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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5342277" data-attributes="member: 86793"><p><u>Mini-Update</u></p><p></p><p>Jezebel and Sir Exsixten take the fight to the northernmost thrall, making it feel the hurt, while the efforts of Cyr and the undead king leave the southernmost looking much worse for the wear. Cyr's lightning strikes also banish more of the foul-smelling tendrils back to the fell realm from which they sprang.</p><p></p><p>[sblock=Enemy Actions]<strong>Hekthesh</strong> - </p><p></p><p> <strong>Shadow Hound</strong> - </p><p></p><p><strong>Dark Servant Eyeless Thrall 2</strong> - </p><p> <strong>Dark Servant Eyeless Thrall 3 </strong>- </p><p> <strong>Dark Servant Eyeless Thrall 4 </strong>- </p><p> </p><p> <strong>Rotshadow Tendril 3</strong> - </p><p> <strong>Rotshadow Tendril 4 -</strong> <span style="color: Red">Incorporeal Form</span> = <a href="http://invisiblecastle.com/roller/view/2713245/" target="_blank"><em>fail</em></a></p><p> <strong>Rotshadow Tendril 6</strong> - [/sblock]</p><p></p><p>[sblock=Combatant stats and tracking]<strong>Alnar</strong> - AA56; 26/31 HP; +1 to all def vs. bloodied</p><p> <strong>Cyr </strong>- AC56; 21/26 HP; exposed to filth fever</p><p> <strong>Ferris </strong>- AB56; <span style="color: DarkRed">6</span>/29 HP, bloodied, regen 2; +5 to all def until EONT or attack, +1 to all def vs. bloodied; exposed to filth fever</p><p> <strong>Jezebel </strong>- Z56; 33/37 HP; +2 all def till EONT; exposed to filth fever</p><p> <strong>Sir Exsixten </strong>- AD56; 23/33 HP, 8THP; exposed to filth fever</p><p> </p><p> <strong>Paerlanthas </strong>- AG57, 1 square up; 15 damage taken</p><p> 54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover)</p><p>[sblock=Paerlanthas' attacks]<span style="color: Green">Touch of Madness</span> = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends)</p><p> <span style="color: Red">Touch of Chaos</span> (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock]</p><p></p><p><strong>Skinwalker Skeleton</strong> - AG59; <span style="color: DarkRed">30</span> damage taken, bloodied;</p><p> 45 Max HP; AC: 16; Fort, 15, Ref 14, Will 13; Speed 5</p><p> MBA: <span style="color: Green">Putrefying Pummel</span> = +5 vs. AC; 1d8+7 dmg and the target contracts skinrot</p><p> </p><p> <strong>Eladrin Skeleton 1</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 2</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 3</strong> - <span style="color: SlateGray"> dead</span></p><p> <strong>Eladrin Skeleton 4</strong> - <span style="color: SlateGray"> dead</span></p><p> <strong>Eladrin Skeleton 5</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 6</strong> - AE59</p><p> Eladrin Skeleton: Minion; AC: 16; Fort 13, Ref 14, Will 13; Speed: 6.</p><p> MBA: <span style="color: Green">Longsword</span> = +6 vs. AC; 4 damage</p><p> RBA: <span style="color: Green">Shortbow</span> = +6 vs. AC; 3 damage; Range 15/30</p><p> </p><p> <strong>Hekthesh</strong> - ?; <span style="color: Red">Dark Arc</span> used</p><p> ? Max HP; AC: 20; Fort: 15, Ref: 19, Will: 17</p><p> </p><p> <strong>Shadow Hound</strong> - Y59; 30 damage taken; <span style="color: Red">Baying</span> used</p><p> 70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17</p><p> </p><p> <strong> Dark Servant Eyeless Thrall 1 </strong>- <span style="color: SlateGray">dead</span></p><p> <strong>Dark Servant Eyeless Thrall 2</strong> - Z59; 31 damage taken</p><p> <strong>Dark Servant Eyeless Thrall 3 </strong>- X56; 17 damage taken; enfeebled, whipped vs. Jezebel; Marked by Sir Exsixten; <span style="color: Red">Shadow's Wrath</span> used</p><p><strong>Dark Servant Eyeless Thrall 4 </strong>- AF56; 27 damage taken; -2 to will till king's EOTN; 3 lightning damage for OA</p><p> 38 Max HP; AC: 17; Fort 14, Ref 16, Will 14</p><p> </p><p> <strong>Rotshadow Tendril 1</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Rotshadow Tendril 2</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Rotshadow Tendril 3</strong> - AC57 2 squares up; <span style="color: Red">Fetid Breath</span> used</p><p><strong>Rotshadow Tendril 4</strong> - <span style="color: SlateGray">dead</span></p><p><strong>Rotshadow Tendril 5</strong> - <span style="color: SlateGray">dead</span></p><p><strong>Rotshadow Tendril 6</strong> - AA57 2 squares up; <span style="color: Red">Fetid Breath</span> used</p><p><strong>Rotshadow Tendril 7</strong> - <span style="color: SlateGray">dead</span></p><p> Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock]</p><p></p><p>[GM]Special Rules for this Combat:</p><p>On your turn, you can as a minor action command one of the undead you've enlisted to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines.</p><p></p><p>Any creature that falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. If you enter the current voluntarily, you do not take the initial 1d6 damage, and you may make a DC20 athletics check to resist both the push and damage effects of the current for the duration of your turn. Thus if you succeed the check, you will not suffer the initial or end of turn push and damage effects. If you fail the check, you won't suffer the initial damage effect, but you will be immediately pushed 2 squares downstream, and if you end your turn in the water you will be pushed 2 more squares and take the 1d6 damage.</p><p></p><p>All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura.[/GM]</p><p></p><p>[OOC][MENTION=57009]Dekana[/MENTION] - Prone was a typo. Thanks for the heads up on the links! I think the problem was that I was copying the BB code from IC and pasting it into the link dialogue.</p><p></p><p>[MENTION=60965]Iron Sky[/MENTION] - I think Sir X610 should have been at 23/33 HP, 8 THP at the end of his turn, as he took 5 damage from a tendril attack last round.</p><p></p><p>[MENTION=87106]MetaVoid[/MENTION] - The king was outside the burst radius, and the thrall at AD57 is already dead and floating down the canal. All undead have only minor actions remaining, they've all moved and attacked this round. What would you like to do with your minors?</p><p></p><p>I'll update again as soon as I've got complete actions for Cyr.[/OOC]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5342277, member: 86793"] [U]Mini-Update[/U] Jezebel and Sir Exsixten take the fight to the northernmost thrall, making it feel the hurt, while the efforts of Cyr and the undead king leave the southernmost looking much worse for the wear. Cyr's lightning strikes also banish more of the foul-smelling tendrils back to the fell realm from which they sprang. [sblock=Enemy Actions][B]Hekthesh[/B] - [B]Shadow Hound[/B] - [B]Dark Servant Eyeless Thrall 2[/B] - [B]Dark Servant Eyeless Thrall 3 [/B]- [B]Dark Servant Eyeless Thrall 4 [/B]- [B]Rotshadow Tendril 3[/B] - [B]Rotshadow Tendril 4 -[/B] [COLOR=Red]Incorporeal Form[/COLOR] = [URL="http://invisiblecastle.com/roller/view/2713245/"][I]fail[/I][/URL] [B]Rotshadow Tendril 6[/B] - [/sblock] [sblock=Combatant stats and tracking][B]Alnar[/B] - AA56; 26/31 HP; +1 to all def vs. bloodied [B]Cyr [/B]- AC56; 21/26 HP; exposed to filth fever [B]Ferris [/B]- AB56; [COLOR=DarkRed]6[/COLOR]/29 HP, bloodied, regen 2; +5 to all def until EONT or attack, +1 to all def vs. bloodied; exposed to filth fever [B]Jezebel [/B]- Z56; 33/37 HP; +2 all def till EONT; exposed to filth fever [B]Sir Exsixten [/B]- AD56; 23/33 HP, 8THP; exposed to filth fever [B]Paerlanthas [/B]- AG57, 1 square up; 15 damage taken 54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover) [sblock=Paerlanthas' attacks][COLOR=Green]Touch of Madness[/COLOR] = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends) [COLOR=Red]Touch of Chaos[/COLOR] (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock] [B]Skinwalker Skeleton[/B] - AG59; [COLOR=DarkRed]30[/COLOR] damage taken, bloodied; 45 Max HP; AC: 16; Fort, 15, Ref 14, Will 13; Speed 5 MBA: [COLOR=Green]Putrefying Pummel[/COLOR] = +5 vs. AC; 1d8+7 dmg and the target contracts skinrot [B]Eladrin Skeleton 1[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 2[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 3[/B] - [COLOR=SlateGray] dead[/COLOR] [B]Eladrin Skeleton 4[/B] - [COLOR=SlateGray] dead[/COLOR] [B]Eladrin Skeleton 5[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 6[/B] - AE59 Eladrin Skeleton: Minion; AC: 16; Fort 13, Ref 14, Will 13; Speed: 6. MBA: [COLOR=Green]Longsword[/COLOR] = +6 vs. AC; 4 damage RBA: [COLOR=Green]Shortbow[/COLOR] = +6 vs. AC; 3 damage; Range 15/30 [B]Hekthesh[/B] - ?; [COLOR=Red]Dark Arc[/COLOR] used ? Max HP; AC: 20; Fort: 15, Ref: 19, Will: 17 [B]Shadow Hound[/B] - Y59; 30 damage taken; [COLOR=Red]Baying[/COLOR] used 70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17 [B] Dark Servant Eyeless Thrall 1 [/B]- [COLOR=SlateGray]dead[/COLOR] [B]Dark Servant Eyeless Thrall 2[/B] - Z59; 31 damage taken [B]Dark Servant Eyeless Thrall 3 [/B]- X56; 17 damage taken; enfeebled, whipped vs. Jezebel; Marked by Sir Exsixten; [COLOR=Red]Shadow's Wrath[/COLOR] used [B]Dark Servant Eyeless Thrall 4 [/B]- AF56; 27 damage taken; -2 to will till king's EOTN; 3 lightning damage for OA 38 Max HP; AC: 17; Fort 14, Ref 16, Will 14 [B]Rotshadow Tendril 1[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 2[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 3[/B] - AC57 2 squares up; [COLOR=Red]Fetid Breath[/COLOR] used [B]Rotshadow Tendril 4[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 5[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 6[/B] - AA57 2 squares up; [COLOR=Red]Fetid Breath[/COLOR] used [B]Rotshadow Tendril 7[/B] - [COLOR=SlateGray]dead[/COLOR] Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock] [GM]Special Rules for this Combat: On your turn, you can as a minor action command one of the undead you've enlisted to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines. Any creature that falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. If you enter the current voluntarily, you do not take the initial 1d6 damage, and you may make a DC20 athletics check to resist both the push and damage effects of the current for the duration of your turn. Thus if you succeed the check, you will not suffer the initial or end of turn push and damage effects. If you fail the check, you won't suffer the initial damage effect, but you will be immediately pushed 2 squares downstream, and if you end your turn in the water you will be pushed 2 more squares and take the 1d6 damage. All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura.[/GM] [OOC][MENTION=57009]Dekana[/MENTION] - Prone was a typo. Thanks for the heads up on the links! I think the problem was that I was copying the BB code from IC and pasting it into the link dialogue. [MENTION=60965]Iron Sky[/MENTION] - I think Sir X610 should have been at 23/33 HP, 8 THP at the end of his turn, as he took 5 damage from a tendril attack last round. [MENTION=87106]MetaVoid[/MENTION] - The king was outside the burst radius, and the thrall at AD57 is already dead and floating down the canal. All undead have only minor actions remaining, they've all moved and attacked this round. What would you like to do with your minors? I'll update again as soon as I've got complete actions for Cyr.[/OOC] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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