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<blockquote data-quote="mcmillan" data-source="post: 5833651" data-attributes="member: 6681949"><p>I've been running my players through and they just finished up Den of Destroyer. I'll agree with the others in saying it seems to be a decent core storyline, with a few big holes and feels a little flat roleplaying wise, but overall my player's seem to be enjoying it. A few major tweaks I made:</p><p></p><p>1. I shrank the delve in Rescue at Rivenroar, since it seemed to have the potential to drag on for a while - instead I ended up running the Slaying Stone adventure for level two (it has the players looking for an artifact in the ruins of an old city that's been taken over by goblins. Seemed to make sense to have the goblins also looking for it under the instructions of Sarshan). I also made the sword they recover in the first adventure a magic item to give it a bit more significance given its later importance. In hindsight this ended up taking away the motivation to go back to Rivenroar, and if I were to do it over I would have just started them in Overlook to begin with. </p><p></p><p>2. For Bodrin's Watch I gave them the option to do the mission as written or take part in the main big battle, and they opted to go with fighting on the walls. Still had them rescue Kalad though, this time he was the leading a group that were at a wall breach - the party came in and pull Kalad and as many other unconscious guards as they could to a second defense point before they got completely overrun. </p><p></p><p>3. Unlike some, I didn't have much trouble getting my players to go into the gate to Umbraforge, but once they realized where they were, they decided to go back right away and destroy the gate, rather than dealing with the army on the other side. I filled in the gap with some foreshadowing of the final heroic tier adventure by having them find out some members of the anarchist group that was mentioned in the description of Overlook are actually being controlled in the same way that will come up again with the more prominent leaders later on. </p><p></p><p>4. I dropped the Mines of Karak since it seemed similar to the Slaying Stone, and skipped straight to the Den of the Destroyer, though I changed from Gnolls to tieflings to tie into one player's backstory. I'm still trying to decide how I want to fill in the gap before they're ready for The Temple Between. Depending on which hook my players take, they'll probably end up either tracking down the main leaders of the tiefling group I created, or go back to Overlook where I'll scale down the final fight with Sarshan from the first adventure of paragon tier. I think this order works a little better, especially since I'm likely to move around the time they'd wrap up heroic tier, so the battle at the end of Temple Between will probably be the campaign ending.</p></blockquote><p></p>
[QUOTE="mcmillan, post: 5833651, member: 6681949"] I've been running my players through and they just finished up Den of Destroyer. I'll agree with the others in saying it seems to be a decent core storyline, with a few big holes and feels a little flat roleplaying wise, but overall my player's seem to be enjoying it. A few major tweaks I made: 1. I shrank the delve in Rescue at Rivenroar, since it seemed to have the potential to drag on for a while - instead I ended up running the Slaying Stone adventure for level two (it has the players looking for an artifact in the ruins of an old city that's been taken over by goblins. Seemed to make sense to have the goblins also looking for it under the instructions of Sarshan). I also made the sword they recover in the first adventure a magic item to give it a bit more significance given its later importance. In hindsight this ended up taking away the motivation to go back to Rivenroar, and if I were to do it over I would have just started them in Overlook to begin with. 2. For Bodrin's Watch I gave them the option to do the mission as written or take part in the main big battle, and they opted to go with fighting on the walls. Still had them rescue Kalad though, this time he was the leading a group that were at a wall breach - the party came in and pull Kalad and as many other unconscious guards as they could to a second defense point before they got completely overrun. 3. Unlike some, I didn't have much trouble getting my players to go into the gate to Umbraforge, but once they realized where they were, they decided to go back right away and destroy the gate, rather than dealing with the army on the other side. I filled in the gap with some foreshadowing of the final heroic tier adventure by having them find out some members of the anarchist group that was mentioned in the description of Overlook are actually being controlled in the same way that will come up again with the more prominent leaders later on. 4. I dropped the Mines of Karak since it seemed similar to the Slaying Stone, and skipped straight to the Den of the Destroyer, though I changed from Gnolls to tieflings to tie into one player's backstory. I'm still trying to decide how I want to fill in the gap before they're ready for The Temple Between. Depending on which hook my players take, they'll probably end up either tracking down the main leaders of the tiefling group I created, or go back to Overlook where I'll scale down the final fight with Sarshan from the first adventure of paragon tier. I think this order works a little better, especially since I'm likely to move around the time they'd wrap up heroic tier, so the battle at the end of Temple Between will probably be the campaign ending. [/QUOTE]
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