiative +3 Action Points: 1, [color=red]Second Wind[/color] Powers: [color=Green]Cleave, Knockdown Assault, Tide of Iron; Pass Forward; Spear of Myrdroon's Shard, Heavy Throwing Shield[/color]; [color=red]Passing Attack, Rain of Blows[/color]; [color=gray]Comeback Strike, [s]Inspiring Word[/s]; Spear of Myrdroon's Shard, Heavy Throwing Shield[/color] [/sblock] [/QUOTE]
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