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<blockquote data-quote="two" data-source="post: 2355886" data-attributes="member: 9002"><p><strong>Round 2</strong></p><p></p><p><span style="color: DarkOrange">Finishing up round1</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I11: Juliana sticks to her position, gets in a defensive stance, a readies a 5’+trip attack.</span></p><p><span style="color: DarkOrange">I6: Almayce moves away from bats.</span></p><p><span style="color: DarkOrange">I1: Vargo&Wolf move out of bat mess. They now share the same initiative (1). I usually just have animal companions share their master’s init, for simplicity. I forgot this time. This seems like a good opportunity to get them on the same page.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">ROUND 2</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth 20</span></p><p><span style="color: DarkOrange">Hallidor 20</span></p><p><span style="color: DarkOrange">BatS 19</span></p><p><span style="color: DarkOrange">Slinker 17</span></p><p><span style="color: DarkOrange">Ogrin 16 (delayed until Slinker acted last round so he could double move and flank)</span></p><p><span style="color: DarkOrange">Stinker 14</span></p><p><span style="color: DarkOrange">Raz 13</span></p><p><span style="color: DarkOrange">Zaeryl 13</span></p><p><span style="color: DarkOrange">Juliana 11</span></p><p><span style="color: DarkOrange">Almayce 6</span></p><p><span style="color: DarkOrange">Vargo & Wolf 1</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I20: Hallidor, not sure what to do, makes a wisdom check. He sees his more experienced ally standing next to him calmly, waiting for something. He sees LongTooth doing the same thing. Then he feels and hears the rustling of the bat swarm on his back. He rolls a “13”, solid. He doesn’t simply rush in and attack. He takes a 5’ step towards LongTooth, away from the bats, and “readies” an attack. He’s not experienced enough (by any means) at fighting reach weapons to do Juliana’s 5’ step-n-attack routine. This action however unknowingly triggers LongTooth’s attack action. He swings at Hallidor, “17”, hitting him easily, and doing 11 points of damage! Maximum! Crazy. (<a href="http://invisiblecastle.com/find.py?id=108253)" target="_blank">http://invisiblecastle.com/find.py?id=108253)</a>. LongTooth is freakin’ on fire. Hallidor drops to the ground; he seems to be both unconscious and slowly bleeding. To death.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth snarls in Juliana’s direction: “That’s right little girl… let the men fight it out… I’m sure you are needed in a kitchen somewhere…”</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Note to self: LongTooth’s new initiative count is 20.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I19: Luckily, the bat swarm doesn’t read internet bulletin boards, and is unaware of the tasty potentialities (or lack thereof) of Zaeryl’s blood. Swarms are also shapeable, easily spreading out and moving into squares occupied by Zaeryl and Juliana. Juliana takes an AOO with her flail, rolling an “14” and missing due to the defensive stance (-4 to hit, +2 ac). Note that this applies also to AOO’s. Z and J take 4 and 6 points of damage, respectively. All bat-bitten PC’s bleed 1 additional point of damage; Zaeryl, Vargo, Almayce, Wolf.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I17: Slinker, being flanked and not liking it a bit, takes a 5’ step back and, seeing Ogrin, mutters one word: “runt.” Slinker than stops using his buckler, opens his clawed hand wide, and lunges at Ogrin – attempting to grapple. Ogrin, quite horrified, takes an AOO and “1” misses entirely. Slinker than makes a melee touch attack: “12” making it. Opposed grapple check: Ogrin rolls great – 16! But Slinker rolls a “20”. <a href="http://invisiblecastle.com/find.py?id=108259" target="_blank">http://invisiblecastle.com/find.py?id=108259</a>. Good lord. Slinker then decides to bite Ogrin’s head off. Does 3 points of damage to Ogrin. Ogrin rolls a “10” and the tough little halfling is not infected with “the curse”.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I16: I’ll go out on a limb here and assume Ogrin wants to escape the grapple of Slinker. Ogrin’s escape artist ain’t all that, so he just does it the old fashioned way: strength. O/Sl rolls “2” and “16” and Ogrin stays right where he is. He’s got a move action to do something, if desired.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I14 Stinker, nicely in position, decides to poke Raz with his rapier as well as bite his head off. But rolls an 11/7 and misses both times.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I13: Raz. I’m sure last round’s dominating 1/1 rolls can’t be matched, so he attacks Stinker twice: 14/18. Uh oh. He hits twice, the first attack doing 5 points of damage. Second attack doing 2. OH jeez. This dice roller just has it in for Raz. The rat laughs off the damage; his wounds seal themselves right up in front of your very gaze.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I13: Zaeryl might be nauseated by all the bats flying around. Actually I think he’s negative/down.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I11: Juliana might be nauseated by all the freakin’ bat.s. “13”, nah. Will wait on Juliana’s next action.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">OOC: Good lord 'Invisible Castle' hates you guys!</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2355886, member: 9002"] [b]Round 2[/b] [COLOR=DarkOrange]Finishing up round1 I11: Juliana sticks to her position, gets in a defensive stance, a readies a 5’+trip attack. I6: Almayce moves away from bats. I1: Vargo&Wolf move out of bat mess. They now share the same initiative (1). I usually just have animal companions share their master’s init, for simplicity. I forgot this time. This seems like a good opportunity to get them on the same page. ROUND 2 LongTooth 20 Hallidor 20 BatS 19 Slinker 17 Ogrin 16 (delayed until Slinker acted last round so he could double move and flank) Stinker 14 Raz 13 Zaeryl 13 Juliana 11 Almayce 6 Vargo & Wolf 1 I20: Hallidor, not sure what to do, makes a wisdom check. He sees his more experienced ally standing next to him calmly, waiting for something. He sees LongTooth doing the same thing. Then he feels and hears the rustling of the bat swarm on his back. He rolls a “13”, solid. He doesn’t simply rush in and attack. He takes a 5’ step towards LongTooth, away from the bats, and “readies” an attack. He’s not experienced enough (by any means) at fighting reach weapons to do Juliana’s 5’ step-n-attack routine. This action however unknowingly triggers LongTooth’s attack action. He swings at Hallidor, “17”, hitting him easily, and doing 11 points of damage! Maximum! Crazy. ([url]http://invisiblecastle.com/find.py?id=108253)[/url]. LongTooth is freakin’ on fire. Hallidor drops to the ground; he seems to be both unconscious and slowly bleeding. To death. LongTooth snarls in Juliana’s direction: “That’s right little girl… let the men fight it out… I’m sure you are needed in a kitchen somewhere…” Note to self: LongTooth’s new initiative count is 20. I19: Luckily, the bat swarm doesn’t read internet bulletin boards, and is unaware of the tasty potentialities (or lack thereof) of Zaeryl’s blood. Swarms are also shapeable, easily spreading out and moving into squares occupied by Zaeryl and Juliana. Juliana takes an AOO with her flail, rolling an “14” and missing due to the defensive stance (-4 to hit, +2 ac). Note that this applies also to AOO’s. Z and J take 4 and 6 points of damage, respectively. All bat-bitten PC’s bleed 1 additional point of damage; Zaeryl, Vargo, Almayce, Wolf. I17: Slinker, being flanked and not liking it a bit, takes a 5’ step back and, seeing Ogrin, mutters one word: “runt.” Slinker than stops using his buckler, opens his clawed hand wide, and lunges at Ogrin – attempting to grapple. Ogrin, quite horrified, takes an AOO and “1” misses entirely. Slinker than makes a melee touch attack: “12” making it. Opposed grapple check: Ogrin rolls great – 16! But Slinker rolls a “20”. [url]http://invisiblecastle.com/find.py?id=108259[/url]. Good lord. Slinker then decides to bite Ogrin’s head off. Does 3 points of damage to Ogrin. Ogrin rolls a “10” and the tough little halfling is not infected with “the curse”. I16: I’ll go out on a limb here and assume Ogrin wants to escape the grapple of Slinker. Ogrin’s escape artist ain’t all that, so he just does it the old fashioned way: strength. O/Sl rolls “2” and “16” and Ogrin stays right where he is. He’s got a move action to do something, if desired. I14 Stinker, nicely in position, decides to poke Raz with his rapier as well as bite his head off. But rolls an 11/7 and misses both times. I13: Raz. I’m sure last round’s dominating 1/1 rolls can’t be matched, so he attacks Stinker twice: 14/18. Uh oh. He hits twice, the first attack doing 5 points of damage. Second attack doing 2. OH jeez. This dice roller just has it in for Raz. The rat laughs off the damage; his wounds seal themselves right up in front of your very gaze. I13: Zaeryl might be nauseated by all the bats flying around. Actually I think he’s negative/down. I11: Juliana might be nauseated by all the freakin’ bat.s. “13”, nah. Will wait on Juliana’s next action. OOC: Good lord 'Invisible Castle' hates you guys! [/COLOR] [/QUOTE]
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