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<blockquote data-quote="wolff96" data-source="post: 5511449" data-attributes="member: 342"><p>I'm not familiar at all with their standalone modules. However, I really enjoy the PF Adventure Paths.</p><p></p><p>The best ones (IMO, obviously) are Rise of the Runelords and Kingmaker. Rise of the Runelords is a *classic* adventure path, taking the PCs through a lot of different types of adventures -- goblin attacks, a haunted house, the hills-have-eyes style backwoods ogres -- before turning more firmly towards saving the world and fighting through some interesting dungeons and passages. That said, there aren't a ton of RP opportunities that the players/DM don't make.</p><p></p><p>Kingmaker is a kind of sandbox campaign, where the players are exploring and building their own kingdom... carving it out of the wilderness and then defending it. It's pretty amazing.</p><p></p><p>Of the rest, I love the setting of Legacy of Fire, though I haven't had a chance to play or run it. </p><p></p><p>Those are the ones I have direct experience with, so I'll leave the rest to others.</p><p></p><p>NOTE: Legacy of Fire and the modules before it are D&D 3.5. Everything after that is Pathfinder rules. And Paizo modules don't tend to have at least a few *tough* boss fights throughout their course...</p></blockquote><p></p>
[QUOTE="wolff96, post: 5511449, member: 342"] I'm not familiar at all with their standalone modules. However, I really enjoy the PF Adventure Paths. The best ones (IMO, obviously) are Rise of the Runelords and Kingmaker. Rise of the Runelords is a *classic* adventure path, taking the PCs through a lot of different types of adventures -- goblin attacks, a haunted house, the hills-have-eyes style backwoods ogres -- before turning more firmly towards saving the world and fighting through some interesting dungeons and passages. That said, there aren't a ton of RP opportunities that the players/DM don't make. Kingmaker is a kind of sandbox campaign, where the players are exploring and building their own kingdom... carving it out of the wilderness and then defending it. It's pretty amazing. Of the rest, I love the setting of Legacy of Fire, though I haven't had a chance to play or run it. Those are the ones I have direct experience with, so I'll leave the rest to others. NOTE: Legacy of Fire and the modules before it are D&D 3.5. Everything after that is Pathfinder rules. And Paizo modules don't tend to have at least a few *tough* boss fights throughout their course... [/QUOTE]
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