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Adventure Path for Monte Cook's Arcana Evolved (updated 6/24) Art by Ryan Barger
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<blockquote data-quote="Qwillion" data-source="post: 4265617" data-attributes="member: 14641"><p><strong>Adventure Background</strong></p><p></p><p>One of the interesting things about <strong><span style="color: Red">Monte Cook’s Arcana Evolved </span></strong>is that no matter how secret you make something, even if only you know it, an <strong>Akashic</strong> can <strong>Delve Into Collective Memory </strong>and learn any back story, I design. So rather than trying to protect these secrets, <em>The Rituals of Choice Adventure Path </em>use them, making the adventures more compelling. Eventually <em>Rituals of Choice </em>even requires its use, one of the core tenets of high-level design. </p><p></p><p>The name of the first adventure is <em>“A Witch’s Choice”, </em>during the play test we quickly discovered there is a huge difference between offering PCs a choice and offering them an <u>INFORMED CHOICE.</u> Therefore, Rite Publishing included a magical item (<em>Delving Rod</em>) that allows non-akashics to Delve Into the Collective Memory and grants a bonus to akashics who use it. In this fashion, a GM is not limited in forcing a party to have at least one akashic (<em>Rituals of Choice </em>encourages use of the Akashic Class rather requiring it). In addition, this provides a mechanic for DMs to provide information about previous adventures. When an akashic gains a level, he rolls again on the previous adventures background. Nothing is likely to remain a mystery forever, and since you gain a level at the end of each adventure, it is a perfect time to learn more and discuss the back-story of the adventure, a perfect epilog for every adventure. </p><p></p><p>While <em>Rituals of Choice</em> uses <strong>The Lands of the Diamond Throne</strong> setting and its history and background, <em>Rituals of Choice</em> deliberately keeps with only recent happenings that are directly relevant to the plot. This way a DM only has to read what is required to run the story, and has a way to relay it to his players without disrupting the twists of the adventure, a more in-depth look along with Collective Memory DCs will be in the <strong>Regional Sourcebook</strong> for the adventure and the web enhancements <em>“The Path Chosen.”</em></p></blockquote><p></p>
[QUOTE="Qwillion, post: 4265617, member: 14641"] [b]Adventure Background[/b] One of the interesting things about [B][COLOR="Red"]Monte Cook’s Arcana Evolved [/COLOR][/B]is that no matter how secret you make something, even if only you know it, an [B]Akashic[/B] can [B]Delve Into Collective Memory [/B]and learn any back story, I design. So rather than trying to protect these secrets, [I]The Rituals of Choice Adventure Path [/I]use them, making the adventures more compelling. Eventually [I]Rituals of Choice [/I]even requires its use, one of the core tenets of high-level design. The name of the first adventure is [I]“A Witch’s Choice”, [/I]during the play test we quickly discovered there is a huge difference between offering PCs a choice and offering them an [U]INFORMED CHOICE.[/U] Therefore, Rite Publishing included a magical item ([I]Delving Rod[/I]) that allows non-akashics to Delve Into the Collective Memory and grants a bonus to akashics who use it. In this fashion, a GM is not limited in forcing a party to have at least one akashic ([I]Rituals of Choice [/I]encourages use of the Akashic Class rather requiring it). In addition, this provides a mechanic for DMs to provide information about previous adventures. When an akashic gains a level, he rolls again on the previous adventures background. Nothing is likely to remain a mystery forever, and since you gain a level at the end of each adventure, it is a perfect time to learn more and discuss the back-story of the adventure, a perfect epilog for every adventure. While [I]Rituals of Choice[/I] uses [B]The Lands of the Diamond Throne[/B] setting and its history and background, [I]Rituals of Choice[/I] deliberately keeps with only recent happenings that are directly relevant to the plot. This way a DM only has to read what is required to run the story, and has a way to relay it to his players without disrupting the twists of the adventure, a more in-depth look along with Collective Memory DCs will be in the [B]Regional Sourcebook[/B] for the adventure and the web enhancements [I]“The Path Chosen.”[/I] [/QUOTE]
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