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<blockquote data-quote="rln" data-source="post: 286217" data-attributes="member: 2843"><p><strong>How we did it</strong></p><p></p><p>OK, we did a different thing, but with a couple of the core modules. As it was quite hard to get modules here in Sweden, our DM used several of the cliffhangers and free adventures on Wizards webpages. I'll try to outline them. Apart from WotC stuff,we used "Crucible of Freya" and "Wizards amulet" from Necromancer Games.</p><p></p><p>Plot elements from adventures in chronological order:</p><p></p><p>* Tornclaw Orc poisoning the villages water supply (Burning Plague, WotC Cliffhanger)</p><p></p><p>* Party ambushed by Tornclaw Orcs on their way back from the Sunless Citadel. Clues lead to Vortigern, who is hiding (Wizards Amulet from Necromancer Games).</p><p></p><p>* Party concocts a draught of the Gulthias tree and feeds it to Vortigerns mentor. (Sunless Citadel/Wizard amulet)</p><p></p><p>* Vortigern tracked down and returned to village. He was travelling with two Tornclaw orcs. (Wizards amulet)</p><p></p><p>* The draught turns Vortigerns mentor into a vampire. Party reads some history book and found out Gulthias was a vampire... (Oops!). Mentor disappears, thankful but thirsty on his newfound unlife... (Sunless Citadel)</p><p></p><p>* While trying to recover some diamonds stolen by Orcs, we come upon a large Orc village, empty save for women and children. All the warriors have left for the village... We manage to return before them. (Unknown?)</p><p></p><p>* Orc & Hextor Armies found encamped outside the village. Halfling does Coup-de-grace on an Ettin and uses Azun-Ghund to awake him and wreak havoc in the camp, evening the odds a little.</p><p></p><p>* Shandril (highest cleric in village) killed by Hextor assassins. The item that can resurrect her stolen by a gnomish infiltrator working for Hextor. Item retaken, Shandril resurrected. (Crucible of Freya by Necromancer games)</p><p></p><p>* Large battle with the orcs and Hextor minions. Short story: We Kick Their Butt Bigtime!</p><p></p><p>* The leaders escape and are tracked down to a keep which turns out to be Eralions keep (Wizards Amulet & Crucible of Freya).</p><p></p><p>* A Paladin (PC who is killed by a spectre) is turned to Hextors service (future villain to ensure the continuation of the plot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>This part of the campaign was so well done that it afterwards felt like it was one, big adventure. Of course, we had a few quests that weren't plot related (Unearthing the past, Ettins riddle) but they served to fortify the partys idea of the village and its inhabitants. </p><p></p><p>After this we switched DM forward and back a couple of times which makes plots harder to follow, but basically played Forge of fury as a standalone adventure, The Giants Skull and the goof old Doom of Daggerdale where only the latter had some of the Hextor Plot.</p><p></p><p>If you want to read an in-character story, browse a little at <a href="http://www.ludd.luth.se/~rln/dnd/." target="_blank">http://www.ludd.luth.se/~rln/dnd/.</a></p></blockquote><p></p>
[QUOTE="rln, post: 286217, member: 2843"] [b]How we did it[/b] OK, we did a different thing, but with a couple of the core modules. As it was quite hard to get modules here in Sweden, our DM used several of the cliffhangers and free adventures on Wizards webpages. I'll try to outline them. Apart from WotC stuff,we used "Crucible of Freya" and "Wizards amulet" from Necromancer Games. Plot elements from adventures in chronological order: * Tornclaw Orc poisoning the villages water supply (Burning Plague, WotC Cliffhanger) * Party ambushed by Tornclaw Orcs on their way back from the Sunless Citadel. Clues lead to Vortigern, who is hiding (Wizards Amulet from Necromancer Games). * Party concocts a draught of the Gulthias tree and feeds it to Vortigerns mentor. (Sunless Citadel/Wizard amulet) * Vortigern tracked down and returned to village. He was travelling with two Tornclaw orcs. (Wizards amulet) * The draught turns Vortigerns mentor into a vampire. Party reads some history book and found out Gulthias was a vampire... (Oops!). Mentor disappears, thankful but thirsty on his newfound unlife... (Sunless Citadel) * While trying to recover some diamonds stolen by Orcs, we come upon a large Orc village, empty save for women and children. All the warriors have left for the village... We manage to return before them. (Unknown?) * Orc & Hextor Armies found encamped outside the village. Halfling does Coup-de-grace on an Ettin and uses Azun-Ghund to awake him and wreak havoc in the camp, evening the odds a little. * Shandril (highest cleric in village) killed by Hextor assassins. The item that can resurrect her stolen by a gnomish infiltrator working for Hextor. Item retaken, Shandril resurrected. (Crucible of Freya by Necromancer games) * Large battle with the orcs and Hextor minions. Short story: We Kick Their Butt Bigtime! * The leaders escape and are tracked down to a keep which turns out to be Eralions keep (Wizards Amulet & Crucible of Freya). * A Paladin (PC who is killed by a spectre) is turned to Hextors service (future villain to ensure the continuation of the plot :D ) This part of the campaign was so well done that it afterwards felt like it was one, big adventure. Of course, we had a few quests that weren't plot related (Unearthing the past, Ettins riddle) but they served to fortify the partys idea of the village and its inhabitants. After this we switched DM forward and back a couple of times which makes plots harder to follow, but basically played Forge of fury as a standalone adventure, The Giants Skull and the goof old Doom of Daggerdale where only the latter had some of the Hextor Plot. If you want to read an in-character story, browse a little at [url]http://www.ludd.luth.se/~rln/dnd/.[/url] [/QUOTE]
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