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Adventure:-- LPNN (Manzanita Judging)
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<blockquote data-quote="two" data-source="post: 2409088" data-attributes="member: 9002"><p><strong>Round 12 -- epic yet?</strong></p><p></p><p><span style="color: DarkOrange">Round12</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth 20</span></p><p><span style="color: DarkOrange">Hallidor 20</span></p><p><span style="color: DarkOrange">Slinker 17 </span></p><p><span style="color: DarkOrange">Ogrin 16</span></p><p><span style="color: DarkOrange">Stinker 14</span></p><p><span style="color: DarkOrange">Raz 13</span></p><p><span style="color: DarkOrange">Zaeryl 13</span></p><p><span style="color: DarkOrange">Juliana 6</span></p><p><span style="color: DarkOrange">Almayce 6</span></p><p><span style="color: DarkOrange">Vargo & Wolf 1</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I20: LongTooth decides to polish off the yapping pooch. He steps back 5’ and lets fly. “1”. #@#@$!#.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I20: Hallidor, quite happy with the pin he has applied, readies the following action: “I will reapply the pin to Slinker if Slinker gets out of the pin.” Hallidor gives up his attack to insure that Slinker will have to make 2 opposed checks in a row to escape the pin.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I17: Slinker does indeed try to BREAK THE PIN-O-DOOM!. Rolls a “7” to Hallidor’s “7”. Hallidor’s definitely stronger than Slinker, and Slinker can’t squirm free.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I16: Ogrin fails to bleed.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I14: Stinker amused by Razh, pokes and bites. He’s not at all scared of the oft-missing barbarian (at this point). “4” and “2” indicate wild misses, however.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I13: Raz picks up his weapon, giving Stinker an AOO. “8” indicated a whiff. Now.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Now Razh is serious. 2-handing his axe, doing 1d10 + 4, he whacks away at Stinker after attempting to “intimidate” the poor WereRat (now that he's got a big weapon and all). Razh gets a 15 total, Stinker gets a “12” and can’t quite beat it. Stinker is, thus, shaken for a round. But, more on that later.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">An axe is swinging.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“12”.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">That’s a hit.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">It does “9” + “4” = 13 – 5 = 8 points of damage. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Stinker most definitely felt THAT cutting edge. And he squeals.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">NOTE Previous graphic should have LongTooth back one square, he went back 5' to attack the doggie.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2409088, member: 9002"] [b]Round 12 -- epic yet?[/b] [COLOR=DarkOrange]Round12 LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I20: LongTooth decides to polish off the yapping pooch. He steps back 5’ and lets fly. “1”. #@#@$!#. I20: Hallidor, quite happy with the pin he has applied, readies the following action: “I will reapply the pin to Slinker if Slinker gets out of the pin.” Hallidor gives up his attack to insure that Slinker will have to make 2 opposed checks in a row to escape the pin. I17: Slinker does indeed try to BREAK THE PIN-O-DOOM!. Rolls a “7” to Hallidor’s “7”. Hallidor’s definitely stronger than Slinker, and Slinker can’t squirm free. I16: Ogrin fails to bleed. I14: Stinker amused by Razh, pokes and bites. He’s not at all scared of the oft-missing barbarian (at this point). “4” and “2” indicate wild misses, however. I13: Raz picks up his weapon, giving Stinker an AOO. “8” indicated a whiff. Now. Now Razh is serious. 2-handing his axe, doing 1d10 + 4, he whacks away at Stinker after attempting to “intimidate” the poor WereRat (now that he's got a big weapon and all). Razh gets a 15 total, Stinker gets a “12” and can’t quite beat it. Stinker is, thus, shaken for a round. But, more on that later. An axe is swinging. “12”. That’s a hit. It does “9” + “4” = 13 – 5 = 8 points of damage. Stinker most definitely felt THAT cutting edge. And he squeals. NOTE Previous graphic should have LongTooth back one square, he went back 5' to attack the doggie. [/COLOR] [/QUOTE]
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