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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5151841" data-attributes="member: 86793"><p>[sblock=ooc]Okay, so here's what we've got:</p><p></p><p>Option 1 (leave Festus in the alley behind the Customs Office to sleep it off) - Bann-ur, Ferris, and Alnar in favor.</p><p></p><p>Option 2 (as option 1, but also leave him with an empty evidence phial by way of incrimination) - Jezebel in favor.</p><p></p><p>Looks like the majority vote is to leave the lad in the alley near his post to sleep it off, without further incriminating him. I'm going to go ahead and move the game forward on that assumption.[/sblock]</p><p></p><p><u><span style="font-size: 12px">To the Docks</span></u></p><p></p><p>After a brief discussion about what to do with the lad, the party slogs through the oppressive drizzle back toward the Customs Office on Carenvale Blvd. Upon reaching the dead end alley adjacent to the office, Alnar and Jezebel deposit the now-nearly-unconscious Festus against the collection of broken barrels at the rear of the alleyway. Confident that the lad is not going anywhere, and not likely to have a clear recollection of the night's events, the sodden adventurers then make their way back toward the inner docks where Berekis' ship the Swiftcurrent is moored.</p><p></p><p>As you approach the docks the drizzle intensifies to become a bona fide downpour. Were you a less seasoned lot, unused to being out in the elements, you'd certainly be feeling the effects of hypothermia by now. There is not a soul to be seen walking about the inner docks, and not many ships to be seen either. But you do see one large two-masted vessel at the other end of the pier, which stands out among the assortment of sloops and dinghies as the only ship present capable of braving the open sea in this sort of weather. The only light to be seen in the vicinity emanates from a small, elevated hut with windows overlooking the piers that stands between your party and the large ship at the other end of the docks. It's a safe bet that this is where the Customs officer on duty keeps watch. From this distance it's difficult to tell if there's anyone inside, but with such low visibility in this driving rain, it should be no trouble at all to circumvent the guard post without being seen.</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5151841, member: 86793"] [sblock=ooc]Okay, so here's what we've got: Option 1 (leave Festus in the alley behind the Customs Office to sleep it off) - Bann-ur, Ferris, and Alnar in favor. Option 2 (as option 1, but also leave him with an empty evidence phial by way of incrimination) - Jezebel in favor. Looks like the majority vote is to leave the lad in the alley near his post to sleep it off, without further incriminating him. I'm going to go ahead and move the game forward on that assumption.[/sblock] [U][SIZE=3]To the Docks[/SIZE][/U] After a brief discussion about what to do with the lad, the party slogs through the oppressive drizzle back toward the Customs Office on Carenvale Blvd. Upon reaching the dead end alley adjacent to the office, Alnar and Jezebel deposit the now-nearly-unconscious Festus against the collection of broken barrels at the rear of the alleyway. Confident that the lad is not going anywhere, and not likely to have a clear recollection of the night's events, the sodden adventurers then make their way back toward the inner docks where Berekis' ship the Swiftcurrent is moored. As you approach the docks the drizzle intensifies to become a bona fide downpour. Were you a less seasoned lot, unused to being out in the elements, you'd certainly be feeling the effects of hypothermia by now. There is not a soul to be seen walking about the inner docks, and not many ships to be seen either. But you do see one large two-masted vessel at the other end of the pier, which stands out among the assortment of sloops and dinghies as the only ship present capable of braving the open sea in this sort of weather. The only light to be seen in the vicinity emanates from a small, elevated hut with windows overlooking the piers that stands between your party and the large ship at the other end of the docks. It's a safe bet that this is where the Customs officer on duty keeps watch. From this distance it's difficult to tell if there's anyone inside, but with such low visibility in this driving rain, it should be no trouble at all to circumvent the guard post without being seen. [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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