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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="Phoenix8008" data-source="post: 5111279" data-attributes="member: 211"><p>[sblock=Plan]That sounds pretty good to me, Atriden. Although then our faces will be known and we may face repurcusions later.</p><p></p><p>For Jezebel occupying the guards attention, I reccomend her being 'injured' and needing help. Falling down just inside the radius of good light, say around row G or H in column -12 should do nicely. Thats a good 11 squares away from the bell. If the other 3 or 4 of us are lined up against the building in the dark area still (say column 0, rows H, I, J, and K), then if we are lucky enough for him to move away from his post, we can get between him and the bell. Then we just have to shut him up and deal with the old woman. And I like the idea of knocking to ask her for help with the 'mugged' guard. Especially if while a couple of our least threatening looking members come in the front door (getting help from the woman to support the guard in order to occupy her hands), the rest can maybe come in the back door or window if either is possible.[/sblock]Bann-ur proposes a bit of theatre to the others (see the plan detailed above) to see what they think of his idea. <span style="color: DeepSkyBlue">"Trying to seduce a guard away is such an old trick that he might be guarded against it. But seeing a female in trouble will often cause a man to act with less than usual thought. We move in then and between him and his alarm we get. Then just keep him quiet and perhaps even knock on the door to request assistance for the guard who has fallen to some misfortune. Probably best it would be if only one or two of our most harmless were seen by the woman if this came to pass. Less threatening that would be and more likely to let us in to ease the guard's pain."</span></p><p></p><p>[sblock=OOC- Ninja'd by the DM post!]Okay, put all plans on hold to see if the woman leaves the premises and maybe the guard does too. But Garry needs to come tell us it looks like she's leaving and then we need to get out of the middle of the street because we don't know which way she's headed and a loitering crowd might draw her attention! Maybe scatter a bit to watch which way she goes as well?[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5111279, member: 211"] [sblock=Plan]That sounds pretty good to me, Atriden. Although then our faces will be known and we may face repurcusions later. For Jezebel occupying the guards attention, I reccomend her being 'injured' and needing help. Falling down just inside the radius of good light, say around row G or H in column -12 should do nicely. Thats a good 11 squares away from the bell. If the other 3 or 4 of us are lined up against the building in the dark area still (say column 0, rows H, I, J, and K), then if we are lucky enough for him to move away from his post, we can get between him and the bell. Then we just have to shut him up and deal with the old woman. And I like the idea of knocking to ask her for help with the 'mugged' guard. Especially if while a couple of our least threatening looking members come in the front door (getting help from the woman to support the guard in order to occupy her hands), the rest can maybe come in the back door or window if either is possible.[/sblock]Bann-ur proposes a bit of theatre to the others (see the plan detailed above) to see what they think of his idea. [COLOR="DeepSkyBlue"]"Trying to seduce a guard away is such an old trick that he might be guarded against it. But seeing a female in trouble will often cause a man to act with less than usual thought. We move in then and between him and his alarm we get. Then just keep him quiet and perhaps even knock on the door to request assistance for the guard who has fallen to some misfortune. Probably best it would be if only one or two of our most harmless were seen by the woman if this came to pass. Less threatening that would be and more likely to let us in to ease the guard's pain."[/COLOR] [sblock=OOC- Ninja'd by the DM post!]Okay, put all plans on hold to see if the woman leaves the premises and maybe the guard does too. But Garry needs to come tell us it looks like she's leaving and then we need to get out of the middle of the street because we don't know which way she's headed and a loitering crowd might draw her attention! Maybe scatter a bit to watch which way she goes as well?[/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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