Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pacdidj" data-source="post: 5164377" data-attributes="member: 86793"><p><span style="font-size: 15px"><strong>The Living Isle</strong></span></p><p><span style="font-size: 15px"></span></p><p>The third day of your voyage passes peacefully and uneventfully, the seas calm and the skies resplendent with sunshine. On the morning of the fourth day however, your party awakes to find that the green ridge you had seen on the distant horizon is now clearly visible as an island mountain range that looms ever closer. By midday the Swiftcurrent has entered a large bay, shielded on either side by a rocky outcropping and a sandbar, where the mouth of a small river empties out into the shifting seas.</p><p></p><p><span style="color: White">Emerging from his cabin, Berekis speaks quick instructions to his first mate, <span style="color: Sienna">"Weigh anchor, prepare the lifeboat."</span></span></p><p><span style="color: White"><span style="color: Sienna"></span></span></p><p>To your party he says, <span style="color: Sienna">"Well friends, we've reached your destination. This bay is the only decent anchorage to be found around this rock. And on the southernmost tip of the island, it's a far cry from the only trace of civilization here: the Gnomish village at Laughing Glade. I'm not sure what your business is here, but watch yourself on the Living Isle, it's a dangerous place."</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">"I'll have my crew ready the lifeboat, and my man Willace will row you to shore. There's a few scattered human tribes that live on the south side of the island here. Do not fear if you come into contact with them. They're friendly enough if you don't approach them with weapons drawn, and many of them speak Allarian, though often not terribly well. They might even prove to be able guides if you can so persuade them. The nearest group lives on that small island, just offshore," <span style="color: White">the tiefling says pointing southwestward, to starboard and stern, <span style="color: Sienna">"you'll probably run into another of their camps if you follow this river northward and take the western branch."</span></span></span></p><p><span style="color: Sienna"><span style="color: White"><span style="color: Sienna"></span></span></span></p><p><span style="color: Sienna"><span style="color: White"><span style="color: Sienna">"Unfortunately friends, I do in fact have a shipment bound for the Isle of O, and my deadline is pressing. I will not be able to wait here for you to finish your business... However, as I mentioned previously I have a source on this island that supplies my business. Before we embark I will sail along the eastern coast, flying our colors, and let Snarl know that I intend to return in approximately two weeks time to pick up a shipment, provided the Great Turtle doesn't get restless and swim farther afield," <span style="color: White">the tiefling says with a chuckle. Seeing your puzzled expressions, he says, <span style="color: Sienna">"What? Oh, nothing. Just a silly native superstition. But, as I was saying, if you are finished with your business here in about a fortnight, give or take, I will be able to convey you back to Daunton when I pick up my next shipment of hazia from Snarl's people."</span></span></span></span></span></p><p><span style="color: Sienna"><span style="color: White"><span style="color: Sienna"></span></span></span></p><p>As your party boards the lifeboat, the tiefling captain gives your party a sardonic salute with his crippled hand, saying, <span style="color: Sienna">"Many thanks for your help friends. Godspeed, and may your business on Kythira prove profitable!"</span> And with that, the captains man rows you to shore.</p><p></p><p><span style="font-size: 12px"><u>A Warm Welcome</u></span></p><p></p><p style="text-align: center"><img src="http://i213.photobucket.com/albums/cc199/treethump/rangi.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Your party stands on the sandy beach of the living isle momentarily at a loss for what to do. At high noon with high humidity the heat is brutal. There is not a soul to be seen along either stretch of the coastline and before you lies a dense growth of mangrove trees, that seemingly forms a continuous wall between the shores and the interior of the island. You watch for a few minutes as Willace rows the lifeboat back to the Swiftcurrent, listening to the hum and buzz of numerous insects, and the musical cries of tropical birds.</p><p></p><p style="text-align: center"><img src="http://i213.photobucket.com/albums/cc199/treethump/mangroves.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>As you stand around wondering what to do, you gradually become aware of a faint rustling sound coming from within the mangroves, just a short distance ahead of you...</p><p></p><p>[sblock=ooc]Sorry for the lack of updates! It was a busier weekend than expected.[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5164377, member: 86793"] [SIZE=4][B]The Living Isle[/B] [/SIZE] The third day of your voyage passes peacefully and uneventfully, the seas calm and the skies resplendent with sunshine. On the morning of the fourth day however, your party awakes to find that the green ridge you had seen on the distant horizon is now clearly visible as an island mountain range that looms ever closer. By midday the Swiftcurrent has entered a large bay, shielded on either side by a rocky outcropping and a sandbar, where the mouth of a small river empties out into the shifting seas. [COLOR=White]Emerging from his cabin, Berekis speaks quick instructions to his first mate, [COLOR=Sienna]"Weigh anchor, prepare the lifeboat." [/COLOR][/COLOR] To your party he says, [COLOR=Sienna]"Well friends, we've reached your destination. This bay is the only decent anchorage to be found around this rock. And on the southernmost tip of the island, it's a far cry from the only trace of civilization here: the Gnomish village at Laughing Glade. I'm not sure what your business is here, but watch yourself on the Living Isle, it's a dangerous place." "I'll have my crew ready the lifeboat, and my man Willace will row you to shore. There's a few scattered human tribes that live on the south side of the island here. Do not fear if you come into contact with them. They're friendly enough if you don't approach them with weapons drawn, and many of them speak Allarian, though often not terribly well. They might even prove to be able guides if you can so persuade them. The nearest group lives on that small island, just offshore," [COLOR=White]the tiefling says pointing southwestward, to starboard and stern, [COLOR=Sienna]"you'll probably run into another of their camps if you follow this river northward and take the western branch." "Unfortunately friends, I do in fact have a shipment bound for the Isle of O, and my deadline is pressing. I will not be able to wait here for you to finish your business... However, as I mentioned previously I have a source on this island that supplies my business. Before we embark I will sail along the eastern coast, flying our colors, and let Snarl know that I intend to return in approximately two weeks time to pick up a shipment, provided the Great Turtle doesn't get restless and swim farther afield," [COLOR=White]the tiefling says with a chuckle. Seeing your puzzled expressions, he says, [COLOR=Sienna]"What? Oh, nothing. Just a silly native superstition. But, as I was saying, if you are finished with your business here in about a fortnight, give or take, I will be able to convey you back to Daunton when I pick up my next shipment of hazia from Snarl's people."[/COLOR][/COLOR] [/COLOR][/COLOR][/COLOR] As your party boards the lifeboat, the tiefling captain gives your party a sardonic salute with his crippled hand, saying, [COLOR=Sienna]"Many thanks for your help friends. Godspeed, and may your business on Kythira prove profitable!"[/COLOR] And with that, the captains man rows you to shore. [SIZE="3"][U]A Warm Welcome[/U][/SIZE] [CENTER][IMG]http://i213.photobucket.com/albums/cc199/treethump/rangi.jpg[/IMG][/CENTER] Your party stands on the sandy beach of the living isle momentarily at a loss for what to do. At high noon with high humidity the heat is brutal. There is not a soul to be seen along either stretch of the coastline and before you lies a dense growth of mangrove trees, that seemingly forms a continuous wall between the shores and the interior of the island. You watch for a few minutes as Willace rows the lifeboat back to the Swiftcurrent, listening to the hum and buzz of numerous insects, and the musical cries of tropical birds. [CENTER][IMG]http://i213.photobucket.com/albums/cc199/treethump/mangroves.jpg[/IMG][/CENTER] As you stand around wondering what to do, you gradually become aware of a faint rustling sound coming from within the mangroves, just a short distance ahead of you... [sblock=ooc]Sorry for the lack of updates! It was a busier weekend than expected.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
Top