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<blockquote data-quote="RangerWickett" data-source="post: 5422693" data-attributes="member: 63"><p>E.N. Publishing is releasing the ZEITGEIST campaign saga in a few months, and I'm trying to settle a few issues before we finalize the first adventure. We did War of the Burning Sky for 3e, then adapted it for 4e, but ZEITGEIST is designed originally for 4e, and I want to make sure we provide adventures that fit people's play style.</p><p></p><p><strong>Treasure Parcels</strong></p><p>My first question concerns magic items and treasure in published adventures. Our campaign saga runs from 1st to 30th level (but we've built in start/stop points at the cusp of each tier, in case you just want to play Heroic, or if your party's already 9th level and you only need Paragon through Epic).</p><p></p><p>Now, the easiest thing for our writers would be to say, "We'll include specific treasure when it would be an interesting part of the plot. Otherwise, we'll note places in the adventure that would be a good place to provide the party with treasure parcels. Use your discretion to reach the suggested guidelines in the DMG. Alternately, you could use the inherent bonuses system" -- WotC will hopefully have that implemented in the Character Builder by the time we go live -- "and ignore our treasure parcel suggestions."</p><p></p><p>Would gamers go for that? I mean, our intention is to let the players and DM decide what sorts of gear they want, if any. But I could see it interpreted as us being lazy and just not doing the work to put in actual treasure. What do you think?</p><p></p><p> </p><p><strong>New Character Options</strong></p><p>I figure most 4e groups use the Character Builder, and unless WotC changes it, groups won't be able to use any feats, magic items, or powers we add for the campaign saga, at least not without just hand-writing them or printing them and filling in their own stats.</p><p></p><p>There are a few things I definitely want to include -- we have 9 character themes, and I want to provide at least new 1st level powers for those, if not the whole "heroic tier powers + paragon path" Dark Sun had. But how willing are groups to use material that isn't in the CB?</p><p></p><p> </p><p>Thanks. I'll probably have more questions as we work out more of the details, but your help on this would be greatly appreciated. And if you want to suggest things we include, angrily demand them, or just kvetch about WotBS, I suppose that's kosher too.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5422693, member: 63"] E.N. Publishing is releasing the ZEITGEIST campaign saga in a few months, and I'm trying to settle a few issues before we finalize the first adventure. We did War of the Burning Sky for 3e, then adapted it for 4e, but ZEITGEIST is designed originally for 4e, and I want to make sure we provide adventures that fit people's play style. [b]Treasure Parcels[/b] My first question concerns magic items and treasure in published adventures. Our campaign saga runs from 1st to 30th level (but we've built in start/stop points at the cusp of each tier, in case you just want to play Heroic, or if your party's already 9th level and you only need Paragon through Epic). Now, the easiest thing for our writers would be to say, "We'll include specific treasure when it would be an interesting part of the plot. Otherwise, we'll note places in the adventure that would be a good place to provide the party with treasure parcels. Use your discretion to reach the suggested guidelines in the DMG. Alternately, you could use the inherent bonuses system" -- WotC will hopefully have that implemented in the Character Builder by the time we go live -- "and ignore our treasure parcel suggestions." Would gamers go for that? I mean, our intention is to let the players and DM decide what sorts of gear they want, if any. But I could see it interpreted as us being lazy and just not doing the work to put in actual treasure. What do you think? [b]New Character Options[/b] I figure most 4e groups use the Character Builder, and unless WotC changes it, groups won't be able to use any feats, magic items, or powers we add for the campaign saga, at least not without just hand-writing them or printing them and filling in their own stats. There are a few things I definitely want to include -- we have 9 character themes, and I want to provide at least new 1st level powers for those, if not the whole "heroic tier powers + paragon path" Dark Sun had. But how willing are groups to use material that isn't in the CB? Thanks. I'll probably have more questions as we work out more of the details, but your help on this would be greatly appreciated. And if you want to suggest things we include, angrily demand them, or just kvetch about WotBS, I suppose that's kosher too. [/QUOTE]
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