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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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<blockquote data-quote="Velmont" data-source="post: 5703731" data-attributes="member: 13739"><p>Incarnation approach the beast. As he is about to touch it, a hunter stop him and speak some words he doesn't understand. <span style="color: Red">"He tells you his head is where his fairy heritage is the strongest."</span> Incarnation see a bladeling with an holy symbol of Dayna. </p><p></p><p>Incarnation quickly share what he know of such beast. As he does so, Incarnation speak with the bladeling who speak Common. He is one of the Voices too. He helps the hunters to communicate with the Huntress, one of the goddess of the village, likely to be Dayna. <span style="color: red">"The beasts come here every few years, two or three times per decade. During that year, the hunt are difficult as the animals are scared and flee elsewhere, or are killed by the beasts. So we have no other choice then to try to hunt them. You meet the one we think to be their pack leader. Without your intervention, most likely, we would have lost a whole hunting party. It would be the second time this decade. Hunting these beasts are a danegrous task, but when we get one, we are able to survive the winter and we can use there magical properties for another hunt."</span></p><p></p><p>He looks at the magical extract the hunter have gathered. <span style="color: red">"We have never extract so much from a single beast. Thank you, you help is welcomed. Let me give you this."</span> He hands a crossbow bolt. <span style="color: red">"We use the extract to create those bolt. They help greatly the hunt, allowing us to more easily surround our target. Your help will allow us to produce much more than usual, so you should have one."</span></p><p></p><p></p><p>During that time, Hadrak speak with Feyr about the gods. They seems to follow the same pantheon than most Dauntonians, but the don't name them. From what Feyr tells, the ancestor have forgotten teh name of the gods when they have been forced to flee Valhyr. Now, they only refer to them with title, like Dayna is called the Huntress and Vulkar is called the Smith.</p><p></p><p>When the conversation come to Mauros, Feyr replies. <span style="color: Sienna">"I know about the Five, but all I know, I've learned about them in Daunton. We didn't had the visit of them. Here, we have the visit of some Goliath who cross the portal you came from, or some humans, from some neighboor nomad tribes. If the Five would have came here, the sight of Arek would have left many wild stories."</span></p><p></p><p></p><p>In the city square, not far from Incarnation, is Sigarr, Raiyek and Georg speaking about tracking teh beast. Considering the weather, the chance are good to track an animals, but teh beast have shown teleportation abilities, which could make it harder to follow, and his ability to walks with ease in the forest.</p><p></p><p>At first, no one seems to answer Raiyek as to speak common, but one baldeling replies in Elven. <span style="color: Green">"I don't know the trading tongue, but I know the forest speech. I think you can understand it too. How can I help you."</span></p><p></p><p>Nebten is no where to be seen for the moment.</p><p></p><p>[SBLOCK=OOC]Incarnation was given a <a href="http://www.wizards.com/dndinsider/compendium/item.aspx?id=2204" target="_blank">Space Shifting Bolt +2</a></p><p></p><p>Tracking the beast would not be easy, but neither impossible.</p><p></p><p>Travelling to Valhyr through the feywild without knowing the path, with possible hostile creature might be an epic feat.</p><p></p><p>Also, the largest and strongest boat of the village would be enough to carry the group to Valhyr, but you wonder if the village would give it to you.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5703731, member: 13739"] Incarnation approach the beast. As he is about to touch it, a hunter stop him and speak some words he doesn't understand. [COLOR="Red"]"He tells you his head is where his fairy heritage is the strongest."[/COLOR] Incarnation see a bladeling with an holy symbol of Dayna. Incarnation quickly share what he know of such beast. As he does so, Incarnation speak with the bladeling who speak Common. He is one of the Voices too. He helps the hunters to communicate with the Huntress, one of the goddess of the village, likely to be Dayna. [COLOR="red"]"The beasts come here every few years, two or three times per decade. During that year, the hunt are difficult as the animals are scared and flee elsewhere, or are killed by the beasts. So we have no other choice then to try to hunt them. You meet the one we think to be their pack leader. Without your intervention, most likely, we would have lost a whole hunting party. It would be the second time this decade. Hunting these beasts are a danegrous task, but when we get one, we are able to survive the winter and we can use there magical properties for another hunt."[/COLOR] He looks at the magical extract the hunter have gathered. [COLOR="red"]"We have never extract so much from a single beast. Thank you, you help is welcomed. Let me give you this."[/COLOR] He hands a crossbow bolt. [COLOR="red"]"We use the extract to create those bolt. They help greatly the hunt, allowing us to more easily surround our target. Your help will allow us to produce much more than usual, so you should have one."[/COLOR] During that time, Hadrak speak with Feyr about the gods. They seems to follow the same pantheon than most Dauntonians, but the don't name them. From what Feyr tells, the ancestor have forgotten teh name of the gods when they have been forced to flee Valhyr. Now, they only refer to them with title, like Dayna is called the Huntress and Vulkar is called the Smith. When the conversation come to Mauros, Feyr replies. [COLOR="Sienna"]"I know about the Five, but all I know, I've learned about them in Daunton. We didn't had the visit of them. Here, we have the visit of some Goliath who cross the portal you came from, or some humans, from some neighboor nomad tribes. If the Five would have came here, the sight of Arek would have left many wild stories."[/COLOR] In the city square, not far from Incarnation, is Sigarr, Raiyek and Georg speaking about tracking teh beast. Considering the weather, the chance are good to track an animals, but teh beast have shown teleportation abilities, which could make it harder to follow, and his ability to walks with ease in the forest. At first, no one seems to answer Raiyek as to speak common, but one baldeling replies in Elven. [COLOR="Green"]"I don't know the trading tongue, but I know the forest speech. I think you can understand it too. How can I help you."[/COLOR] Nebten is no where to be seen for the moment. [SBLOCK=OOC]Incarnation was given a [URL="http://www.wizards.com/dndinsider/compendium/item.aspx?id=2204"]Space Shifting Bolt +2[/URL] Tracking the beast would not be easy, but neither impossible. Travelling to Valhyr through the feywild without knowing the path, with possible hostile creature might be an epic feat. Also, the largest and strongest boat of the village would be enough to carry the group to Valhyr, but you wonder if the village would give it to you.[/SBLOCK] [/QUOTE]
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[Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)
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