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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5122189" data-attributes="member: 86793"><p>[sblock="OOC to All - Evolving Situation and Mechanics"]I'll do you one better. The guard is now effectively so scared and distracted that he doesn't even care about the noises coming from inside anymore. He's just worried about saving his skin from the oni. The group now has the leeway to move around inside without Stealth checks. You'll still need to watch the angles of lightsources, as lantern light spilling out the window might give the lie to the Oni story.</p><p></p><p>Of course, this also means that those outside need to maintain the Oni ritual ruse. Here's the new mechanic: Each round the folks outside need to make between the three of them at least one successful Bluff and one successful Intimidate check vs. DC 15 to keep the guard enthralled. Aid another is fair game. You can make both checks as a free action on your turn. I may grant up to 2 auto successes for great RP. Natural 1s on the part of the person making the check (not someone using Aid Another) will count as auto group failures. 3 group failures and the jig is up.</p><p></p><p>Also, you'll all need to give some thought to an exit strategy at this point. It won't look good for the three cat-burglars to simply come traipsing out of the alley after they've forged the papers.[/sblock]</p><p></p><p><span style="font-size: 12px"><u>On the Street</u></span></p><p></p><p>The guard stops walking toward the office and turns around. A look of genuine fear in his eye now, the young man pulls a short sword from his belt and follows Ferris' lead, adding it to the circle the shifter started with his axe. <span style="color: Teal">"Okay, okay. I don't want no trouble, and I don't know nofing about to oni or no demons. I don't wanna be responsible for no deaths neither. You seem to know bout these things. You just tell me what to do."</span></p><p></p><p>He waits for instructions, glancing nervously back at the office from time to time.</p><p></p><p><a href="http://www.enworld.org/forum/attachment.php?attachmentid=43268&stc=1&d=1268786341" target="_blank">Street View</a></p><p></p><p>[sblock=actions]<strong>Round 12</strong></p><p> <u></u></p><p><u>Inside</u></p><p>Garry: <em>You're up!</em></p><p> </p><p>Bann-ur: <em>You're up!</em></p><p> </p><p>Joox/Verloc: <em>You're up!</em></p><p> </p><p> <u>Outside</u></p><p>Ferris: <em>You're up!</em></p><p> </p><p>Alnar: <em>You're up!</em></p><p> </p><p>Jezebel: <em>You're up!</em></p><p> </p><p></p><p>Office map is unchanged. You guys can post in any order now, as the actions of the party outside no longer depend on how much noise is made within.</p><p></p><p> <strong>Items found:</strong> 2/3</p><p> <strong>Group Failures:</strong> 0/3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5122189, member: 86793"] [sblock="OOC to All - Evolving Situation and Mechanics"]I'll do you one better. The guard is now effectively so scared and distracted that he doesn't even care about the noises coming from inside anymore. He's just worried about saving his skin from the oni. The group now has the leeway to move around inside without Stealth checks. You'll still need to watch the angles of lightsources, as lantern light spilling out the window might give the lie to the Oni story. Of course, this also means that those outside need to maintain the Oni ritual ruse. Here's the new mechanic: Each round the folks outside need to make between the three of them at least one successful Bluff and one successful Intimidate check vs. DC 15 to keep the guard enthralled. Aid another is fair game. You can make both checks as a free action on your turn. I may grant up to 2 auto successes for great RP. Natural 1s on the part of the person making the check (not someone using Aid Another) will count as auto group failures. 3 group failures and the jig is up. Also, you'll all need to give some thought to an exit strategy at this point. It won't look good for the three cat-burglars to simply come traipsing out of the alley after they've forged the papers.[/sblock] [SIZE=3][U]On the Street[/U][/SIZE] The guard stops walking toward the office and turns around. A look of genuine fear in his eye now, the young man pulls a short sword from his belt and follows Ferris' lead, adding it to the circle the shifter started with his axe. [COLOR=Teal]"Okay, okay. I don't want no trouble, and I don't know nofing about to oni or no demons. I don't wanna be responsible for no deaths neither. You seem to know bout these things. You just tell me what to do."[/COLOR] He waits for instructions, glancing nervously back at the office from time to time. [URL="http://www.enworld.org/forum/attachment.php?attachmentid=43268&stc=1&d=1268786341"]Street View[/URL] [sblock=actions][B]Round 12[/B] [U] Inside[/U] Garry: [I]You're up![/I] Bann-ur: [I]You're up![/I] Joox/Verloc: [I]You're up![/I] [U]Outside[/U] Ferris: [I]You're up![/I] Alnar: [I]You're up![/I] Jezebel: [I]You're up![/I] Office map is unchanged. You guys can post in any order now, as the actions of the party outside no longer depend on how much noise is made within. [B]Items found:[/B] 2/3 [B]Group Failures:[/B] 0/3 [/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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