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<blockquote data-quote="two" data-source="post: 2430549" data-attributes="member: 9002"><p><strong>Aftermath...and loot... and stuff like that</strong></p><p></p><p><span style="color: DarkOrange">Aftermath.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">(BTW, Stinker bled to death a few rounds ago.)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">LongTooth and Slinker glide off into the darkness after a round or, at most two, rounds pass. You are left to pick up the pieces.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Some of the pieces are long and shiny. They include two masterwork rapiers (Slinker didn’t have time to pick his up). They also include a cast-off potion, used by LongTooth upon Slinker, which is wooden and rather bulbous at the base. Upon it is burned the following text, written in awkward script with what appears to be nothing more complicated than a long hot nail, “GRAW-MA’S HEELIN’ JUCE”.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Hallidor, seeing this, walks over to one of the rocks near the crown of the hill, picks up his own discarded potion (which had been used on Almayce), and holds it up.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">“Strange,” says Hallidor, since his potion reads: “JUPIN JAZ JUCE” in what appears to be the same rough script, scorched upon the wood (pyrography is the term). In addition, the bulbous base of the two wooden potion bottles match almost precisely.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">++++++++++++++++</span></p><p><span style="color: DarkOrange">[SBLOCK]</span></p><p><span style="color: DarkOrange">LOOT</span></p><p><span style="color: DarkOrange">If the party really wants them, there is one light crossbow and 6 masterwork bolts (from Stinker). Stinker is also wearing rotted leather armor, affording not very much protection (+1 AC). There is also, scattered about in the various pockets and belts on Stinker’s body: a dagger, two bits of what appears to be a root (which smells vaguely of lemon verbena), a bag made of dirty linen containing 13 human (or at least humanoid) finger nails (yellowed and brittle), a small chunk of charcoal, a thin toothpick formed from a gold alloy, an ivory whistle of the type that includes a ball rattling within the body of the whistle, 19 silver pieces, a length of thin silk rope that the pedantic discover is 26.31 feet long, a desiccated beetle exoskeleton, and last and least lint.</span></p><p><span style="color: DarkOrange">[/SBLOCK]</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">++++++++++++++++</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">[SBLOCK]</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">EXPERIENCE (calculated via <a href="http://www.d20srd.org/encounterCalculator.htm" target="_blank">http://www.d20srd.org/encounterCalculator.htm</a>)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">For the first battle, each member of the party of 7 gains 71 XP each for killing five Dire Rats.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">For the second battle, each member of the party gains 249 XP; naturally, XP awards are less for enemies that escaped. In addition, the Bat Swarm had a significant weakness (necklace), but you were not penalized too much for that.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Total thus is: 320 xp per PC.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">It is my hope that now that the nitty-gritty of rules-intensive combat is over, we can (thank god!) return to PC talk, i.e. OOC comments should be hidden if at all possible.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">[/SBLOCK]</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="two, post: 2430549, member: 9002"] [b]Aftermath...and loot... and stuff like that[/b] [COLOR=DarkOrange]Aftermath. (BTW, Stinker bled to death a few rounds ago.) LongTooth and Slinker glide off into the darkness after a round or, at most two, rounds pass. You are left to pick up the pieces. Some of the pieces are long and shiny. They include two masterwork rapiers (Slinker didn’t have time to pick his up). They also include a cast-off potion, used by LongTooth upon Slinker, which is wooden and rather bulbous at the base. Upon it is burned the following text, written in awkward script with what appears to be nothing more complicated than a long hot nail, “GRAW-MA’S HEELIN’ JUCE”. Hallidor, seeing this, walks over to one of the rocks near the crown of the hill, picks up his own discarded potion (which had been used on Almayce), and holds it up. “Strange,” says Hallidor, since his potion reads: “JUPIN JAZ JUCE” in what appears to be the same rough script, scorched upon the wood (pyrography is the term). In addition, the bulbous base of the two wooden potion bottles match almost precisely. ++++++++++++++++ [SBLOCK] LOOT If the party really wants them, there is one light crossbow and 6 masterwork bolts (from Stinker). Stinker is also wearing rotted leather armor, affording not very much protection (+1 AC). There is also, scattered about in the various pockets and belts on Stinker’s body: a dagger, two bits of what appears to be a root (which smells vaguely of lemon verbena), a bag made of dirty linen containing 13 human (or at least humanoid) finger nails (yellowed and brittle), a small chunk of charcoal, a thin toothpick formed from a gold alloy, an ivory whistle of the type that includes a ball rattling within the body of the whistle, 19 silver pieces, a length of thin silk rope that the pedantic discover is 26.31 feet long, a desiccated beetle exoskeleton, and last and least lint. [/SBLOCK] ++++++++++++++++ [SBLOCK] EXPERIENCE (calculated via [url]http://www.d20srd.org/encounterCalculator.htm[/url]) For the first battle, each member of the party of 7 gains 71 XP each for killing five Dire Rats. For the second battle, each member of the party gains 249 XP; naturally, XP awards are less for enemies that escaped. In addition, the Bat Swarm had a significant weakness (necklace), but you were not penalized too much for that. Total thus is: 320 xp per PC. It is my hope that now that the nitty-gritty of rules-intensive combat is over, we can (thank god!) return to PC talk, i.e. OOC comments should be hidden if at all possible. [/SBLOCK] [/COLOR] [/QUOTE]
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