I'm starting up a D&D game for a great group of players, and I'm contemplating running the adventure path modules. I would prefer to avoid modules and go 100% homebrew, but I just don't have the time to generate all the maps, encounters, treasures, locales, NPCs etc. necessary. I would, however, like to develop a good overarching plot to tie the modules together, something that gives it a personal imprint. I don't want to just say, okay, you finished the Sunless Citadel, now there's this place called the Forge of Fury out there.
The modules contain a bit of a thread involving the dragon Ashardalon and the vampire Gulthias. I don't have any modules beyond Nightfang Spire yet, so I don't know whether the thread continues beyond that module. Anyway, I'm curious as to what DMs out there have done to tie it all together, or what advice they might have for me.
My players:
Rune Linnormson, dwarf sorceror.
Grum, half-orc barbarian. Rune and Grum are partners and would-be bounty hunters.
Tothla, human cleric of Sheol, LN god of death (reviles the undead).
Brynja, human fighter.
Renaelus, elf rogue.
The modules contain a bit of a thread involving the dragon Ashardalon and the vampire Gulthias. I don't have any modules beyond Nightfang Spire yet, so I don't know whether the thread continues beyond that module. Anyway, I'm curious as to what DMs out there have done to tie it all together, or what advice they might have for me.
My players:
Rune Linnormson, dwarf sorceror.
Grum, half-orc barbarian. Rune and Grum are partners and would-be bounty hunters.
Tothla, human cleric of Sheol, LN god of death (reviles the undead).
Brynja, human fighter.
Renaelus, elf rogue.