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<blockquote data-quote="justanobody" data-source="post: 4551822" data-attributes="member: 70778"><p>Ideas....</p><p></p><p>Chess could have existed, but how often do you roleplay playing chess in the game, or pay attention to those guys in the tavern playing it?</p><p></p><p>Also what is to say that knowledge in most adventures weren't that of something the PCs would have.</p><p></p><p>Now recent world events probably are too metagamey, but things that could exist as knowledge in your settings should not be seen so.</p><p></p><p>I have had many discussion to great lengths with people to explain why a puzzle involving Pi can fit into D&D. Some understood, and others did not.</p><p></p><p>There are hundreds of ways to use Pi in a D&D adventure and make it fit with the world and setting/time you are playing in.</p><p></p><p>The worst offender for me ever involving metagaming was Blackmoor and its alien technologies. Recond players and the like...</p><p></p><p>And Barrier peaks with its alien technologies.</p><p></p><p>Not too much else bothers me as metagame as long as the tech is kept to a minimum and black/gunpowder is kept as highly dangerous and risk involving. But that is the type of settings I run.</p><p></p><p>I often see advantages in using metagame information for things as it gives the players a better chance to understand things without having to teach them of the world they are playing in if they don't want to. For this I just alter facts to make those things even in adventures fit the world better.</p><p></p><p>Dungeonland was great.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4551822, member: 70778"] Ideas.... Chess could have existed, but how often do you roleplay playing chess in the game, or pay attention to those guys in the tavern playing it? Also what is to say that knowledge in most adventures weren't that of something the PCs would have. Now recent world events probably are too metagamey, but things that could exist as knowledge in your settings should not be seen so. I have had many discussion to great lengths with people to explain why a puzzle involving Pi can fit into D&D. Some understood, and others did not. There are hundreds of ways to use Pi in a D&D adventure and make it fit with the world and setting/time you are playing in. The worst offender for me ever involving metagaming was Blackmoor and its alien technologies. Recond players and the like... And Barrier peaks with its alien technologies. Not too much else bothers me as metagame as long as the tech is kept to a minimum and black/gunpowder is kept as highly dangerous and risk involving. But that is the type of settings I run. I often see advantages in using metagame information for things as it gives the players a better chance to understand things without having to teach them of the world they are playing in if they don't want to. For this I just alter facts to make those things even in adventures fit the world better. Dungeonland was great. [/QUOTE]
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