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Living 4th Edition
[Adventure OOC]: Shards of Eldanarth (DM: MadAzolin)
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<blockquote data-quote="Neurotic" data-source="post: 6157469" data-attributes="member: 24380"><p>On the other hand, having basic attack (at least) listed along with it's special effect and to hit mod enables players to plan around OAs (that is, if monster OA immobilizes and I decide to risk it due to say +5 to AC or bane -4 to hit) I can roll and see if I get to finish my turn or am stuck next to the beast...this in particular may come in handy when I use close blast and have cursed enemy and concealment (effective +4 AC without any additional buffs)</p><p></p><p>EDIT: [MENTION=75065]jbear[/MENTION], I've tried to prevail on our DM toward full openness, he may yet grow into it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> - I personally prefer that players change everything as it happens as it prevents confusion, but it may grow harder as more and more special powers and interrupts are introduced...so I understand MadAzolins reluctance</p><p></p><p>I cannot comment on the monsters as I have no idea about their rules and/or mechanics.</p><p></p><p>That said, if those two crits hit Martelai, it would be permanent nighty night for him...</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6157469, member: 24380"] On the other hand, having basic attack (at least) listed along with it's special effect and to hit mod enables players to plan around OAs (that is, if monster OA immobilizes and I decide to risk it due to say +5 to AC or bane -4 to hit) I can roll and see if I get to finish my turn or am stuck next to the beast...this in particular may come in handy when I use close blast and have cursed enemy and concealment (effective +4 AC without any additional buffs) EDIT: [MENTION=75065]jbear[/MENTION], I've tried to prevail on our DM toward full openness, he may yet grow into it :p - I personally prefer that players change everything as it happens as it prevents confusion, but it may grow harder as more and more special powers and interrupts are introduced...so I understand MadAzolins reluctance I cannot comment on the monsters as I have no idea about their rules and/or mechanics. That said, if those two crits hit Martelai, it would be permanent nighty night for him... [/QUOTE]
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[Adventure OOC]: Shards of Eldanarth (DM: MadAzolin)
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