Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pacdidj" data-source="post: 5261826" data-attributes="member: 86793"><p>Though Ferris had never traveled this far to the northeast during his youth on Kythira, he is able to quickly pick up the trail of the fleeing Hekthesh, whose reckless flight through the forest has left many telltale signs of his passage. The chase proves long and arduous though, with both Ferris and Alnar pushing themselves beyond the ordinary limits of their endurance, racing against the imminent start of whatever fell ritual Dhakanmirr has planned.</p><p></p><p>The party hikes at a brisk pace well past the dawn of the next day, through steep passes that run alongside jagged mountain peaks. The light of day doesn't seem to do much to bolster you spirits here though, in such close proximity to the Shadowrift. The suns light has a dulled quality, and even the ordinarily jubilant dawn chorus of the local birds has a mournful quality to it. Throughout day's journey you pass the remains of roads, towers, and settlements that must have once been part of a great mountaintop Eladrin empire, overlooking the lush jungles of the lowlands. But, under the pall of the Shadowrift, the glory of the ruins is lost on you, and they seem to speak only of decay and destruction.</p><p></p><p>Towards the late afternoon your chase leads you to travel abreast of tall cliffs to the north, which lead you to a huge cascading waterfall. There's no mistaking it, this must be the river that flows out of Beartooth Mountain, that Fizzenden pointed out to you.</p><p></p><p style="text-align: center"><img src="http://i213.photobucket.com/albums/cc199/treethump/running_bear_falls.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p style="text-align: left"></p> <p style="text-align: left">Ferris confirms that Hekthesh did indeed pass this way, and the party begins to climb the cliff face toward the ruins of Baerdun. It late in the day, with the sun sitting low on the horizon when you finally reach the summit to behold the entrance of the ancient Eladrin tomb:</p> <p style="text-align: left"></p><p style="text-align: center"><img src="http://i213.photobucket.com/albums/cc199/treethump/Baerdun.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p style="text-align: left">Statues of Eladrin guards who look to have been arcane sword-wielders guard the entrance to the cavern from which water pours out at a torrential pace. You see lit torches deep within the cavern, indicating someone has arrived here before you. You know full well that danger, and possibly an ambush awaits you inside, but there is no other apparent entrance to the ruins. Steeling youselves for what may come, you enter the cave.</p> <p style="text-align: left"></p> <p style="text-align: left">[sblock="OOC - Dungeon Crawl and Tracking"]So, from here on out, I'll post a map with each update as long as you remain in Baerdun. You don't however need to limit yourself to your move speed, or combat-type actions unless initiative is rolled.</p> <p style="text-align: left"></p> <p style="text-align: left">Also, here is what I have for each PC as far as surges, APs, and dailies goes. Please let me know if anything is incorrect:</p> <p style="text-align: left"></p> <p style="text-align: left">Surges:</p> <p style="text-align: left">Alnar - 2/8</p> <p style="text-align: left">Cyr - 5/7</p> <p style="text-align: left">Ferris - 3/8</p> <p style="text-align: left">Jezebel - 9/12</p> <p style="text-align: left">Sir X610 - 11/13</p> <p style="text-align: left"></p> <p style="text-align: left">Action Points:</p> <p style="text-align: left">Alnar - 1</p> <p style="text-align: left">Cyr - 1</p> <p style="text-align: left">Ferris - 2</p> <p style="text-align: left">Jezebel - 1</p> <p style="text-align: left">Sir X610 - 2</p> <p style="text-align: left"></p> <p style="text-align: left">Dailies Used:</p> <p style="text-align: left">Alnar - Ice Javelins, Majestic Word, Inspiring Fortitude</p> <p style="text-align: left">Cyr - Staff of the War Mage[/sblock]</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="font-size: 15px">Baerdun</span></strong></p> <p style="text-align: left"></p> <p style="text-align: left">You enter the cave and blink for a moment as your eyes adjust to the much dimmer light. Some of the rays of the sun illuminate the very entrance of the cavern, and you can barely make out an immense archway ahead of you that separates the natural cavern, from what looks to be a carefully sculpted chamber within. The cavern floor is warn and cracked here, likely due to periodic changes in the flow of the fast moving stream which runs over the raw stone of the cave. Past the arch however, it seems the streams flow is contained in a deliberately constructed canal. Far past the arch, you can see a few lit torches up ahead, but they do little to dispell the darkness in between. </p> <p style="text-align: left"></p> <p style="text-align: left">A wrought iron gate that looks to have long sealed the archway is badly mangled, almost as if a hole was blown through the center, presumably where the lock once was, with some sort of explosive force. The two sides of the gate now hang loosely on their hinges, swaying and creaking in a light breeze that blows outward from the interior of the ruins.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> </p> </p> </p></blockquote><p></p>
[QUOTE="pacdidj, post: 5261826, member: 86793"] Though Ferris had never traveled this far to the northeast during his youth on Kythira, he is able to quickly pick up the trail of the fleeing Hekthesh, whose reckless flight through the forest has left many telltale signs of his passage. The chase proves long and arduous though, with both Ferris and Alnar pushing themselves beyond the ordinary limits of their endurance, racing against the imminent start of whatever fell ritual Dhakanmirr has planned. The party hikes at a brisk pace well past the dawn of the next day, through steep passes that run alongside jagged mountain peaks. The light of day doesn't seem to do much to bolster you spirits here though, in such close proximity to the Shadowrift. The suns light has a dulled quality, and even the ordinarily jubilant dawn chorus of the local birds has a mournful quality to it. Throughout day's journey you pass the remains of roads, towers, and settlements that must have once been part of a great mountaintop Eladrin empire, overlooking the lush jungles of the lowlands. But, under the pall of the Shadowrift, the glory of the ruins is lost on you, and they seem to speak only of decay and destruction. Towards the late afternoon your chase leads you to travel abreast of tall cliffs to the north, which lead you to a huge cascading waterfall. There's no mistaking it, this must be the river that flows out of Beartooth Mountain, that Fizzenden pointed out to you. [CENTER][IMG]http://i213.photobucket.com/albums/cc199/treethump/running_bear_falls.jpg[/IMG] [LEFT] Ferris confirms that Hekthesh did indeed pass this way, and the party begins to climb the cliff face toward the ruins of Baerdun. It late in the day, with the sun sitting low on the horizon when you finally reach the summit to behold the entrance of the ancient Eladrin tomb: [CENTER][IMG]http://i213.photobucket.com/albums/cc199/treethump/Baerdun.jpg[/IMG] [LEFT]Statues of Eladrin guards who look to have been arcane sword-wielders guard the entrance to the cavern from which water pours out at a torrential pace. You see lit torches deep within the cavern, indicating someone has arrived here before you. You know full well that danger, and possibly an ambush awaits you inside, but there is no other apparent entrance to the ruins. Steeling youselves for what may come, you enter the cave. [sblock="OOC - Dungeon Crawl and Tracking"]So, from here on out, I'll post a map with each update as long as you remain in Baerdun. You don't however need to limit yourself to your move speed, or combat-type actions unless initiative is rolled. Also, here is what I have for each PC as far as surges, APs, and dailies goes. Please let me know if anything is incorrect: Surges: Alnar - 2/8 Cyr - 5/7 Ferris - 3/8 Jezebel - 9/12 Sir X610 - 11/13 Action Points: Alnar - 1 Cyr - 1 Ferris - 2 Jezebel - 1 Sir X610 - 2 Dailies Used: Alnar - Ice Javelins, Majestic Word, Inspiring Fortitude Cyr - Staff of the War Mage[/sblock] [B][SIZE=4]Baerdun[/SIZE][/B] You enter the cave and blink for a moment as your eyes adjust to the much dimmer light. Some of the rays of the sun illuminate the very entrance of the cavern, and you can barely make out an immense archway ahead of you that separates the natural cavern, from what looks to be a carefully sculpted chamber within. The cavern floor is warn and cracked here, likely due to periodic changes in the flow of the fast moving stream which runs over the raw stone of the cave. Past the arch however, it seems the streams flow is contained in a deliberately constructed canal. Far past the arch, you can see a few lit torches up ahead, but they do little to dispell the darkness in between. A wrought iron gate that looks to have long sealed the archway is badly mangled, almost as if a hole was blown through the center, presumably where the lock once was, with some sort of explosive force. The two sides of the gate now hang loosely on their hinges, swaying and creaking in a light breeze that blows outward from the interior of the ruins. [/LEFT] [/CENTER] [/LEFT] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
Top