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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5230213" data-attributes="member: 86793"><p>Sir Exsixten and draco, unable to see or detect much of anything in the still darkness remain oblivious to the goings on at the edge of the clearing. But Cyr spots something: on the other end of the village, at the easternmost edge of the clearing, the deva can barely make-out four small cloaked figures, about half his own height, huddled in conversation.</p><p></p><p>Before he can close the distance required to warn the others, or observe the figures more closely though, Cyr is startled to see each of them draw a shortbow and fire a volley of flaming arrows into the gnomish village. Several thatched roofs catch fire, including that of Fizzenden's home, as well as a haystack in a nearby goat pasture.</p><p></p><p>The crackling of flames, combined with Draco's shrieking wakes everyone inside Fizzenden's house, and the bleary-eyed party stumbles outside followed closely by the gnomish leader to see gnomes, milling about everywhere in a panic, trying to put out their blazing houses. Through body language, Draco frantically tries to indicate to anyone paying attention that the volley of arrows came from the east. Fizzenden, meanwhile refuses any offers of help saying angrily, <span style="color: Teal">"We will take care of the flames, don't worry about us. Go after them! Go!"</span></p><p></p><p>Looking around though, the party realizes that the assailants have fled back into the forest.</p><p></p><p>[sblock="Skill Challenge - Nighttime Visitations"]<u>Round 2</u></p><p>Primary Skills: </p><p>Arcana - DC 15</p><p>Perception - Darkvision DC 13; Low-light DC 15; Normal DC 17</p><p> </p><p>Secondary Skills: </p><p>Nature, Insight - One or the other of these skills can be used to gain a total of one success in this round of the challenge</p><p> </p><p>You need successes in Arcana or Perception here to determine the path the cloaked assailants took through the forest. You are also welcome to do something here besides pursue, but the DC to pursue will increase the longer you delay should you again decide to take up the search.</p><p></p><p>Overall success/failure in this round will affect DCs next round. Cyr can take a +2 bonus to his check this round, due to his crit perception check in round 1.</p><p></p><p><u>Overall progress</u>: 0 success, 0 failures</p><p></p><p>For each round please narrate your character's actions and post your roll. Please make only one skill check per round per player. I'll indicate primary skills for each round, as well as secondary skills and what they can be used for. Aid another using one of the primary skills is always an option, but please note the updated Aid Another rules that implement scaling DCs and penalties for failure.</p><p> </p><p>If you have an idea for a non-skill check action such as the use of a power for your turn, or you think of a way to apply a non-primary or secondary skill, run it by me and I'll let you know if and how it can be applied to the present round.[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5230213, member: 86793"] Sir Exsixten and draco, unable to see or detect much of anything in the still darkness remain oblivious to the goings on at the edge of the clearing. But Cyr spots something: on the other end of the village, at the easternmost edge of the clearing, the deva can barely make-out four small cloaked figures, about half his own height, huddled in conversation. Before he can close the distance required to warn the others, or observe the figures more closely though, Cyr is startled to see each of them draw a shortbow and fire a volley of flaming arrows into the gnomish village. Several thatched roofs catch fire, including that of Fizzenden's home, as well as a haystack in a nearby goat pasture. The crackling of flames, combined with Draco's shrieking wakes everyone inside Fizzenden's house, and the bleary-eyed party stumbles outside followed closely by the gnomish leader to see gnomes, milling about everywhere in a panic, trying to put out their blazing houses. Through body language, Draco frantically tries to indicate to anyone paying attention that the volley of arrows came from the east. Fizzenden, meanwhile refuses any offers of help saying angrily, [COLOR=Teal]"We will take care of the flames, don't worry about us. Go after them! Go!"[/COLOR] Looking around though, the party realizes that the assailants have fled back into the forest. [sblock="Skill Challenge - Nighttime Visitations"][U]Round 2[/U] Primary Skills: Arcana - DC 15 Perception - Darkvision DC 13; Low-light DC 15; Normal DC 17 Secondary Skills: Nature, Insight - One or the other of these skills can be used to gain a total of one success in this round of the challenge You need successes in Arcana or Perception here to determine the path the cloaked assailants took through the forest. You are also welcome to do something here besides pursue, but the DC to pursue will increase the longer you delay should you again decide to take up the search. Overall success/failure in this round will affect DCs next round. Cyr can take a +2 bonus to his check this round, due to his crit perception check in round 1. [U]Overall progress[/U]: 0 success, 0 failures For each round please narrate your character's actions and post your roll. Please make only one skill check per round per player. I'll indicate primary skills for each round, as well as secondary skills and what they can be used for. Aid another using one of the primary skills is always an option, but please note the updated Aid Another rules that implement scaling DCs and penalties for failure. If you have an idea for a non-skill check action such as the use of a power for your turn, or you think of a way to apply a non-primary or secondary skill, run it by me and I'll let you know if and how it can be applied to the present round.[/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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