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Adventure on the road? (without the ambush)...
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<blockquote data-quote="Mentat55" data-source="post: 5002027" data-attributes="member: 14840"><p>As I scrolled briefly through the previous posts, with ideas already in mind, I found said ideas quickly being crossed off the list. Guess that happens when you're late to the party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like the ideas of encountering mischievous fey, and having a bridge problem -- something that the PCs could probably circumvent easily, but that the caravan they are with cannot. Re: the fey, perhaps they get shifted to the Feywild for a short period of time, so they have to deal with the challenges there. Or some fey kidnap a particularly cute child, and the PCs need to rescue the kid.</p><p></p><p>1. Are there towns in between the departure and arrival points? If so, they arrive at a town that is celebrating something in their town's history, a big local festival, and the entertainers decide to stop and perform. The celebration also includes all sorts of competitions, and the PCs can join in the fun. I've had two very memorable D&D experiences that involved competitions.</p><p></p><p>2. A troll guarding a bridge. C'mon, you know you wanna. But give the troll some personality, some intelligence, and no obvious desire to eat or kill anyone. Could be a good social skill challenge.</p><p></p><p>3. Get the PCs involved in a performance by the entertainers. Perhaps some of their regular performers fall sick. If the party has someone acrobatic, perhaps someone good at oration (Diplomacy), or perhaps a wizard with some sweet cantrips and illusion spells, it might represent a nice use of abilities outside combat.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5002027, member: 14840"] As I scrolled briefly through the previous posts, with ideas already in mind, I found said ideas quickly being crossed off the list. Guess that happens when you're late to the party :) I like the ideas of encountering mischievous fey, and having a bridge problem -- something that the PCs could probably circumvent easily, but that the caravan they are with cannot. Re: the fey, perhaps they get shifted to the Feywild for a short period of time, so they have to deal with the challenges there. Or some fey kidnap a particularly cute child, and the PCs need to rescue the kid. 1. Are there towns in between the departure and arrival points? If so, they arrive at a town that is celebrating something in their town's history, a big local festival, and the entertainers decide to stop and perform. The celebration also includes all sorts of competitions, and the PCs can join in the fun. I've had two very memorable D&D experiences that involved competitions. 2. A troll guarding a bridge. C'mon, you know you wanna. But give the troll some personality, some intelligence, and no obvious desire to eat or kill anyone. Could be a good social skill challenge. 3. Get the PCs involved in a performance by the entertainers. Perhaps some of their regular performers fall sick. If the party has someone acrobatic, perhaps someone good at oration (Diplomacy), or perhaps a wizard with some sweet cantrips and illusion spells, it might represent a nice use of abilities outside combat. [/QUOTE]
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