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<blockquote data-quote="Unwise" data-source="post: 5832472" data-attributes="member: 98008"><p>For the love of sanity do not try to use Scales of War plots to be less work for yourself. I have never in 25 years of roleplaying seen more plot holes and wtf moments in a campaign than that series. Seriously, those old Fighting Fantasy adventures had a more consistent and reasonable plot than some of the adventures in that series.</p><p> </p><p>What really bugs me about it is that I do not know any players that react the way they are assumed to do so in the modules. Not to mention that NPCs do the exact opposite thing that either logic or their prescribed personality dictates. I just ran an entire adventure where the PC and NPC actions were an exact mirror image of what the module suggests and it ran very well.</p><p> </p><p>The worst cuplrit is the Umbraforge adventure, some lowlights include:</p><p>- A guy on the run from his crimelord boss deciding to go solo into his bosses fortress rather than just run away</p><p>- TLow level PCs follow a guy through a portal to the shadowfell with no compelling reason</p><p>- The PCs stop bad guy A from blowing up a factory used to commit crimes against nature to aid bad guy B invading the world. No explaination offered.</p><p>- A lifetime criminal sees the PCs fight some random ogres and decides "gee they are noble, I should turn my life around" and turns against her boss.</p><p>- The PCs trust this person</p><p>- The PCs surrender as soon as more guards turn up</p><p>- They let the bad guy solique, then hop into a portal and disappear</p><p>- An earthquake just so happens to hit at the exact right moment to let them escape</p><p> </p><p>It is not a bad collection of encounters and monsters though. I just suggest you use only the vaguest correlation to the plots. I am using it in this way currently.</p><p> </p><p>If I had known about WotBS I would have run that instead.</p><p> </p><p>If you want to make Scales of War playable, here is a good start. <a href="http://scales-of-war.pbworks.com/w/page/6411252/FrontPage" target="_blank">http://scales-of-war.pbworks.com/w/page/6411252/FrontPage</a></p><p></p><p>I also run a Chaos Scar campaign. It is perfect for a beer & pretzels play style. If your players are not very invested in remembering things between games and if they do not always turn up to each session, then I highly recommend it. I lay out a great many adventure options before them, so each session they come in and vote on which one to do. They require next to no preparation, so I just pull up the right PDF and get going. It is also great as it allows players to push on deeper into the scar for higher level adventures whenever they want.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5832472, member: 98008"] For the love of sanity do not try to use Scales of War plots to be less work for yourself. I have never in 25 years of roleplaying seen more plot holes and wtf moments in a campaign than that series. Seriously, those old Fighting Fantasy adventures had a more consistent and reasonable plot than some of the adventures in that series. What really bugs me about it is that I do not know any players that react the way they are assumed to do so in the modules. Not to mention that NPCs do the exact opposite thing that either logic or their prescribed personality dictates. I just ran an entire adventure where the PC and NPC actions were an exact mirror image of what the module suggests and it ran very well. The worst cuplrit is the Umbraforge adventure, some lowlights include: - A guy on the run from his crimelord boss deciding to go solo into his bosses fortress rather than just run away - TLow level PCs follow a guy through a portal to the shadowfell with no compelling reason - The PCs stop bad guy A from blowing up a factory used to commit crimes against nature to aid bad guy B invading the world. No explaination offered. - A lifetime criminal sees the PCs fight some random ogres and decides "gee they are noble, I should turn my life around" and turns against her boss. - The PCs trust this person - The PCs surrender as soon as more guards turn up - They let the bad guy solique, then hop into a portal and disappear - An earthquake just so happens to hit at the exact right moment to let them escape It is not a bad collection of encounters and monsters though. I just suggest you use only the vaguest correlation to the plots. I am using it in this way currently. If I had known about WotBS I would have run that instead. If you want to make Scales of War playable, here is a good start. [URL]http://scales-of-war.pbworks.com/w/page/6411252/FrontPage[/URL] I also run a Chaos Scar campaign. It is perfect for a beer & pretzels play style. If your players are not very invested in remembering things between games and if they do not always turn up to each session, then I highly recommend it. I lay out a great many adventure options before them, so each session they come in and vote on which one to do. They require next to no preparation, so I just pull up the right PDF and get going. It is also great as it allows players to push on deeper into the scar for higher level adventures whenever they want. [/QUOTE]
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