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Adventure Path: Shackled City party stats and ooc thread.
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<blockquote data-quote="Badger" data-source="post: 729291" data-attributes="member: 7252"><p>Marcus Snowshield, male human Div1; Medium-sized humaniod (human); Hit Dice 1d4+2; hp 6; Init +2; Speed 30ft; AC 12; Flatfooted: 10; Touch Attacks: 13; Check Penalty: -0; Arcane Spell Fail: 0%; Armor AC Bonus: +0; Dex AC Bonus: +2; </p><p>Max Dex Bonus: N/A; Melee Attacks: Light Crossbow +2 1D8 19-20/x2; Dagger, thrown +2 1D4 19-20/x2; Dagger +0 1D4 19-20/x2; AL: LN; SV: Fort +2; Ref +2; Will +3; Str 12, Dex 14, Con 14, Int 16, Wis 12, Chr 10</p><p></p><p>Exp Earned: 750</p><p>Exp Needed: 1,000</p><p></p><p><em>Skills and Feats:</em>Alchemy: 5 (2+3), Concentration: 4 (2+2), Craft (Leatherworking) 5 (2+3), Knowledge (Arcana): 7 (4+3), Knowledge (Local) 5 (2+3), Knoweldge (Geography) 5 (2+3), Search 5 (2+3), Spellcraft: 7 (4+3), Scry 7 (2+3+2); Scribe Scroll</p><p>Summon Familiar, Skill Focus (Scry), Extend Spell</p><p></p><p><em>Equipment:</em> Spellbook, Light Crossbow +19 bolts, Daggers x2, Backpack, Spell Component Pouch, 2 Ink vials, 10 sheets parchment, Inkpen, Waterskin, 1 wk trail rations, Bullseye Lantern, 2 pints oil, Clothes </p><p></p><p>Currency: pp 0, gp 20, sp 0, cp </p><p></p><p>SPELLS : Wizard Class</p><p></p><p>Base Spells/Day 3 1 - - - - - - - - </p><p>Bonus Spells - 2 1 1 - - - - - - </p><p>Total Spells/Day 3 3 (1) (1) - - - - - -</p><p></p><p>Spells known:</p><p></p><p>0: All</p><p>1st: Mage Armor, Identify, Magic Missle, Comprehend Languages, Color Spray, Charm Person </p><p></p><p>Current Memorized</p><p></p><p>0: Prestidigitation, Dancing Lights, Ghost Sounds</p><p>1st: Comprehend Languages*, Charm Person x2</p><p></p><p>(*=Bonus Spec Spell)</p><p></p><p>Prohibited School: Necromancy</p><p></p><p>Languages: Common, Draconic, Gnomish, Goblin</p><p></p><p>Marcus has lived in Cauldren all of his life, and for many years, it seemed he would follow in his uncle's footsteps and become a tanner and merchant. However, Marcus always seemed to be able to do much more than just labor, and when he was sixteen, his adopted parents enrolled him in the Academy Arcanus, and soon Marcus had found his true calling.</p><p></p><p>In the school of Divination, Marcus found his passion, and soon it became his primary school of focus, although he also proved himself to be a very competent man of science as well.</p><p></p><p>After six years of study, he graduated and left the academy, only to discover his aunt deathly ill. Staying with his uncle to help run the business while he took care of her, she finally passed two months back.</p><p></p><p>Now, torn between duty to his uncle and a desire to explore his art and the world around him, Marcus waits for the spark to ignite the flame.</p></blockquote><p></p>
[QUOTE="Badger, post: 729291, member: 7252"] Marcus Snowshield, male human Div1; Medium-sized humaniod (human); Hit Dice 1d4+2; hp 6; Init +2; Speed 30ft; AC 12; Flatfooted: 10; Touch Attacks: 13; Check Penalty: -0; Arcane Spell Fail: 0%; Armor AC Bonus: +0; Dex AC Bonus: +2; Max Dex Bonus: N/A; Melee Attacks: Light Crossbow +2 1D8 19-20/x2; Dagger, thrown +2 1D4 19-20/x2; Dagger +0 1D4 19-20/x2; AL: LN; SV: Fort +2; Ref +2; Will +3; Str 12, Dex 14, Con 14, Int 16, Wis 12, Chr 10 Exp Earned: 750 Exp Needed: 1,000 [I]Skills and Feats:[/I]Alchemy: 5 (2+3), Concentration: 4 (2+2), Craft (Leatherworking) 5 (2+3), Knowledge (Arcana): 7 (4+3), Knowledge (Local) 5 (2+3), Knoweldge (Geography) 5 (2+3), Search 5 (2+3), Spellcraft: 7 (4+3), Scry 7 (2+3+2); Scribe Scroll Summon Familiar, Skill Focus (Scry), Extend Spell [I]Equipment:[/I] Spellbook, Light Crossbow +19 bolts, Daggers x2, Backpack, Spell Component Pouch, 2 Ink vials, 10 sheets parchment, Inkpen, Waterskin, 1 wk trail rations, Bullseye Lantern, 2 pints oil, Clothes Currency: pp 0, gp 20, sp 0, cp SPELLS : Wizard Class Base Spells/Day 3 1 - - - - - - - - Bonus Spells - 2 1 1 - - - - - - Total Spells/Day 3 3 (1) (1) - - - - - - Spells known: 0: All 1st: Mage Armor, Identify, Magic Missle, Comprehend Languages, Color Spray, Charm Person Current Memorized 0: Prestidigitation, Dancing Lights, Ghost Sounds 1st: Comprehend Languages*, Charm Person x2 (*=Bonus Spec Spell) Prohibited School: Necromancy Languages: Common, Draconic, Gnomish, Goblin Marcus has lived in Cauldren all of his life, and for many years, it seemed he would follow in his uncle's footsteps and become a tanner and merchant. However, Marcus always seemed to be able to do much more than just labor, and when he was sixteen, his adopted parents enrolled him in the Academy Arcanus, and soon Marcus had found his true calling. In the school of Divination, Marcus found his passion, and soon it became his primary school of focus, although he also proved himself to be a very competent man of science as well. After six years of study, he graduated and left the academy, only to discover his aunt deathly ill. Staying with his uncle to help run the business while he took care of her, she finally passed two months back. Now, torn between duty to his uncle and a desire to explore his art and the world around him, Marcus waits for the spark to ignite the flame. [/QUOTE]
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