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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5227583" data-attributes="member: 86793"><p>Full of the savory gnomish stew, Jezebel, Alnar, and Ferris retire to the bedrolls and blankets that the gnomish leader unfurls on the great room floor, while Fizzenden retires to his bedroom in the back of the large dwelling. </p><p></p><p>Sir Exsixten and Cyr meanwhile, ready themselves for a long night on watch, accompanied by the small dragonling. Sir Exsixten, paired with the dragonling, takes up a position in the center of the small village, just outside Fizzenden's home, while Cyr heads to the southern edge of the glade where the small footpath leads into the gnomish village. The deva takes what he figures to be a reasonably well-hidden position that offers a view of both the footpath and the central clearing of the village.</p><p></p><p>The first two hours of the watch pass relatively uneventfully, save for Draco's having to endure the mechanical knight's incessant monologue. But sometime after midnight the woods around the clearing grow unnervingly quiet.</p><p></p><p>[sblock=Skill Challenge - Nighttime Visitations]<u>Round 1</u></p><p>Primary Skills: </p><p>Arcana - DC 18</p><p>Perception - Darkvision DC 19; Low-light DC 21; Normal DC 23</p><p></p><p>Secondary Skills: </p><p>Nature - can be used for aid another</p><p></p><p>I need rolls Sir Exsixten and Draco. I'll take Cyr's perception check from the above post. Sleeping PCs will not act this round. This initial round doesn't count toward success or failure in the overall challenge, but will have consequences or benefits for the next round.</p><p></p><p>For each round please narrate your character's actions and post your roll. Please make only one skill check per round per player. I'll indicate primary skills for each round, as well as secondary skills and what they can be used for. Aid another using one of the primary skills is always an option, but please note the updated Aid Another rules that implement scaling DCs and penalties for failure.</p><p></p><p>If you have an idea for a non-skill check action such as the use of a power for your turn, or you think of a way to apply a non-primary or secondary skill, run it by me and I'll let you know if and how it can be applied to the present round.</p><p></p><p>There will be gaps between some of the rounds in which you're free to take whatever action you'd like.[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5227583, member: 86793"] Full of the savory gnomish stew, Jezebel, Alnar, and Ferris retire to the bedrolls and blankets that the gnomish leader unfurls on the great room floor, while Fizzenden retires to his bedroom in the back of the large dwelling. Sir Exsixten and Cyr meanwhile, ready themselves for a long night on watch, accompanied by the small dragonling. Sir Exsixten, paired with the dragonling, takes up a position in the center of the small village, just outside Fizzenden's home, while Cyr heads to the southern edge of the glade where the small footpath leads into the gnomish village. The deva takes what he figures to be a reasonably well-hidden position that offers a view of both the footpath and the central clearing of the village. The first two hours of the watch pass relatively uneventfully, save for Draco's having to endure the mechanical knight's incessant monologue. But sometime after midnight the woods around the clearing grow unnervingly quiet. [sblock=Skill Challenge - Nighttime Visitations][U]Round 1[/U] Primary Skills: Arcana - DC 18 Perception - Darkvision DC 19; Low-light DC 21; Normal DC 23 Secondary Skills: Nature - can be used for aid another I need rolls Sir Exsixten and Draco. I'll take Cyr's perception check from the above post. Sleeping PCs will not act this round. This initial round doesn't count toward success or failure in the overall challenge, but will have consequences or benefits for the next round. For each round please narrate your character's actions and post your roll. Please make only one skill check per round per player. I'll indicate primary skills for each round, as well as secondary skills and what they can be used for. Aid another using one of the primary skills is always an option, but please note the updated Aid Another rules that implement scaling DCs and penalties for failure. If you have an idea for a non-skill check action such as the use of a power for your turn, or you think of a way to apply a non-primary or secondary skill, run it by me and I'll let you know if and how it can be applied to the present round. There will be gaps between some of the rounds in which you're free to take whatever action you'd like.[/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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