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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5268954" data-attributes="member: 86793"><p>[sblock="History 12 - per Jezebel's question"]Ferris is likely correct in saying that this is not a shifter tomb. Many ruins built by the historic Eladrin empire of Kythira dot the borders of the Shadowrift, and judging by the clearly Eladrin bones lining the walls, this is likely one of them. The Eladrin civilization on the island was wiped out in the cataclysm that created the Shadowrift, though how precisely this happened is lost to history, and is now matter of legend.</p><p></p><p>[sblock="History or Religion 19"]The historic Eladrin of the Living Isle are said to have had a deep understanding of the natural and primal forces at work on the Isle. They purportedly built their tomb sites in places where the spirit of one of the four elements (Earth, Fire, Wind, or Water) was particularly strong.[/sblock][/sblock]</p><p></p><p>Heedless of his companion's warnings, Sir Exsixten advances into the room. The mechanical knight passes between the first set of pillars just as Cyr spots the inscribed runes, and as he does so, the runes begin to pulse, emitting a lambent darkness that seems to swallow up the light in the room for a moment. Then you hear a massive *CRACK*, followed by a huge rumbling, as the pillars topple down and part of the roof caves in.</p><p></p><p>Falling rubble rains down upon you: Sir Exsixten and Jezebel, leading the way, are badly pummeled; Cyr, who had stepped up to study the runes is hit as well, though not as severely; Alnar and Ferris however, manage to avoid the falling debris, being far enough behind to miss most of the collapse. The pillars now lie cracked and broken, and large piles of rubble make travel through the room difficult. </p><p></p><p>[sblock="Trap results"]Trap attacks the entire party:</p><p>Sir Exsixten (+8 vs. Ref; 3d6+3 damage) - <em>hit</em> for 13 damage</p><p>Jezebel (+6 vs. Ref; 2d6+3 damage) - <em>hit </em>for 14 damage</p><p>Cyr (+6 vs. Ref; 2d6+3 damage) - <em>hit </em>for 8 damage</p><p>Alnar (+4 vs. Ref; 1d6+3 damage) - <em>miss</em></p><p>Ferris (+4 vs. Ref; 1d6+3 damage) - <em>miss</em></p><p><a href="http://invisiblecastle.com/roller/view/2636782/" target="_blank">(Rolls)</a></p><p></p><p>Newly deposited piles of debris will be considered difficult terrain.[/sblock]</p><p></p><p>As the dust settles and you finish coughing, wheezing, and rubbing your heads, you gradually become aware of faint shuffling sounds emanating from the archway leading north.</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5268954, member: 86793"] [sblock="History 12 - per Jezebel's question"]Ferris is likely correct in saying that this is not a shifter tomb. Many ruins built by the historic Eladrin empire of Kythira dot the borders of the Shadowrift, and judging by the clearly Eladrin bones lining the walls, this is likely one of them. The Eladrin civilization on the island was wiped out in the cataclysm that created the Shadowrift, though how precisely this happened is lost to history, and is now matter of legend. [sblock="History or Religion 19"]The historic Eladrin of the Living Isle are said to have had a deep understanding of the natural and primal forces at work on the Isle. They purportedly built their tomb sites in places where the spirit of one of the four elements (Earth, Fire, Wind, or Water) was particularly strong.[/sblock][/sblock] Heedless of his companion's warnings, Sir Exsixten advances into the room. The mechanical knight passes between the first set of pillars just as Cyr spots the inscribed runes, and as he does so, the runes begin to pulse, emitting a lambent darkness that seems to swallow up the light in the room for a moment. Then you hear a massive *CRACK*, followed by a huge rumbling, as the pillars topple down and part of the roof caves in. Falling rubble rains down upon you: Sir Exsixten and Jezebel, leading the way, are badly pummeled; Cyr, who had stepped up to study the runes is hit as well, though not as severely; Alnar and Ferris however, manage to avoid the falling debris, being far enough behind to miss most of the collapse. The pillars now lie cracked and broken, and large piles of rubble make travel through the room difficult. [sblock="Trap results"]Trap attacks the entire party: Sir Exsixten (+8 vs. Ref; 3d6+3 damage) - [I]hit[/I] for 13 damage Jezebel (+6 vs. Ref; 2d6+3 damage) - [I]hit [/I]for 14 damage Cyr (+6 vs. Ref; 2d6+3 damage) - [I]hit [/I]for 8 damage Alnar (+4 vs. Ref; 1d6+3 damage) - [I]miss[/I] Ferris (+4 vs. Ref; 1d6+3 damage) - [I]miss[/I] [url=http://invisiblecastle.com/roller/view/2636782/](Rolls)[/url] Newly deposited piles of debris will be considered difficult terrain.[/sblock] As the dust settles and you finish coughing, wheezing, and rubbing your heads, you gradually become aware of faint shuffling sounds emanating from the archway leading north. [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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