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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5128093" data-attributes="member: 86793"><p><span style="font-size: 12px"><u>In the Office</u></span></p><p></p><p>Garry searches the barrel thoroughly, finding it full of exotic (and valuable) dyestuffs imported from the Imperium. It bears a label indicating that it was confiscated due to the importer's inability to pay Customs duties. It does not however contain anything useful to the task at hand.</p><p></p><p>Verloc, having finished filling out the form, picks it up and moves into the shadowed corner where the goliath stands. Bann-ur grudgingly steps out of the way, as per the rogue's sarcastic request.</p><p></p><p><span style="font-size: 12px"><u>On the Street</u></span></p><p></p><p>Ferris' ruse of running off to fetch a guard himself seems to satisfy the dim-witted lad, and he starts heading north with Jezebel and Alnar in the direction of the Hanged Man. Unfortunately just as the group is heading northward, Garry's sunord "flashlight" happens to be pointed in the direction of the front window, allowing bright light to spill out onto Carenvale Blvd.</p><p></p><p>The young guard blinks in confusion and says loudly (loud enough to be heard in the office), <span style="color: Teal">"Hey! What's this? Is there a light on in there? What's a demon want wif lights?"</span></p><p></p><p><a href="http://www.enworld.org/forum/attachment.php?attachmentid=43345&stc=1&d=1269274392" target="_blank">map</a></p><p></p><p>[sblock=New Round]<strong>Round 15</strong></p><p> <u></u></p><p><u>Inside</u></p><p>Garry: <em>You're up!</em></p><p> </p><p>Bann-ur: <em>You're up!</em></p><p> </p><p>Joox/Verloc: <em>You're up!</em></p><p> </p><p> <u>Outside</u></p><p>Ferris: Waits for Alnar, Jezebel, and the guard to move out of sight and earshot. He is located just south of the light cast by the southern streetlamp. It will take him 2 rounds moving at a run to reach the office.</p><p> </p><p>Alnar: <em>You're up!</em> </p><p></p><p>Jezebel: <em>You're up!</em></p><p> </p><p> </p><p>Alnar and Jezebel will need to make another successful Bluff and Intimidate check vs. DC 15 between the two of them to ease the guard's puzzlement about lights in the office. If successful, it'll be the fourth such success with no failures, and the guard will be out of the picture, buying the group inside time to act unimpeded once Ferris gives them the news.</p><p></p><p>Garry may want to do something about the light. Verloc and Bann-ur can act as normal, but they will take a -2 to all non-knowledge skill checks, due to the darkness.</p><p><strong></strong></p><p><strong>Items found:</strong> 2/3</p><p> <strong>Group Failures:</strong> 0/3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5128093, member: 86793"] [SIZE=3][U]In the Office[/U][/SIZE] Garry searches the barrel thoroughly, finding it full of exotic (and valuable) dyestuffs imported from the Imperium. It bears a label indicating that it was confiscated due to the importer's inability to pay Customs duties. It does not however contain anything useful to the task at hand. Verloc, having finished filling out the form, picks it up and moves into the shadowed corner where the goliath stands. Bann-ur grudgingly steps out of the way, as per the rogue's sarcastic request. [SIZE=3][U]On the Street[/U][/SIZE] Ferris' ruse of running off to fetch a guard himself seems to satisfy the dim-witted lad, and he starts heading north with Jezebel and Alnar in the direction of the Hanged Man. Unfortunately just as the group is heading northward, Garry's sunord "flashlight" happens to be pointed in the direction of the front window, allowing bright light to spill out onto Carenvale Blvd. The young guard blinks in confusion and says loudly (loud enough to be heard in the office), [COLOR=Teal]"Hey! What's this? Is there a light on in there? What's a demon want wif lights?"[/COLOR] [URL="http://www.enworld.org/forum/attachment.php?attachmentid=43345&stc=1&d=1269274392"]map[/URL] [sblock=New Round][B]Round 15[/B] [U] Inside[/U] Garry: [I]You're up![/I] Bann-ur: [I]You're up![/I] Joox/Verloc: [I]You're up![/I] [U]Outside[/U] Ferris: Waits for Alnar, Jezebel, and the guard to move out of sight and earshot. He is located just south of the light cast by the southern streetlamp. It will take him 2 rounds moving at a run to reach the office. Alnar: [I]You're up![/I] Jezebel: [I]You're up![/I] Alnar and Jezebel will need to make another successful Bluff and Intimidate check vs. DC 15 between the two of them to ease the guard's puzzlement about lights in the office. If successful, it'll be the fourth such success with no failures, and the guard will be out of the picture, buying the group inside time to act unimpeded once Ferris gives them the news. Garry may want to do something about the light. Verloc and Bann-ur can act as normal, but they will take a -2 to all non-knowledge skill checks, due to the darkness. [B] Items found:[/B] 2/3 [B]Group Failures:[/B] 0/3 [/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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