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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5123943" data-attributes="member: 86793"><p>[sblock=ooc]Both chests have already been searched: in <a href="http://www.enworld.org/forum/living-4th-edition/272749-adventure-marna-missing-dm-pacdidj-judge-renau1g-12.html#post5121706" target="_blank">this post</a> and <a href="http://www.enworld.org/forum/living-4th-edition/272749-adventure-marna-missing-dm-pacdidj-judge-renau1g-10.html#post5117309" target="_blank">this one</a>. The group has already found ink/quill/wax (item 1) and departure papers (item 2). The only item that remains to finish the forgery is the Customs Seal (item 3), and the only surface/container left unsearched in this room of the office is the barrel.</p><p>[sblock="Streetwise 13"]As an official seal is an item afforded political importance, it is likely there is only one in this office. It is also unlikely to be stored in a barrel.[/sblock][/sblock]</p><p></p><p><span style="font-size: 12px"><u>In the Office</u></span></p><p></p><p>Garry grabs the stack of departure forms out of the chest, and brings them over to the southern desk, where the ink and quill are waiting. Moving silently, Verloc slips into the desk chair and begins to write quickly and precisely by the light of Garry's sunrod. No stranger to forging official documents, Joox/Verloc is able to make excellent guesses as to the numeric codes and officious language typical of such documents.</p><p></p><p><span style="font-size: 12px"><u>On the Street</u></span></p><p></p><p>The guard listens with increasing confusion evident on his face as Alnar and Jezebel attempt to talk him into abandoning his post to go to a tavern. <span style="color: Teal">"But what about the ritual?" <span style="color: White">the young man asks.</span></span></p><p><span style="color: Teal"><span style="color: White"></span></span></p><p><span style="color: Teal"><span style="color: White"><span style="color: Teal">"This fella here just said if'n we make a ring of steel we can hold the oni off," <span style="color: White">he says, pointing at Ferris. </span></span></span></span></p><p><span style="color: Teal"><span style="color: White"><span style="color: Teal"><span style="color: White"></span></span></span></span></p><p><span style="color: Teal"><span style="color: White"><span style="color: Teal"><span style="color: White">He is nonetheless obviously worried about the prospect of a man-eating demon bursting through the door at any moment. <span style="color: Teal">"Still, I don't wanna stand about and hope for some magic tricks to protect me, but my uncle'll be awful mad if I go off to a tavern and leave some monster to wreck the office..."</span></span></span></span></span></p><p><span style="color: Teal"><span style="color: White"><span style="color: Teal"><span style="color: White"><span style="color: Teal"></span></span></span></span></span></p><p><span style="color: Teal"><span style="color: White"><span style="color: Teal"><span style="color: White"><span style="color: Teal"><span style="color: White">At this point the watchman hears a low snarl emanate from the office, as Garry expresses his frustration with Verloc. </span>"Maybe I better go call a Watchman. Don't want to go up there and ring that bell. That thing sounds hungry..."</span></span></span></span></span></p><p><span style="color: Teal"><span style="color: White"></span></span></p><p><a href="http://www.enworld.org/forum/attachment.php?attachmentid=43289&stc=1&d=1268922798" target="_blank">map</a></p><p></p><p>[sblock=actions]<strong>Round 12</strong></p><p> <u></u></p><p><u>Inside</u></p><p>Garry: Move to J5, Aid another Thievery = success (standard)</p><p></p><p>Bann-ur: <em>You're up!</em></p><p> </p><p>Joox/Verloc: Move to K7, Fill out departure form (standard, Thievery = 23 + 2 = success!)</p><p></p><p> <u>Outside</u></p><p>Ferris: <em>You're up!</em></p><p> </p><p>Alnar: Bluff/Scare the guard (standard, Bluff 29 + 2, Intimidate 19 = success)</p><p></p><p>Jezebel: Aid another Bluff = Success</p><p> </p><p></p><p>The guard is partway to believing the tales that Jezebel and Alnar are spinning. It will take a bit more convincing for him to leave his post, though. We'll need another round of successful Bluff and Intimidate vs. DC 15 from the group outside.</p><p> Inside, Garry and Verloc will both be tied up next round finishing the forgery. </p><p></p><p>Ferris and Bann-ur still have unused actions this round. Once I get either actions or delays/passes from them I will update with Round 13.</p><p><strong></strong></p><p><strong>Items found:</strong> 2/3</p><p> <strong>Group Failures:</strong> 0/3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5123943, member: 86793"] [sblock=ooc]Both chests have already been searched: in [URL="http://www.enworld.org/forum/living-4th-edition/272749-adventure-marna-missing-dm-pacdidj-judge-renau1g-12.html#post5121706"]this post[/URL] and [URL="http://www.enworld.org/forum/living-4th-edition/272749-adventure-marna-missing-dm-pacdidj-judge-renau1g-10.html#post5117309"]this one[/URL]. The group has already found ink/quill/wax (item 1) and departure papers (item 2). The only item that remains to finish the forgery is the Customs Seal (item 3), and the only surface/container left unsearched in this room of the office is the barrel. [sblock="Streetwise 13"]As an official seal is an item afforded political importance, it is likely there is only one in this office. It is also unlikely to be stored in a barrel.[/sblock][/sblock] [SIZE=3][U]In the Office[/U][/SIZE] Garry grabs the stack of departure forms out of the chest, and brings them over to the southern desk, where the ink and quill are waiting. Moving silently, Verloc slips into the desk chair and begins to write quickly and precisely by the light of Garry's sunrod. No stranger to forging official documents, Joox/Verloc is able to make excellent guesses as to the numeric codes and officious language typical of such documents. [SIZE=3][U]On the Street[/U][/SIZE] The guard listens with increasing confusion evident on his face as Alnar and Jezebel attempt to talk him into abandoning his post to go to a tavern. [COLOR=Teal]"But what about the ritual?" [COLOR=White]the young man asks. [COLOR=Teal]"This fella here just said if'n we make a ring of steel we can hold the oni off," [COLOR=White]he says, pointing at Ferris. He is nonetheless obviously worried about the prospect of a man-eating demon bursting through the door at any moment. [COLOR=Teal]"Still, I don't wanna stand about and hope for some magic tricks to protect me, but my uncle'll be awful mad if I go off to a tavern and leave some monster to wreck the office..." [COLOR=White]At this point the watchman hears a low snarl emanate from the office, as Garry expresses his frustration with Verloc. [/COLOR]"Maybe I better go call a Watchman. Don't want to go up there and ring that bell. That thing sounds hungry..."[/COLOR][/COLOR][/COLOR] [/COLOR][/COLOR] [URL="http://www.enworld.org/forum/attachment.php?attachmentid=43289&stc=1&d=1268922798"]map[/URL] [sblock=actions][B]Round 12[/B] [U] Inside[/U] Garry: Move to J5, Aid another Thievery = success (standard) Bann-ur: [I]You're up![/I] Joox/Verloc: Move to K7, Fill out departure form (standard, Thievery = 23 + 2 = success!) [U]Outside[/U] Ferris: [I]You're up![/I] Alnar: Bluff/Scare the guard (standard, Bluff 29 + 2, Intimidate 19 = success) Jezebel: Aid another Bluff = Success The guard is partway to believing the tales that Jezebel and Alnar are spinning. It will take a bit more convincing for him to leave his post, though. We'll need another round of successful Bluff and Intimidate vs. DC 15 from the group outside. Inside, Garry and Verloc will both be tied up next round finishing the forgery. Ferris and Bann-ur still have unused actions this round. Once I get either actions or delays/passes from them I will update with Round 13. [B] Items found:[/B] 2/3 [B]Group Failures:[/B] 0/3 [/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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