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Adventure on the road? (without the ambush)...
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<blockquote data-quote="Quickleaf" data-source="post: 5002340" data-attributes="member: 20323"><p>How about use this as the basis for the encounter, mixing it with the grateful dead scenario, troll bridge scenario, and fey scenario?</p><p></p><p>PCs are gathered around campfire as people start dropping off to sleep. One of the performers is playing a song to appease "Mag Morgause, Lady of the Birches", a ghost that supposedly haunts the crossroads they will approach tomorrow; the story goes a maid whose hand in marriage was promised to the local lord actually loved a village minstrel, and the cruel lord had her stretched between two birch trees until death for refusing him. </p><p></p><p>PC(s) on watch notice two thugs (they appear to be Murkers who ran away) digging up a wayside shrine. If PCs intervene, the men grovel for mercy and attempt to flee (if they're taken captive when PC returns to the group, PC is dragging two dead birch trees). The men were trying to dig up a box with a pendant with the image of a young woman's face trapped in amber; on the back it reads "forever loved". If PCs re-bury the pendant they notice a sudden wind kick up through the birch trees and they feel at ease. If they take the pendant, they feel like they are being closely watched by something lurking in the birch trees.</p><p></p><p>At the crossroads the next day, the PCs approach a bridge over a chasm/river, and they're intercepted by a large cloaked hunchback figure (seemingly a hag / troll witch) who demands one of the minstrels as a toll for crossing "Morgause's Bridge". Under the bridge PCs notice shadowy spirits wearing the clothes of Murkers (in fact the Murkers they ran across before were ghosts who helped kill the young woman hoping to get her jewels - the pendant - as a reward; the pendant became their fetter preventing them from moving on and binding them in service to Morgause).</p><p></p><p>Since she still pines for her loved minstrel, Morgause can be distracted with promises of reuniting them, playing the songs he used to play, etc. Likewise promising avenging her death can help PCs get by without paying her horrible toll.</p><p></p><p>The twist is Morgause was a fey (you choose the type) while alive, and the minstrel was the only one she couldn't win with her charms but who loved her for being her. The cruel lord was under her spell when he killed her.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5002340, member: 20323"] How about use this as the basis for the encounter, mixing it with the grateful dead scenario, troll bridge scenario, and fey scenario? PCs are gathered around campfire as people start dropping off to sleep. One of the performers is playing a song to appease "Mag Morgause, Lady of the Birches", a ghost that supposedly haunts the crossroads they will approach tomorrow; the story goes a maid whose hand in marriage was promised to the local lord actually loved a village minstrel, and the cruel lord had her stretched between two birch trees until death for refusing him. PC(s) on watch notice two thugs (they appear to be Murkers who ran away) digging up a wayside shrine. If PCs intervene, the men grovel for mercy and attempt to flee (if they're taken captive when PC returns to the group, PC is dragging two dead birch trees). The men were trying to dig up a box with a pendant with the image of a young woman's face trapped in amber; on the back it reads "forever loved". If PCs re-bury the pendant they notice a sudden wind kick up through the birch trees and they feel at ease. If they take the pendant, they feel like they are being closely watched by something lurking in the birch trees. At the crossroads the next day, the PCs approach a bridge over a chasm/river, and they're intercepted by a large cloaked hunchback figure (seemingly a hag / troll witch) who demands one of the minstrels as a toll for crossing "Morgause's Bridge". Under the bridge PCs notice shadowy spirits wearing the clothes of Murkers (in fact the Murkers they ran across before were ghosts who helped kill the young woman hoping to get her jewels - the pendant - as a reward; the pendant became their fetter preventing them from moving on and binding them in service to Morgause). Since she still pines for her loved minstrel, Morgause can be distracted with promises of reuniting them, playing the songs he used to play, etc. Likewise promising avenging her death can help PCs get by without paying her horrible toll. The twist is Morgause was a fey (you choose the type) while alive, and the minstrel was the only one she couldn't win with her charms but who loved her for being her. The cruel lord was under her spell when he killed her. [/QUOTE]
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