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<blockquote data-quote="Rystil Arden" data-source="post: 2404471" data-attributes="member: 29014"><p>(OOC: </p><p>[SBLOCK]</p><p>The criticals don't add as much as it might initially seem due to low probability. Let's continue to consider the edge case of 14 strength d6 weapon with 19-20/x2 that hits on a 15 (lower strength and the arrow is always better, higher dice and the weapon is) vs two-handing the silver arrow that hits on a 19 (note that Juliana's flail only crits on a 20, so this is actually being overly optimistic for the d6 weapon). Here is the exact honest-to-goodness expected value, including criticals, as best as I can do based on my 6.041 class (MIT's Probability Course). </p><p></p><p>Two-handed d6 weapon with 19-20/x2: E[Damage from 18 or below] = 4/20 * 10 / 6 = .3333 damage per round, E[Damage from 19 and 20] = 1 / 10 * 6 / 20 * 8 + 1 / 10 * 14 / 20 * 10 / 6 = .24 + .11666666666 Total Expected Value =.69 </p><p></p><p>Two-handed d6 weapon with 20/x2: .41666666 + .12 + .0583333333 = .5949999</p><p></p><p>Silvery arrow: E[Damage] = 1/10 * 9/10 * 5.5 + 1/10 * 1/10 * 11 = .605</p><p></p><p>So...the arrow beats a d6 /x2 and loses to a d6 19-20/x2 weapon with a couple of important observations:</p><p></p><p>#1: A huge amount of the average damage comes from criticals considering how infrequent they are. This should be pretty upsetting, as it indicates that without crits, expected damage is pretty dismal.</p><p></p><p>#2: Expected damage is really awful even with crits. Based on that expected damage, loss was pretty much assured--and we did worse than the expected damage too thanks to IC's hatred <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> To see just how bad our expected damage is, compare it to the wererats' expected damage and they should be mowing through us unopposed exactly as they are.</p><p></p><p>#3: It is very close here, and with the scarcity in difference (.1 per round at most), it isn't worth the action to switch weapons between any of these three)</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2404471, member: 29014"] (OOC: [SBLOCK] The criticals don't add as much as it might initially seem due to low probability. Let's continue to consider the edge case of 14 strength d6 weapon with 19-20/x2 that hits on a 15 (lower strength and the arrow is always better, higher dice and the weapon is) vs two-handing the silver arrow that hits on a 19 (note that Juliana's flail only crits on a 20, so this is actually being overly optimistic for the d6 weapon). Here is the exact honest-to-goodness expected value, including criticals, as best as I can do based on my 6.041 class (MIT's Probability Course). Two-handed d6 weapon with 19-20/x2: E[Damage from 18 or below] = 4/20 * 10 / 6 = .3333 damage per round, E[Damage from 19 and 20] = 1 / 10 * 6 / 20 * 8 + 1 / 10 * 14 / 20 * 10 / 6 = .24 + .11666666666 Total Expected Value =.69 Two-handed d6 weapon with 20/x2: .41666666 + .12 + .0583333333 = .5949999 Silvery arrow: E[Damage] = 1/10 * 9/10 * 5.5 + 1/10 * 1/10 * 11 = .605 So...the arrow beats a d6 /x2 and loses to a d6 19-20/x2 weapon with a couple of important observations: #1: A huge amount of the average damage comes from criticals considering how infrequent they are. This should be pretty upsetting, as it indicates that without crits, expected damage is pretty dismal. #2: Expected damage is really awful even with crits. Based on that expected damage, loss was pretty much assured--and we did worse than the expected damage too thanks to IC's hatred :( To see just how bad our expected damage is, compare it to the wererats' expected damage and they should be mowing through us unopposed exactly as they are. #3: It is very close here, and with the scarcity in difference (.1 per round at most), it isn't worth the action to switch weapons between any of these three) [/SBLOCK] [/QUOTE]
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