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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5226350" data-attributes="member: 86793"><p><span style="color: Teal">"Hmm, yes. Well if you are intent on visiting Snarl's people, you'll need to circumnavigate Moonshadow Lake. You shouldn't run into too much trouble with wildlife on the way there. The jungle denizens aren't as prevalent in this high-country. But, the Lake itself does border on the Shadowrift, and it can be difficult to keep your bearings there where the veil between worlds is at its most hazy. You should keep the lake constantly within your sights, else you might stumble fully into Herebos, and that fell realm is not a hospitable place for the living." </span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">"It used to be that an old hermit, a shifter by the name of Sprout ran a ferry service across the lake to facilitate trade and communication between our peoples, but I haven't seen him, or his raft near the shores for more than a year. Not since things have grown so tense between our peoples. I think he must live somewhere close by though,"</span> Fizzenden replies.</p><p></p><p>With that, the party sets to work, helping the motley gnome repair his door, using both hammer and nails as well as arcane and divine energies to mend the splintered and ruined boards. Just as it is being re-hung on its hinges, Draco returns as the sun is beginning to set. He reports nothing particularly unusual, just that the farm animals seem on-edge, and the gnomes have all barred their doors and shuttered their windows hoping to keep out night-time mischief makers.</p><p></p><p>After repairing the door, you all enjoy an excellent and savory-smelling repast of stewed mushrooms, wild rice, and goat cheese prepared by the gnome leader. And at the end of the meal, Hyrellon the cleric prepares to take his leave. <span style="color: Olive">"I must return to my own dwellings now Ferris, my son, and see that things are in order. I'm afraid I have nothing to offer to aid you in your investigations, besides Dayna's blessings."</span></p><p></p><p>The cleric turns to each of the party members in turn, chanting a few words of benediction on a simple two-note melody, and sprinkling each of you with a pinch of pollen from a small pouch tucked into his sash. He then bows and departs.</p><p></p><p>[sblock=Dayna's Blessing]Once within the next 24 hours, or before the end of the next extended rest, each PC may choose to end the blessing to take a +2 bonus on a single skill check or attack roll. You may apply the bonus after making the roll.[/sblock]</p><p></p><p>[sblock=ooc]So, I'm taking it that the party consensus is sleep now, then set out for the shifter camps in the morning?</p><p></p><p>Does this watch order work for everyone?:</p><p>1st Shift - Sir Exsixten and Draco</p><p>2nd Shift - Ferris and Cyr</p><p>3rd Shift - Jezebel and Alnar[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5226350, member: 86793"] [COLOR=Teal]"Hmm, yes. Well if you are intent on visiting Snarl's people, you'll need to circumnavigate Moonshadow Lake. You shouldn't run into too much trouble with wildlife on the way there. The jungle denizens aren't as prevalent in this high-country. But, the Lake itself does border on the Shadowrift, and it can be difficult to keep your bearings there where the veil between worlds is at its most hazy. You should keep the lake constantly within your sights, else you might stumble fully into Herebos, and that fell realm is not a hospitable place for the living." "It used to be that an old hermit, a shifter by the name of Sprout ran a ferry service across the lake to facilitate trade and communication between our peoples, but I haven't seen him, or his raft near the shores for more than a year. Not since things have grown so tense between our peoples. I think he must live somewhere close by though,"[/COLOR] Fizzenden replies. With that, the party sets to work, helping the motley gnome repair his door, using both hammer and nails as well as arcane and divine energies to mend the splintered and ruined boards. Just as it is being re-hung on its hinges, Draco returns as the sun is beginning to set. He reports nothing particularly unusual, just that the farm animals seem on-edge, and the gnomes have all barred their doors and shuttered their windows hoping to keep out night-time mischief makers. After repairing the door, you all enjoy an excellent and savory-smelling repast of stewed mushrooms, wild rice, and goat cheese prepared by the gnome leader. And at the end of the meal, Hyrellon the cleric prepares to take his leave. [COLOR=Olive]"I must return to my own dwellings now Ferris, my son, and see that things are in order. I'm afraid I have nothing to offer to aid you in your investigations, besides Dayna's blessings."[/COLOR] The cleric turns to each of the party members in turn, chanting a few words of benediction on a simple two-note melody, and sprinkling each of you with a pinch of pollen from a small pouch tucked into his sash. He then bows and departs. [sblock=Dayna's Blessing]Once within the next 24 hours, or before the end of the next extended rest, each PC may choose to end the blessing to take a +2 bonus on a single skill check or attack roll. You may apply the bonus after making the roll.[/sblock] [sblock=ooc]So, I'm taking it that the party consensus is sleep now, then set out for the shifter camps in the morning? Does this watch order work for everyone?: 1st Shift - Sir Exsixten and Draco 2nd Shift - Ferris and Cyr 3rd Shift - Jezebel and Alnar[/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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