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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5154477" data-attributes="member: 86793"><p><span style="font-size: 12px"><u>Aboard the Swiftcurrent</u></span></p><p></p><p>Cowed by Alnar's disparragement, and Jezebel's gruff rebuke, Graster finally opens up the departure papers, muttering, <span style="color: PaleGreen">"Begging your pardon..."</span></p><p><span style="color: PaleGreen"></span></p><p>Having finished reading he looks back up at Alnar, a mix of disappointment, relief, and chagrin evident on his face. <span style="color: PaleGreen">"Well everything does seem to be in order here... guess it really was <em>oregano, </em>whatever that is..."</span></p><p></p><p>The gruff guardsman looks you all over once more, and then, seemingly against his own will, says, <span style="color: PaleGreen">"Alright Berekis, you're free to go, and you have his lordship here to thank for it. But don't let me catch you soliciting this sort of 'company' on my docks again! Move along wenches!"</span></p><p></p><p>Graster then turns and strides down the gangplank, the two drenched and bedraggled women shuffling along in front of him. As they depart, Berekis calls after them, <span style="color: Sienna">"Farewell, ladies! Shayla, Ranelle! I'll send you a postcard from O. Don't hesitate to come calling next time I'm in port!"</span></p><p></p><p>Berekis then turns to one of the sailors who had apparently been peeping out of the raised hatch to the berth decks below and says in a low voice, <span style="color: Sienna">"All hands on deck. Make ready for immediate departure."</span> You hear a muffled shout from below echo the order. <span style="color: Silver"><span style="font-size: 9px">"ALL HANDS!..."</span></span></p><p></p><p>Opening the door to his private quarters the captain of the Swiftcurrent address your party, <span style="color: Sienna">"Please, by all means come in,"</span> and motions you inside with a sweep of his damaged right hand.</p><p></p><p>He leads you into a richly decorated sitting room that smells of wood polish, exotic spices, and incense. Odd, shiny trinkets, baubles, and instruments of many varieties adorn the shelves lining the walls. He takes a seat behind a modestly-sized desk of solid oak, and motions some of you to take a seat in the two chairs opposite it. He unstops a glass bottle and pours himself a snifter of brandy without offering you any, his facade of politeness having clearly fallen by the wayside. You also notice that he moves with a much less effete air than he did in front of the guard, and his face takes on a darker, brooding quality.</p><p></p><p><span style="color: Sienna">"Alright, while I certainly appreciate you getting me out of a bind <em><strong>'Lord Hamperton,'</strong></em> I need to know who you people really are, and what you want from me. And come to think of it," <span style="color: White">he says with a glance in the direction of the snoring figure of Verloc draped over Bann-ur's shoulder, <span style="color: Sienna">"I'd also like to know why this man is unconscious. Why don't we start with how you knew I needed these departure papers?"</span></span></span></p><p></p><p>[sblock=ooc]No rolls are necessary at this point, I'll let you know when they are. You are of course always free to make one if you think it would help your character accomplish something in the conversation.[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5154477, member: 86793"] [SIZE=3][U]Aboard the Swiftcurrent[/U][/SIZE] Cowed by Alnar's disparragement, and Jezebel's gruff rebuke, Graster finally opens up the departure papers, muttering, [COLOR=PaleGreen]"Begging your pardon..." [/COLOR] Having finished reading he looks back up at Alnar, a mix of disappointment, relief, and chagrin evident on his face. [COLOR=PaleGreen]"Well everything does seem to be in order here... guess it really was [I]oregano, [/I]whatever that is..."[/COLOR] The gruff guardsman looks you all over once more, and then, seemingly against his own will, says, [COLOR=PaleGreen]"Alright Berekis, you're free to go, and you have his lordship here to thank for it. But don't let me catch you soliciting this sort of 'company' on my docks again! Move along wenches!"[/COLOR] Graster then turns and strides down the gangplank, the two drenched and bedraggled women shuffling along in front of him. As they depart, Berekis calls after them, [COLOR=Sienna]"Farewell, ladies! Shayla, Ranelle! I'll send you a postcard from O. Don't hesitate to come calling next time I'm in port!"[/COLOR] Berekis then turns to one of the sailors who had apparently been peeping out of the raised hatch to the berth decks below and says in a low voice, [COLOR=Sienna]"All hands on deck. Make ready for immediate departure."[/COLOR] You hear a muffled shout from below echo the order. [COLOR=Silver][SIZE=1]"ALL HANDS!..."[/SIZE][/COLOR] Opening the door to his private quarters the captain of the Swiftcurrent address your party, [COLOR=Sienna]"Please, by all means come in,"[/COLOR] and motions you inside with a sweep of his damaged right hand. He leads you into a richly decorated sitting room that smells of wood polish, exotic spices, and incense. Odd, shiny trinkets, baubles, and instruments of many varieties adorn the shelves lining the walls. He takes a seat behind a modestly-sized desk of solid oak, and motions some of you to take a seat in the two chairs opposite it. He unstops a glass bottle and pours himself a snifter of brandy without offering you any, his facade of politeness having clearly fallen by the wayside. You also notice that he moves with a much less effete air than he did in front of the guard, and his face takes on a darker, brooding quality. [COLOR=Sienna]"Alright, while I certainly appreciate you getting me out of a bind [I][B]'Lord Hamperton,'[/B][/I] I need to know who you people really are, and what you want from me. And come to think of it," [COLOR=White]he says with a glance in the direction of the snoring figure of Verloc draped over Bann-ur's shoulder, [COLOR=Sienna]"I'd also like to know why this man is unconscious. Why don't we start with how you knew I needed these departure papers?"[/COLOR][/COLOR][/COLOR] [sblock=ooc]No rolls are necessary at this point, I'll let you know when they are. You are of course always free to make one if you think it would help your character accomplish something in the conversation.[/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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