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Adventure:-- LPNN (Manzanita Judging)
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<blockquote data-quote="two" data-source="post: 2401010" data-attributes="member: 9002"><p><strong>combat round continues...</strong></p><p></p><p><span style="color: DarkOrange">Raz 13</span></p><p><span style="color: DarkOrange">Zaeryl 13</span></p><p><span style="color: DarkOrange">Juliana 6</span></p><p><span style="color: DarkOrange">Almayce 6</span></p><p><span style="color: DarkOrange">Vargo & Wolf 1</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Zaeryl – bleeds at I13.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I6: Juliana does the improved trip thing: “Juliana's next action: She will take a 5' Step (If needed) towards Longtooth, and make an unarmed trip attack (does not provoke an AoO due to improved Trip, +2 to hit touch AC, +6 opposed str or dex check, and if fails, he can try to trip me back (Str vs +2). If I succeed, I get a free attack with the arrow (net +2 (+2, -4 for imp weap, +4 vs prone) , 1d4+2, 20x2)).”</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Her touch attack is a “1” meaning we can stop right there. Invisible Castle – it remembers you guys!</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I6: Almayce steps up and heals Hallidor a tiny bit. He’s still down, but not bleeding.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I1: Vargo attempts to “grab an item” off of LongTooth’s body, i.e. the bat necklance. He attempts a “disarm” after moving forward 5’ and shouting to anyone that hears, “GET THE NECKLACE!”. He uses his spear to try to do this, i.e. break the necklace with the spear.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Rules: Grabbing Items</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn’t allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.”</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Vargo stabs at the necklance with his spear, or rather, attempts to do so. He is inside LongTooth’s weapon reach, but not inside the reach of his, well, Long Tooth. Or Teeth. However, he might soon be “inside” their reach, i.e. in LongTooth’s mouth getting masticated. We shall see. LongTooth sees Vargo attempting to poke around his neck for something and bites – hard. Rolls a “10” and misses, given that his secondary bite attack isn’t all that hot. Vargo, cackling, attemps to thread the spear inside the bat necklace – and pulls. The mithral chain is strong, but thin. Vargo gets a +2 bonus for the item being relatively “easy” to pull off; it would be +4 if it wasn’t mithral. Vargo rolls a “14” and LongTooth rolls a “8”. Modified, it’s 16 vs 8, and LongTooth isn’t able to stop Vargo from threading his spear through the silvery necklace and twisting the weapon – popping the links.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">The necklace falls to the ground, broken, and the small bat figurine is covered with a mottled darkness for a moment – then simply sits there inert.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Behind Vargo, he hears the fluttering of the bats wings, which had been a steady rushing, break up and become unorganized. There are staccato bursts of louder noises, great squeakings, and a darkness covering the face of the moon – as the bats, in confusion, lift upwards into the night sky and, unorganized, drift off in a million different directions. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth, seeing the bats flapping off and the ruins of his necklace at his feet, looks rather perturbed. He glares at Vargo in a way that is not very nice.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“You are dead, human,” speaks LongTooth, “dead and gone.” </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I1: Huln bites at LongTooth – manages to hit, but does not damage LongTooth and fails to trip him.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2401010, member: 9002"] [b]combat round continues...[/b] [COLOR=DarkOrange]Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 Zaeryl – bleeds at I13. I6: Juliana does the improved trip thing: “Juliana's next action: She will take a 5' Step (If needed) towards Longtooth, and make an unarmed trip attack (does not provoke an AoO due to improved Trip, +2 to hit touch AC, +6 opposed str or dex check, and if fails, he can try to trip me back (Str vs +2). If I succeed, I get a free attack with the arrow (net +2 (+2, -4 for imp weap, +4 vs prone) , 1d4+2, 20x2)).” Her touch attack is a “1” meaning we can stop right there. Invisible Castle – it remembers you guys! I6: Almayce steps up and heals Hallidor a tiny bit. He’s still down, but not bleeding. I1: Vargo attempts to “grab an item” off of LongTooth’s body, i.e. the bat necklance. He attempts a “disarm” after moving forward 5’ and shouting to anyone that hears, “GET THE NECKLACE!”. He uses his spear to try to do this, i.e. break the necklace with the spear. Rules: Grabbing Items “You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack. If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn’t allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above. You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.” Vargo stabs at the necklance with his spear, or rather, attempts to do so. He is inside LongTooth’s weapon reach, but not inside the reach of his, well, Long Tooth. Or Teeth. However, he might soon be “inside” their reach, i.e. in LongTooth’s mouth getting masticated. We shall see. LongTooth sees Vargo attempting to poke around his neck for something and bites – hard. Rolls a “10” and misses, given that his secondary bite attack isn’t all that hot. Vargo, cackling, attemps to thread the spear inside the bat necklace – and pulls. The mithral chain is strong, but thin. Vargo gets a +2 bonus for the item being relatively “easy” to pull off; it would be +4 if it wasn’t mithral. Vargo rolls a “14” and LongTooth rolls a “8”. Modified, it’s 16 vs 8, and LongTooth isn’t able to stop Vargo from threading his spear through the silvery necklace and twisting the weapon – popping the links. The necklace falls to the ground, broken, and the small bat figurine is covered with a mottled darkness for a moment – then simply sits there inert. Behind Vargo, he hears the fluttering of the bats wings, which had been a steady rushing, break up and become unorganized. There are staccato bursts of louder noises, great squeakings, and a darkness covering the face of the moon – as the bats, in confusion, lift upwards into the night sky and, unorganized, drift off in a million different directions. LongTooth, seeing the bats flapping off and the ruins of his necklace at his feet, looks rather perturbed. He glares at Vargo in a way that is not very nice. “You are dead, human,” speaks LongTooth, “dead and gone.” I1: Huln bites at LongTooth – manages to hit, but does not damage LongTooth and fails to trip him. [/COLOR] [/QUOTE]
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