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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5287170" data-attributes="member: 86793"><p>Having handily dispatched all of the tendrils before they could retaliate, you stand on guard for a moment waiting for another danger to present itself. But, after a few tense minutes of standing stock still, nothing threatening happens. The bones of the fallen skeletons lie still on the floor, and you don't hear any sounds of movement nearby.</p><p></p><p>[sblock="Search the Skeletons - Perception 22"]You make a careful, thorough search of the well-preserved bones now lying still on the floor, and find nothing of much use, only rusted and useless weaponry and armor. But, just as you are about to give it up for a bad job, you notice a tiny, faint inscription on the top of the forehead of one of the skin-covered skeletons. Checking both skin covered skeletons more thoroughly you find similar markings on the foreheads, wrists, and ankles of both skin-covered skeletons.</p><p></p><p>[sblock=Religion 18 and ability to read Elven/Eladrin]You recognize the markings to be ancient Eladrin runes spelling out words that are both archaic and deeply esoteric. They're meaning is difficult to comprehend, but after mulling it over for a while you realize you've seen similar markings in contemporary Elven religious texts cautioning against the dangers of necromancy. You also recognize a few select words, inculding 'reverence', 'vigilance', 'holy', and 'intruder'. It seems likely that these markings were runes of warding placed upon the bodies of these ancient Eladrin to cause them to reanimate and attack should anyone enter this place without proper reverence.</p><p></p><p>[sblock="Perception 15"]Small ceramic phials hanging on dried and hardened gut strings adorn the neck of each of the skeletons. It occurs to you that they probably contain ingredients used in the warding ritual placed upon the bodies of these Eladrin. Opening the phials you find that each contains a tiny pinch of residuum.</p><p></p><p><u>Treasure Received</u></p><p>180gp worth of Residuum[/sblock][/sblock][/sblock]</p><p></p><p>This corridor seems to have functioned as the catacombs proper. Neatly-arranged skulls line the walls from floor to ceiling. Here and there on the floor you spot the dust-covered remains of candles and other odds and ends that appear to have been burnt or left in offering to the dead.</p><p></p><p>[sblock="Inspect the Offerings - Perception 22"]Most of the items offered to the dead in this chamber have long ago decayed beyond the point of usefulness. You do, however spot two stoppered bottles and a twinkling gem amidst the dust and rubble.</p><p></p><p><u>Treasure Received</u></p><p>Peridot gem worth 75 gp</p><p>Clearsense Powder (level 6, 2 uses)</p><p>Healing Potion[/sblock]</p><p></p><p>The northern end of this corridor appears to have suffered a massive cave-in, completely blocking northward movement.</p><p></p><p>[sblock="Inspect the Debris - Dungeoneering 16"]The piled up debris at the end of the chamber has crumbled further since its initial fall, wearing what were once jagged edges smooth, indicating that this cave in occurred long ago.</p><p></p><p>[sblock="Dungeoneering 19"]Cracks in the ceiling at the end of the chamber, as well as dislodged skulls and bricks are tell-tale signs of earthquake damage. You can tell that this collapse was natural, and were the results of a seismic event of such magnitude that it shook the very roots of this tall mountain.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5287170, member: 86793"] Having handily dispatched all of the tendrils before they could retaliate, you stand on guard for a moment waiting for another danger to present itself. But, after a few tense minutes of standing stock still, nothing threatening happens. The bones of the fallen skeletons lie still on the floor, and you don't hear any sounds of movement nearby. [sblock="Search the Skeletons - Perception 22"]You make a careful, thorough search of the well-preserved bones now lying still on the floor, and find nothing of much use, only rusted and useless weaponry and armor. But, just as you are about to give it up for a bad job, you notice a tiny, faint inscription on the top of the forehead of one of the skin-covered skeletons. Checking both skin covered skeletons more thoroughly you find similar markings on the foreheads, wrists, and ankles of both skin-covered skeletons. [sblock=Religion 18 and ability to read Elven/Eladrin]You recognize the markings to be ancient Eladrin runes spelling out words that are both archaic and deeply esoteric. They're meaning is difficult to comprehend, but after mulling it over for a while you realize you've seen similar markings in contemporary Elven religious texts cautioning against the dangers of necromancy. You also recognize a few select words, inculding 'reverence', 'vigilance', 'holy', and 'intruder'. It seems likely that these markings were runes of warding placed upon the bodies of these ancient Eladrin to cause them to reanimate and attack should anyone enter this place without proper reverence. [sblock="Perception 15"]Small ceramic phials hanging on dried and hardened gut strings adorn the neck of each of the skeletons. It occurs to you that they probably contain ingredients used in the warding ritual placed upon the bodies of these Eladrin. Opening the phials you find that each contains a tiny pinch of residuum. [U]Treasure Received[/U] 180gp worth of Residuum[/sblock][/sblock][/sblock] This corridor seems to have functioned as the catacombs proper. Neatly-arranged skulls line the walls from floor to ceiling. Here and there on the floor you spot the dust-covered remains of candles and other odds and ends that appear to have been burnt or left in offering to the dead. [sblock="Inspect the Offerings - Perception 22"]Most of the items offered to the dead in this chamber have long ago decayed beyond the point of usefulness. You do, however spot two stoppered bottles and a twinkling gem amidst the dust and rubble. [U]Treasure Received[/U] Peridot gem worth 75 gp Clearsense Powder (level 6, 2 uses) Healing Potion[/sblock] The northern end of this corridor appears to have suffered a massive cave-in, completely blocking northward movement. [sblock="Inspect the Debris - Dungeoneering 16"]The piled up debris at the end of the chamber has crumbled further since its initial fall, wearing what were once jagged edges smooth, indicating that this cave in occurred long ago. [sblock="Dungeoneering 19"]Cracks in the ceiling at the end of the chamber, as well as dislodged skulls and bricks are tell-tale signs of earthquake damage. You can tell that this collapse was natural, and were the results of a seismic event of such magnitude that it shook the very roots of this tall mountain.[/sblock][/sblock] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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