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Adventure Path Three: You'd Do...
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<blockquote data-quote="RodneyThompson" data-source="post: 2759961" data-attributes="member: 3594"><p>I'm going to sound like the weirdo here, but I actually like when a campaign isn't super far-reaching and focuses on one region. I suspect Age of Worms will be just about the right balance. I like my players to develop ties to the towns and people they visit throughout a campaign, and one of the biggest compliments my players gave me while running Shackled city was that Cauldron really came to life as a town. Thus far my players have a very good sense of the way Diamond Lake works and the general motif of the town. I'd just be worried that a campaign that takes you to a new place every adventure might not let the players develop ties to the world. </p><p></p><p>I'd also like to limit the planehopping to maybe one adventure, but I'm not opposed to having it. In fact, <em>Test of the Smoking Eye</em> was unanimously the favorite adventure of my entire gaming group, me included, throughout the whole Shackled City campaign. </p><p></p><p>And I do have one more request: develop long-term villains in addition to the individual lackies you snuff out every adventure. In my SCAP campaign I introduced the big baddies early and often, and when it came down to the final showdown it made it that much more satisfying. Age of Worms seems to be suffering from the same problem (though I'd say it's a minor gripe at best) in that there's no bad guy that the players know about in the early adventures, and it seems like they won't figure out who exactly they're opposing until late in the game.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 2759961, member: 3594"] I'm going to sound like the weirdo here, but I actually like when a campaign isn't super far-reaching and focuses on one region. I suspect Age of Worms will be just about the right balance. I like my players to develop ties to the towns and people they visit throughout a campaign, and one of the biggest compliments my players gave me while running Shackled city was that Cauldron really came to life as a town. Thus far my players have a very good sense of the way Diamond Lake works and the general motif of the town. I'd just be worried that a campaign that takes you to a new place every adventure might not let the players develop ties to the world. I'd also like to limit the planehopping to maybe one adventure, but I'm not opposed to having it. In fact, [i]Test of the Smoking Eye[/i] was unanimously the favorite adventure of my entire gaming group, me included, throughout the whole Shackled City campaign. And I do have one more request: develop long-term villains in addition to the individual lackies you snuff out every adventure. In my SCAP campaign I introduced the big baddies early and often, and when it came down to the final showdown it made it that much more satisfying. Age of Worms seems to be suffering from the same problem (though I'd say it's a minor gripe at best) in that there's no bad guy that the players know about in the early adventures, and it seems like they won't figure out who exactly they're opposing until late in the game. [/QUOTE]
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