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<blockquote data-quote="two" data-source="post: 2411648" data-attributes="member: 9002"><p><strong>Round 14</strong></p><p></p><p><span style="color: DarkOrange">I6: Juliana moves over to poor Stinker and lays into him. A roll of “9” indicates a miss… but Stinker sure ain’t happy about being flanked.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I6: Almayce moves over to Vargo and Almayces him, i.e. heals him. For a guy that’s called Almayce, i.e. “all mace” (presumably all the time), Almayce is mighty wary of melee.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I1: Vargo finds himself prone and looking around at a rather chaotic scene…and does something… Huln, liking his chances now, attacks again. “16” indicates a hit! Amazing. Damage is 1 point after DR! Huln draws blood! Go Huln Go. Oh, and Huln might actually trip LongTooth. 16/12, and manages to trip LT! LT down.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Round 14 (who wudda thought)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">{Vargo has an action from last round to do}</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth 20</span></p><p><span style="color: DarkOrange">Hallidor 20</span></p><p><span style="color: DarkOrange">Slinker 17 </span></p><p><span style="color: DarkOrange">Ogrin 16</span></p><p><span style="color: DarkOrange">Stinker 14</span></p><p><span style="color: DarkOrange">Raz 13</span></p><p><span style="color: DarkOrange">Zaeryl 13</span></p><p><span style="color: DarkOrange">Juliana 6</span></p><p><span style="color: DarkOrange">Almayce 6</span></p><p><span style="color: DarkOrange">Vargo & Wolf 1</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I20: Longtooth, hearing Stinker’s cry, stands up and moves away from Huln and flanks Razh. Huln gets an AOO, which LongTooth doesn’t much care about. “20”. Ok. That’s not good. Is Huln’s attack a critical? “6”. Nope, but still, another bite. But does no damage. Still, the trip stops LT from getting an attack on Razh.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I20: Hallidor, looking a little bit scary, squeezes next to Juliana and attempts to wrassle old Stinker. Stinker gets an AOO, but at –2 to hit because he’s intimidated and shaken. He rolls a “13” which is a “11” due to the penalty and misses be-sheilded and be-chained and slightly dexterous Hallidor. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“YOU NEXT” speaks Hallidor, “reaching out for the WereRat’s arm, “YOU NEXT.”</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Hallidor/Stinker. “20” and “18”. Hallidor is on a serious, serious “roll.” He starts grappling Stinker. Stinker loses his Dex to AC, no longer threatens an area, and does not look happy.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I17: Slinker bleeds.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I16: Ogrin does not bleed.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I14: Stinker desperately tries to escape the grapple. “3” and “8”. He manages to escape, but where to? Back to the rock. Between a rock and a hard place. Razh, Hallidor, Juliana – all looking very cranky. So, Stinker bolts. He moves into the “squeeze” area between the rock and Razh, provoking movement AOO’s all over the place (from Hallidor and Razh). Hallidor attempts to grapple him again. “9” touch attack, manages the trick. Opposed roll is H/St = “6” and “3”. Hallidor manages to keep up his grapple, and moves into the square. Raz also gets his whack in. “8” does not manage it to hit Stinker. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Stinker very unhappy.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I13: Raz decides to beat the crap outta Stinker, after intimidating him again. “19” vs. “6”. Yeah, Stinker actually wets his cruddy leather armor – really not something Hallidor, in quite close contact, wanted to have happen.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Raz carefully aims, so as not to behead Hallidor, and swings. “18”. KerTHUMP. More like, KER-CHOP.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Does 5!!!!! Points of damage. And Stinker ignores it. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">[Truly amazing there, IC].</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I6: Juliana steps up to the plate and hacks away at the grappled and intimidated Stinker. “1”. She actually hits the rock wall behind him. Quite a display of sparks.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I6: Almayce does something…can’t quite move close enough to heal anyone… I’ve moves Almayce into the “action” zone…</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">I1: Vargo and Huln do stuff. What?</span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2411648, member: 9002"] [b]Round 14[/b] [COLOR=DarkOrange]I6: Juliana moves over to poor Stinker and lays into him. A roll of “9” indicates a miss… but Stinker sure ain’t happy about being flanked. I6: Almayce moves over to Vargo and Almayces him, i.e. heals him. For a guy that’s called Almayce, i.e. “all mace” (presumably all the time), Almayce is mighty wary of melee. I1: Vargo finds himself prone and looking around at a rather chaotic scene…and does something… Huln, liking his chances now, attacks again. “16” indicates a hit! Amazing. Damage is 1 point after DR! Huln draws blood! Go Huln Go. Oh, and Huln might actually trip LongTooth. 16/12, and manages to trip LT! LT down. Round 14 (who wudda thought) {Vargo has an action from last round to do} LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I20: Longtooth, hearing Stinker’s cry, stands up and moves away from Huln and flanks Razh. Huln gets an AOO, which LongTooth doesn’t much care about. “20”. Ok. That’s not good. Is Huln’s attack a critical? “6”. Nope, but still, another bite. But does no damage. Still, the trip stops LT from getting an attack on Razh. I20: Hallidor, looking a little bit scary, squeezes next to Juliana and attempts to wrassle old Stinker. Stinker gets an AOO, but at –2 to hit because he’s intimidated and shaken. He rolls a “13” which is a “11” due to the penalty and misses be-sheilded and be-chained and slightly dexterous Hallidor. “YOU NEXT” speaks Hallidor, “reaching out for the WereRat’s arm, “YOU NEXT.” Hallidor/Stinker. “20” and “18”. Hallidor is on a serious, serious “roll.” He starts grappling Stinker. Stinker loses his Dex to AC, no longer threatens an area, and does not look happy. I17: Slinker bleeds. I16: Ogrin does not bleed. I14: Stinker desperately tries to escape the grapple. “3” and “8”. He manages to escape, but where to? Back to the rock. Between a rock and a hard place. Razh, Hallidor, Juliana – all looking very cranky. So, Stinker bolts. He moves into the “squeeze” area between the rock and Razh, provoking movement AOO’s all over the place (from Hallidor and Razh). Hallidor attempts to grapple him again. “9” touch attack, manages the trick. Opposed roll is H/St = “6” and “3”. Hallidor manages to keep up his grapple, and moves into the square. Raz also gets his whack in. “8” does not manage it to hit Stinker. Stinker very unhappy. I13: Raz decides to beat the crap outta Stinker, after intimidating him again. “19” vs. “6”. Yeah, Stinker actually wets his cruddy leather armor – really not something Hallidor, in quite close contact, wanted to have happen. Raz carefully aims, so as not to behead Hallidor, and swings. “18”. KerTHUMP. More like, KER-CHOP. Does 5!!!!! Points of damage. And Stinker ignores it. [Truly amazing there, IC]. I6: Juliana steps up to the plate and hacks away at the grappled and intimidated Stinker. “1”. She actually hits the rock wall behind him. Quite a display of sparks. I6: Almayce does something…can’t quite move close enough to heal anyone… I’ve moves Almayce into the “action” zone… I1: Vargo and Huln do stuff. What? [/COLOR] [/QUOTE]
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