Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adventure on the road? (without the ambush)...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5003607" data-attributes="member: 54846"><p>Similar boat.</p><p></p><p>I've ran campaigns that were one big road journey (the PCs were traveling con men/gypsies), and love spicing games with seemingly random things. I mined a few books called "En Route" which are full of circumstances like this. </p><p></p><p>One of the biggest "Standard D&D circumstances to turn on its head": The NPC Isn't Out to Get You. There's no "gotcha" to helping that NPC. That guy is not actually a doppelganger/cannibal/ready to ambush you. </p><p></p><p>My suggestions:</p><p></p><p>1) Simple travelers. My favorite is Bob the pot salesman, who is in fact a pot salesman named Bob. Nothing sinister, he just wants a safe place to camp. This is a great way to introduce an NPc that might pop up later, especially if the PCs were nice to him. Also fun are religious pilgrimages, especially crazy ones (like a prophet being followed by his disciples). </p><p></p><p>2) Mixing two ideas: A Fey merchant. Or not necessarily fey but shady. I had a Dealer who traveled crossroads. The Dealer had a large cart of equipment and magical items. But instead of wanting money, he wanted esoteric things ("Say your name into this jar") ("Give me a dear memory"). This obviously has repercussions down the road, but was an easy way for me to deliver treasure to the PCs that fit their character/they wanted, without having to deal with prices.</p><p></p><p>3) A PC has done something to slight a noble. The noble rides up to challenge the PC to a duel. If the PC kills the noble - then the noble's brother shows up later to avenge his brother. And then the brother's father. And then the father's nephew (take it as far as you like).</p><p></p><p>4) A Posse shows up for an PC/NPC. Said PC/NPC is being hunted - not out of violence, but the character apparently has fathered a child and should "Make it right by marrying the mother". Pull this on the characters when everyone knows the PC <em>did not</em> father the child.</p><p></p><p>5) Seemingly innocent circumstances that prove more difficult. I once had a little girl whose cat was missing. The cat turned up to be in an Ettin's cave, being taunted by said ettin. </p><p></p><p>6) Random Creepiness. Trees that give no shadows. Woodland animals with eyes that are reflective mirrors/shards of glass.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5003607, member: 54846"] Similar boat. I've ran campaigns that were one big road journey (the PCs were traveling con men/gypsies), and love spicing games with seemingly random things. I mined a few books called "En Route" which are full of circumstances like this. One of the biggest "Standard D&D circumstances to turn on its head": The NPC Isn't Out to Get You. There's no "gotcha" to helping that NPC. That guy is not actually a doppelganger/cannibal/ready to ambush you. My suggestions: 1) Simple travelers. My favorite is Bob the pot salesman, who is in fact a pot salesman named Bob. Nothing sinister, he just wants a safe place to camp. This is a great way to introduce an NPc that might pop up later, especially if the PCs were nice to him. Also fun are religious pilgrimages, especially crazy ones (like a prophet being followed by his disciples). 2) Mixing two ideas: A Fey merchant. Or not necessarily fey but shady. I had a Dealer who traveled crossroads. The Dealer had a large cart of equipment and magical items. But instead of wanting money, he wanted esoteric things ("Say your name into this jar") ("Give me a dear memory"). This obviously has repercussions down the road, but was an easy way for me to deliver treasure to the PCs that fit their character/they wanted, without having to deal with prices. 3) A PC has done something to slight a noble. The noble rides up to challenge the PC to a duel. If the PC kills the noble - then the noble's brother shows up later to avenge his brother. And then the brother's father. And then the father's nephew (take it as far as you like). 4) A Posse shows up for an PC/NPC. Said PC/NPC is being hunted - not out of violence, but the character apparently has fathered a child and should "Make it right by marrying the mother". Pull this on the characters when everyone knows the PC [i]did not[/i] father the child. 5) Seemingly innocent circumstances that prove more difficult. I once had a little girl whose cat was missing. The cat turned up to be in an Ettin's cave, being taunted by said ettin. 6) Random Creepiness. Trees that give no shadows. Woodland animals with eyes that are reflective mirrors/shards of glass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure on the road? (without the ambush)...
Top