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Adventure Path Three: You'd Do...
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<blockquote data-quote="Mercule" data-source="post: 2757181" data-attributes="member: 5100"><p>Agreed.</p><p></p><p></p><p></p><p>Since I won't buy anything with the FR name on it, I definitely don't want an AP set there. What I'd prefer is better FR/Eberron conversion notes on the next one. AoW did "okay", in terms of filing the serial numbers off and changing some names to make sense. I'd love to see some full-out "replace NPC/encounter ABC with XYZ", though. I wouldn't have to be that often or that drastic, but it would make things feel a <u>lot</u> more integrated and native. (They may have done this with some of the more recent Web Enhancements. My group is using AoW as an intermittant game with my homebrew, thus moving a bit slower than some -- but when my current campaign is done, sign me up for pure Adventure Pathing.)</p><p></p><p></p><p></p><p>Oh, please, no. Never. I don't want to see any more "use this mini for this critter" or regular fold-out battlemats, etc. I don't mind the occasional battlemat, but it isn't something I'd pay more than the current cover price for or loose any current content for (except maybe Downer -- that's a confusing mess of a comic).</p><p></p><p></p><p></p><p>There are quite a few people who don't much care for the epic rules and/or don't have the ELH. While I, personally, would love to see the occasional epic adventure -- especially as the cap to an AP, it'd probably be best to do it in an optional manner. In AoW, for example, whatever the capstone macguffin is, there could be a sidebar that says, "If you want to carry this on for two more adventures (to 25th level), the PCs winning this climax gives them the opportunity to go after the source of Kyuss' power, so it doesn't just use some other insane schmuck, later."</p><p></p><p>With something like that, the GM can decide whether Kyuss was self-made, or not.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2757181, member: 5100"] Agreed. Since I won't buy anything with the FR name on it, I definitely don't want an AP set there. What I'd prefer is better FR/Eberron conversion notes on the next one. AoW did "okay", in terms of filing the serial numbers off and changing some names to make sense. I'd love to see some full-out "replace NPC/encounter ABC with XYZ", though. I wouldn't have to be that often or that drastic, but it would make things feel a [u]lot[/u] more integrated and native. (They may have done this with some of the more recent Web Enhancements. My group is using AoW as an intermittant game with my homebrew, thus moving a bit slower than some -- but when my current campaign is done, sign me up for pure Adventure Pathing.) Oh, please, no. Never. I don't want to see any more "use this mini for this critter" or regular fold-out battlemats, etc. I don't mind the occasional battlemat, but it isn't something I'd pay more than the current cover price for or loose any current content for (except maybe Downer -- that's a confusing mess of a comic). There are quite a few people who don't much care for the epic rules and/or don't have the ELH. While I, personally, would love to see the occasional epic adventure -- especially as the cap to an AP, it'd probably be best to do it in an optional manner. In AoW, for example, whatever the capstone macguffin is, there could be a sidebar that says, "If you want to carry this on for two more adventures (to 25th level), the PCs winning this climax gives them the opportunity to go after the source of Kyuss' power, so it doesn't just use some other insane schmuck, later." With something like that, the GM can decide whether Kyuss was self-made, or not. [/QUOTE]
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