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<blockquote data-quote="fenriswolf456" data-source="post: 5835963" data-attributes="member: 6687664"><p>Ahh, right, the 'I can't tell you in this message, meet with me instead' trope. I must have blanked out on the awfulness of this blatant hook. Of course she could tell, he's already trying to kill her ... what's he going to do, kill her more if she says? And yes, certainly not difficult to discern for oneself. Sarshan supplied the goblins, he almost supplied the orcs, he supplied the gnolls, the githyanki had tons of mercenaries ...</p><p> </p><p>Now that I see it again, I'll have to replace her with someone else so the hook is more believable ... nevermind that she's a hardened combat veteran who rivals the PCs. </p><p> </p><p>My players are wanting some more RP and interaction. And most of the skill challenges don't seem too bad. I'll likely scale down the leadership skill challenge. The middle of a war in which you're currently losing is not the time to hit the campaign trail. Whoever designed it either forgot that there was an actual war going on, or blanked on the fact that it actually takes a few days to travel to different locations, especially Brindol.</p><p> </p><p>As to Amyria, I agree, there's very little depth there. And another slip, I don't understand why Amyria _Scion of Bahamut_, goes to pray at the shrine to Ioun, when there's a shrine to Bahamut literally like 2 doors away ...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Why I wanted her to at least accompany the PCs for a bit. As written, she assists in one whole fight in the entire series, and is otherwise just there to say "Hey PCs, go here and do stuff". I'm liking your idea, and may steal and modify the concept to fit into my own plans.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5835963, member: 6687664"] Ahh, right, the 'I can't tell you in this message, meet with me instead' trope. I must have blanked out on the awfulness of this blatant hook. Of course she could tell, he's already trying to kill her ... what's he going to do, kill her more if she says? And yes, certainly not difficult to discern for oneself. Sarshan supplied the goblins, he almost supplied the orcs, he supplied the gnolls, the githyanki had tons of mercenaries ... Now that I see it again, I'll have to replace her with someone else so the hook is more believable ... nevermind that she's a hardened combat veteran who rivals the PCs. My players are wanting some more RP and interaction. And most of the skill challenges don't seem too bad. I'll likely scale down the leadership skill challenge. The middle of a war in which you're currently losing is not the time to hit the campaign trail. Whoever designed it either forgot that there was an actual war going on, or blanked on the fact that it actually takes a few days to travel to different locations, especially Brindol. As to Amyria, I agree, there's very little depth there. And another slip, I don't understand why Amyria _Scion of Bahamut_, goes to pray at the shrine to Ioun, when there's a shrine to Bahamut literally like 2 doors away ...:erm: Why I wanted her to at least accompany the PCs for a bit. As written, she assists in one whole fight in the entire series, and is otherwise just there to say "Hey PCs, go here and do stuff". I'm liking your idea, and may steal and modify the concept to fit into my own plans. [/QUOTE]
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