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Adventure on the road? (without the ambush)...
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<blockquote data-quote="Jack7" data-source="post: 5002273" data-attributes="member: 54707"><p>One of the entertainers is not who they appear to be. Maybe he was someone who joined the troupe at another location based upon reputation but he is really a spy. As a result odd things keep happening. But the spy is also a clever person, and a good actor in his own right, diverting attention form himself and onto others.</p><p></p><p>Also the party could encounter other travelers who are also not what they appear to be.</p><p></p><p>I like the plague idea, as well as more supernatural or magical disorders such as lycanthropy.</p><p></p><p>I also like the ghost idea but one of the entertainers could be a spirit, and along the road is disclosed the real events regarding their murder (which the ghost-entertainer acts out in improvisational scenes during rehearsals).</p><p></p><p>On the other hand one of the party could have been replaced by a doppelganger, and the real party member is back at the town having been abducted and held somewhere against their will. Perhaps a prisoner of the guild they supposedly bested. Just get one of the players to secretly agree to play the doppelganger instead of his own character to whatever aims the doppelganger has.</p><p></p><p>Animals encounters with intelligent or odd animals. Or magical creatures disguised as animals, wolves, stray dogs, a falcon, a cat. These creatures might even be familiars.</p><p></p><p>The discovery or clues or odd locations, artifacts, or shrines along the way. A buried and disguised relic hidden in an old roadside, or even hidden, shrine that is not what it appears to be.</p><p></p><p>A grove into which an impressive or magical stag disappears and if followed in the party discovers it is a maze, maybe even a time or distance altering maze.</p><p></p><p>A grotto in which the party takes shelter from a violent storm and that leads to strange visions, dreams, and hallucinations. </p><p></p><p>Discovering trees or plants that when looked at in the right light or at full moon reveal that they are covered in a strange, unknown, or perhaps encoded magical language - this might involve Druids, Witches, or even a magical creature like a unicorn, a shedu, a naga, or a lammasu.</p><p></p><p>You know the discovery of new and useful plants and animal and insect species is something some people like (me, for instance). As is finding the components for spells and rituals.</p><p></p><p>I'd also suggest rudding (not to be confused with the term with which it rhymes) which is the rural version of vadding.</p><p></p><p></p><p>A lot will depend of course upon exactly what kind of terrain is being traversed and what the landscape is like.</p><p>Good luck.</p><p></p><p>I like adventures in the field and when traveling.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5002273, member: 54707"] One of the entertainers is not who they appear to be. Maybe he was someone who joined the troupe at another location based upon reputation but he is really a spy. As a result odd things keep happening. But the spy is also a clever person, and a good actor in his own right, diverting attention form himself and onto others. Also the party could encounter other travelers who are also not what they appear to be. I like the plague idea, as well as more supernatural or magical disorders such as lycanthropy. I also like the ghost idea but one of the entertainers could be a spirit, and along the road is disclosed the real events regarding their murder (which the ghost-entertainer acts out in improvisational scenes during rehearsals). On the other hand one of the party could have been replaced by a doppelganger, and the real party member is back at the town having been abducted and held somewhere against their will. Perhaps a prisoner of the guild they supposedly bested. Just get one of the players to secretly agree to play the doppelganger instead of his own character to whatever aims the doppelganger has. Animals encounters with intelligent or odd animals. Or magical creatures disguised as animals, wolves, stray dogs, a falcon, a cat. These creatures might even be familiars. The discovery or clues or odd locations, artifacts, or shrines along the way. A buried and disguised relic hidden in an old roadside, or even hidden, shrine that is not what it appears to be. A grove into which an impressive or magical stag disappears and if followed in the party discovers it is a maze, maybe even a time or distance altering maze. A grotto in which the party takes shelter from a violent storm and that leads to strange visions, dreams, and hallucinations. Discovering trees or plants that when looked at in the right light or at full moon reveal that they are covered in a strange, unknown, or perhaps encoded magical language - this might involve Druids, Witches, or even a magical creature like a unicorn, a shedu, a naga, or a lammasu. You know the discovery of new and useful plants and animal and insect species is something some people like (me, for instance). As is finding the components for spells and rituals. I'd also suggest rudding (not to be confused with the term with which it rhymes) which is the rural version of vadding. A lot will depend of course upon exactly what kind of terrain is being traversed and what the landscape is like. Good luck. I like adventures in the field and when traveling. [/QUOTE]
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