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<blockquote data-quote="Caliber" data-source="post: 279672" data-attributes="member: 1310"><p>In many ways I followed mypetrock. Here is how mine have gone so far:</p><p></p><p>Sunless Citadel - Destroying Gulthias Tree frees Gulthias. Note if found that eventually leads to the Forge of Fury.</p><p></p><p>Forge of Fury - A Vampire Spawn of Gulthias attacks party. Guilthias is hunting them.</p><p> </p><p>Speaker in Dreams - Party Cleric begins receiving visions from her god about Gulthias's rise. Shes an Undead Hunter by the way, so letting big bad Vampire defintely wasn't good.</p><p></p><p>Standing Stone - Some background on Ashardalon and the Druid that killed him. Adventure ends with another vision. Party sets off north.</p><p></p><p>Heart of Nightfang Spire - Haven't played yet. Should be final confrontation between group and Gulthias. A few of the Vampire Spawns that have been hounding the party finished here.</p><p> </p><p>Deep Horizons - Haven't played yet. Dwarves that have moved into the now cleared Forge of Fury will have found a passage leading into the Underdark. </p><p></p><p>Lord of the Iron Fortress - Haven't played yet. Durgeddin will be a smith. Haven't really thought too much more on this.</p><p></p><p>Bastion of Unborn Souls - Haven't played yet. Don't even own it.</p><p></p><p>In Deep Horizons I will probably start thowing some Draconic type opposition, to show that Ashardalon is not too happy with the party either. Perhaps bring Gulthias back at some point. The campaign itself is on hiatus so I dunno if these plots will ever be resolved. </p><p></p><p>On a side note, my group HATED Standing Stone. It just wasn't their kind of adventure. Its not really my kind either, but still, everyone pretty much agreed it was bad. If I had a choice (and time) I think I would defintely have tried to re-tool it. Just IMHO.</p></blockquote><p></p>
[QUOTE="Caliber, post: 279672, member: 1310"] In many ways I followed mypetrock. Here is how mine have gone so far: Sunless Citadel - Destroying Gulthias Tree frees Gulthias. Note if found that eventually leads to the Forge of Fury. Forge of Fury - A Vampire Spawn of Gulthias attacks party. Guilthias is hunting them. Speaker in Dreams - Party Cleric begins receiving visions from her god about Gulthias's rise. Shes an Undead Hunter by the way, so letting big bad Vampire defintely wasn't good. Standing Stone - Some background on Ashardalon and the Druid that killed him. Adventure ends with another vision. Party sets off north. Heart of Nightfang Spire - Haven't played yet. Should be final confrontation between group and Gulthias. A few of the Vampire Spawns that have been hounding the party finished here. Deep Horizons - Haven't played yet. Dwarves that have moved into the now cleared Forge of Fury will have found a passage leading into the Underdark. Lord of the Iron Fortress - Haven't played yet. Durgeddin will be a smith. Haven't really thought too much more on this. Bastion of Unborn Souls - Haven't played yet. Don't even own it. In Deep Horizons I will probably start thowing some Draconic type opposition, to show that Ashardalon is not too happy with the party either. Perhaps bring Gulthias back at some point. The campaign itself is on hiatus so I dunno if these plots will ever be resolved. On a side note, my group HATED Standing Stone. It just wasn't their kind of adventure. Its not really my kind either, but still, everyone pretty much agreed it was bad. If I had a choice (and time) I think I would defintely have tried to re-tool it. Just IMHO. [/QUOTE]
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