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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5344686" data-attributes="member: 86793"><p>Seeing an opening through which it can reach the faltering shifter, the hound shoots through the shadows, letting out a deafening howl next to Ferris and snapping its fearsome jaws at the cleric. But Ferris, protected by mother Dayna's sheltering embrace, proves unreachable, and the hound snarls in confusion as its jaws find no purchase.</p><p></p><p>Stepping out of the shadows, Hekthesh clucks his tongue, saying, <span style="color: DimGray">"Must I do everything my pet?"</span> The fanatical dark one hurls his boomerang again, clipping the dead king and Cyr, and completely splintering the last of the skeletal archers, as the razor-sharp blade arcs back to him. <span style="color: DimGray">"The ritual's conclusion draws near,"</span> the wicked little man goads your party with an evil smile, <span style="color: DimGray">"You and your ragged undead allies cannot stop the Eye's reawakening!"</span></p><p></p><p>Recoiling from the holy force that protects their previous target the two remaining tendrils swirl toward Alnar, rending the sorcerer's flesh as the swipe at his head and arms.</p><p></p><p>The thralls meanwhile, lash out at the remaining undead and the mechanical knight. The skinwalker is at last brought low as a dark one smashes it with a dagger pommel, leaving it lying inert on the ground. A similar move against Sir Exsixten leaves the mechanical knight's head ringing like a gong.</p><p></p><p>[sblock=Enemy Actions]<strong>Hekthesh</strong> - <span style="color: Red">Dark Arc</span> <a href="http://invisiblecastle.com/roller/view/2716069/" target="_blank">recharged</a></p><p>Move: to AI56</p><p>Standard: <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Red">Dark Arc</span> = <em>hits </em>Paerlanthas for 7/2 = 3 damage, <em>hits </em>Cyr for 5 damage, <em>hits </em>ES 6 who goes down <a href="http://invisiblecastle.com/roller/view/2716070/" target="_blank">(roll)</a></p><p></p><p> <strong>Shadow Hound</strong> - <span style="color: Red">Baying</span> <a href="http://invisiblecastle.com/roller/view/2716006/" target="_blank">recharged</a></p><p>Move: Teleports to AC 56 gaining CA vs. Ferris and Cyr</p><p>Minor: <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><span style="color: Red">Baying</span> = Sir X610, Paerlanthas, Skinwalker, and ES 6 have -2 to all defenses till Hound's EONT <a href="http://invisiblecastle.com/roller/view/2716011/" target="_blank">(roll)</a></p><p>Standard: <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: Green">Bites</span> Ferris = <em><a href="http://invisiblecastle.com/roller/view/2716004/" target="_blank">Miss</a></em></p><p></p><p><strong>Dark Servant Eyeless Thrall 2</strong> - <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />MBA vs. Skinwalker = <em><a href="http://invisiblecastle.com/roller/view/2716079/" target="_blank">hit</a> </em>(def penalty from Baying) for 11 damage, skinwalker goes down; Move to AD59</p><p> <strong>Dark Servant Eyeless Thrall 3 </strong>- <span style="color: Red">Shadow's Wrath</span> recharge = <a href="http://invisiblecastle.com/roller/view/2716088/" target="_blank"><em>fail</em></a>; <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />MBA vs. Sir X610 = <em><a href="http://invisiblecastle.com/roller/view/2716090/" target="_blank">hit</a> </em>(not preventable w/ piecemeal chainmail due to Baying penalty) for 10 damage; Shift to W56</p><p> <strong>Dark Servant Eyeless Thrall 4 </strong>- <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />MBA vs. Paerlanthas = <a href="http://invisiblecastle.com/roller/view/2716093/" target="_blank"><em>miss</em></a></p><p> </p><p> <strong>Rotshadow Tendril 3</strong> - Move to AB57, 1 square up; <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: Green">Tendril Caress</span> vs. Alnar = <em><a href="http://invisiblecastle.com/roller/view/2716076/" target="_blank">hit</a> </em>for 5 damage</p><p> <strong>Rotshadow Tendril 6</strong> - Move to AA57, 1 square up; <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: Green">Tendril Caress</span> vs. Alnar = <em><a href="http://invisiblecastle.com/roller/view/2716076/" target="_blank">hit</a> </em>for 5 damage[/sblock]</p><p></p><p>[sblock=Combatant stats and tracking]<strong>Alnar</strong> - AA56; 16/31 HP; +1 to all def vs. bloodied</p><p> <strong>Cyr </strong>- AC56; 16/26 HP; exposed to filth fever</p><p> <strong>Ferris </strong>- AB56; <span style="color: DarkRed">6</span>/29 HP, bloodied, regen 2; +5 to all def until EONT or attack, +1 to all def vs. bloodied; exposed to filth fever</p><p> <strong>Jezebel </strong>- Z56; 33/37 HP; +2 all def till EONT; exposed to filth fever</p><p> <strong>Sir Exsixten </strong>- AD56; 21/33 HP; exposed to filth fever</p><p> </p><p> <strong>Paerlanthas </strong>- AG57, 1 square up; 18 damage taken; Touch of Chaos recharge = <a href="http://invisiblecastle.com/roller/view/2716116/" target="_blank"><em>fail</em></a></p><p> 54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover)</p><p>[sblock=Paerlanthas' attacks]<span style="color: Green">Touch of Madness</span> = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends)</p><p> <span style="color: Red">Touch of Chaos</span> (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock]</p><p></p><p><strong>Skinwalker Skeleton</strong> - <span style="color: SlateGray">dead</span></p><p> </p><p> <strong>Eladrin Skeleton 1</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 2</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 3</strong> - <span style="color: SlateGray"> dead</span></p><p> <strong>Eladrin Skeleton 4</strong> - <span style="color: SlateGray"> dead</span></p><p> <strong>Eladrin Skeleton 5</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Eladrin Skeleton 6</strong> - <span style="color: SlateGray">dead</span></p><p> </p><p> <strong>Hekthesh</strong> - AI56; <span style="color: Red">Dark Arc</span> used</p><p> ? Max HP; AC: 20, see also Shadow Parry; Fort: 15, Ref: 19, Will: 17</p><p>[sblock=Shadow Parry]Hekthesh will interrupt the first successful melee attack against him with <span style="color: Red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Shadow Parry</span> against the triggering creature (Attack: +10 vs. AC; Hit: 2d6+6 damage and Hekthesh shifts one square and gains total concealment till EONT). Recharges when bloodied.[/sblock]</p><p> </p><p> <strong>Shadow Hound</strong> - Y59; 30 damage taken; <span style="color: Red">Baying</span> used</p><p> 70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17</p><p> </p><p> <strong> Dark Servant Eyeless Thrall 1 </strong>- <span style="color: SlateGray">dead</span></p><p> <strong>Dark Servant Eyeless Thrall 2</strong> - AD59; 31 damage taken</p><p> <strong>Dark Servant Eyeless Thrall 3 </strong>- W56; 17 damage taken; enfeebled, whipped vs. Jezebel; Marked by Sir Exsixten; <span style="color: Red">Shadow's Wrath</span> used</p><p><strong>Dark Servant Eyeless Thrall 4 </strong>- AF56; 27 damage taken; -2 to will till king's EOTN; 3 lightning damage for OA</p><p> 38 Max HP; AC: 17; Fort 14, Ref 16, Will 14</p><p> </p><p> <strong>Rotshadow Tendril 1</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Rotshadow Tendril 2</strong> - <span style="color: SlateGray">dead</span></p><p> <strong>Rotshadow Tendril 3</strong> - AB57 1 square up; <span style="color: Red">Fetid Breath</span> used</p><p><strong>Rotshadow Tendril 4</strong> - <span style="color: SlateGray">dead</span></p><p><strong>Rotshadow Tendril 5</strong> - <span style="color: SlateGray">dead</span></p><p><strong>Rotshadow Tendril 6</strong> - AA57 1 square up; <span style="color: Red">Fetid Breath</span> used</p><p><strong>Rotshadow Tendril 7</strong> - <span style="color: SlateGray">dead</span></p><p> Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock]</p><p></p><p>[GM]Special Rules for this Combat:</p><p>On your turn, you can as a minor action command one of the undead you've enlisted to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines.</p><p></p><p>Any creature that falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. If you enter the current voluntarily, you do not take the initial 1d6 damage, and you may make a DC20 athletics check to resist both the push and damage effects of the current for the duration of your turn. Thus if you succeed the check, you will not suffer the initial or end of turn push and damage effects. If you fail the check, you won't suffer the initial damage effect, but you will be immediately pushed 2 squares downstream, and if you end your turn in the water you will be pushed 2 more squares and take the 1d6 damage.</p><p></p><p>All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura.</p><p></p><p>Also note that there are only 3 squares between the roof and the ceiling in the corridor, but that the ceiling is much higher in the room to the south.[/GM]</p><p></p><p>[OOC]PCs are up![/OOC]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5344686, member: 86793"] Seeing an opening through which it can reach the faltering shifter, the hound shoots through the shadows, letting out a deafening howl next to Ferris and snapping its fearsome jaws at the cleric. But Ferris, protected by mother Dayna's sheltering embrace, proves unreachable, and the hound snarls in confusion as its jaws find no purchase. Stepping out of the shadows, Hekthesh clucks his tongue, saying, [COLOR=DimGray]"Must I do everything my pet?"[/COLOR] The fanatical dark one hurls his boomerang again, clipping the dead king and Cyr, and completely splintering the last of the skeletal archers, as the razor-sharp blade arcs back to him. [COLOR=DimGray]"The ritual's conclusion draws near,"[/COLOR] the wicked little man goads your party with an evil smile, [COLOR=DimGray]"You and your ragged undead allies cannot stop the Eye's reawakening!"[/COLOR] Recoiling from the holy force that protects their previous target the two remaining tendrils swirl toward Alnar, rending the sorcerer's flesh as the swipe at his head and arms. The thralls meanwhile, lash out at the remaining undead and the mechanical knight. The skinwalker is at last brought low as a dark one smashes it with a dagger pommel, leaving it lying inert on the ground. A similar move against Sir Exsixten leaves the mechanical knight's head ringing like a gong. [sblock=Enemy Actions][B]Hekthesh[/B] - [COLOR=Red]Dark Arc[/COLOR] [URL="http://invisiblecastle.com/roller/view/2716069/"]recharged[/URL] Move: to AI56 Standard: :ranged:[COLOR=Red]Dark Arc[/COLOR] = [I]hits [/I]Paerlanthas for 7/2 = 3 damage, [I]hits [/I]Cyr for 5 damage, [I]hits [/I]ES 6 who goes down [URL="http://invisiblecastle.com/roller/view/2716070/"](roll)[/URL] [B]Shadow Hound[/B] - [COLOR=Red]Baying[/COLOR] [URL="http://invisiblecastle.com/roller/view/2716006/"]recharged[/URL] Move: Teleports to AC 56 gaining CA vs. Ferris and Cyr Minor: :close:[COLOR=Red]Baying[/COLOR] = Sir X610, Paerlanthas, Skinwalker, and ES 6 have -2 to all defenses till Hound's EONT [URL="http://invisiblecastle.com/roller/view/2716011/"](roll)[/URL] Standard: :bmelee:[COLOR=Green]Bites[/COLOR] Ferris = [I][URL="http://invisiblecastle.com/roller/view/2716004/"]Miss[/URL][/I] [B]Dark Servant Eyeless Thrall 2[/B] - :bmelee:MBA vs. Skinwalker = [I][URL="http://invisiblecastle.com/roller/view/2716079/"]hit[/URL] [/I](def penalty from Baying) for 11 damage, skinwalker goes down; Move to AD59 [B]Dark Servant Eyeless Thrall 3 [/B]- [COLOR=Red]Shadow's Wrath[/COLOR] recharge = [URL="http://invisiblecastle.com/roller/view/2716088/"][I]fail[/I][/URL]; :bmelee:MBA vs. Sir X610 = [I][URL="http://invisiblecastle.com/roller/view/2716090/"]hit[/URL] [/I](not preventable w/ piecemeal chainmail due to Baying penalty) for 10 damage; Shift to W56 [B]Dark Servant Eyeless Thrall 4 [/B]- :bmelee:MBA vs. Paerlanthas = [URL="http://invisiblecastle.com/roller/view/2716093/"][I]miss[/I][/URL] [B]Rotshadow Tendril 3[/B] - Move to AB57, 1 square up; :bmelee:[COLOR=Green]Tendril Caress[/COLOR] vs. Alnar = [I][URL="http://invisiblecastle.com/roller/view/2716076/"]hit[/URL] [/I]for 5 damage [B]Rotshadow Tendril 6[/B] - Move to AA57, 1 square up; :bmelee:[COLOR=Green]Tendril Caress[/COLOR] vs. Alnar = [I][URL="http://invisiblecastle.com/roller/view/2716076/"]hit[/URL] [/I]for 5 damage[/sblock] [sblock=Combatant stats and tracking][B]Alnar[/B] - AA56; 16/31 HP; +1 to all def vs. bloodied [B]Cyr [/B]- AC56; 16/26 HP; exposed to filth fever [B]Ferris [/B]- AB56; [COLOR=DarkRed]6[/COLOR]/29 HP, bloodied, regen 2; +5 to all def until EONT or attack, +1 to all def vs. bloodied; exposed to filth fever [B]Jezebel [/B]- Z56; 33/37 HP; +2 all def till EONT; exposed to filth fever [B]Sir Exsixten [/B]- AD56; 21/33 HP; exposed to filth fever [B]Paerlanthas [/B]- AG57, 1 square up; 18 damage taken; Touch of Chaos recharge = [URL="http://invisiblecastle.com/roller/view/2716116/"][I]fail[/I][/URL] 54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover) [sblock=Paerlanthas' attacks][COLOR=Green]Touch of Madness[/COLOR] = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends) [COLOR=Red]Touch of Chaos[/COLOR] (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock] [B]Skinwalker Skeleton[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 1[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 2[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 3[/B] - [COLOR=SlateGray] dead[/COLOR] [B]Eladrin Skeleton 4[/B] - [COLOR=SlateGray] dead[/COLOR] [B]Eladrin Skeleton 5[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Eladrin Skeleton 6[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Hekthesh[/B] - AI56; [COLOR=Red]Dark Arc[/COLOR] used ? Max HP; AC: 20, see also Shadow Parry; Fort: 15, Ref: 19, Will: 17 [sblock=Shadow Parry]Hekthesh will interrupt the first successful melee attack against him with [COLOR=Red]:melee:Shadow Parry[/COLOR] against the triggering creature (Attack: +10 vs. AC; Hit: 2d6+6 damage and Hekthesh shifts one square and gains total concealment till EONT). Recharges when bloodied.[/sblock] [B]Shadow Hound[/B] - Y59; 30 damage taken; [COLOR=Red]Baying[/COLOR] used 70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17 [B] Dark Servant Eyeless Thrall 1 [/B]- [COLOR=SlateGray]dead[/COLOR] [B]Dark Servant Eyeless Thrall 2[/B] - AD59; 31 damage taken [B]Dark Servant Eyeless Thrall 3 [/B]- W56; 17 damage taken; enfeebled, whipped vs. Jezebel; Marked by Sir Exsixten; [COLOR=Red]Shadow's Wrath[/COLOR] used [B]Dark Servant Eyeless Thrall 4 [/B]- AF56; 27 damage taken; -2 to will till king's EOTN; 3 lightning damage for OA 38 Max HP; AC: 17; Fort 14, Ref 16, Will 14 [B]Rotshadow Tendril 1[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 2[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 3[/B] - AB57 1 square up; [COLOR=Red]Fetid Breath[/COLOR] used [B]Rotshadow Tendril 4[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 5[/B] - [COLOR=SlateGray]dead[/COLOR] [B]Rotshadow Tendril 6[/B] - AA57 1 square up; [COLOR=Red]Fetid Breath[/COLOR] used [B]Rotshadow Tendril 7[/B] - [COLOR=SlateGray]dead[/COLOR] Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock] [GM]Special Rules for this Combat: On your turn, you can as a minor action command one of the undead you've enlisted to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines. Any creature that falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. If you enter the current voluntarily, you do not take the initial 1d6 damage, and you may make a DC20 athletics check to resist both the push and damage effects of the current for the duration of your turn. Thus if you succeed the check, you will not suffer the initial or end of turn push and damage effects. If you fail the check, you won't suffer the initial damage effect, but you will be immediately pushed 2 squares downstream, and if you end your turn in the water you will be pushed 2 more squares and take the 1d6 damage. All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura. Also note that there are only 3 squares between the roof and the ceiling in the corridor, but that the ceiling is much higher in the room to the south.[/GM] [OOC]PCs are up![/OOC] [/QUOTE]
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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
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