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Adventure Path Three: You'd Do...
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<blockquote data-quote="Corinth" data-source="post: 2803520" data-attributes="member: 497"><p>I want to see a series take place entirely beyond the boundaries of civilization, one that focuses upon rural and wilderness locations exclusively, one that focuses on one climate type across a variety of terrains. Let this be the path where travel is an adventure in itself, at least until the wizard reaches 9th level and gains access to <em>teleport</em>. Let this be a path where neither the villains nor their minions and henchmen are undead or outsiders. Let this be a path where the elves, dwarves, halflings, etc. that commonly step back and let the new arrivals take a turn in the limelight; let the illumians, raptorians, goliaths, warforged, elans and other recent creations have a go as featured elements. Let the grand treasure be something too great to carry away, either on one's back or in one's head. Let the dungeons be both literal and metaphorical. Let the treasures be more than physical items. Let this be a series that would make SHARK and his crew leap at the chance to play it as-written.</p><p></p><p>I have faith in you folks at Paizo. I know that you've got the skill and the talent to make it happen, so I challenge you to do it- show us why we started playing D&D, and you cannot possibly fail.</p></blockquote><p></p>
[QUOTE="Corinth, post: 2803520, member: 497"] I want to see a series take place entirely beyond the boundaries of civilization, one that focuses upon rural and wilderness locations exclusively, one that focuses on one climate type across a variety of terrains. Let this be the path where travel is an adventure in itself, at least until the wizard reaches 9th level and gains access to [i]teleport[/i]. Let this be a path where neither the villains nor their minions and henchmen are undead or outsiders. Let this be a path where the elves, dwarves, halflings, etc. that commonly step back and let the new arrivals take a turn in the limelight; let the illumians, raptorians, goliaths, warforged, elans and other recent creations have a go as featured elements. Let the grand treasure be something too great to carry away, either on one's back or in one's head. Let the dungeons be both literal and metaphorical. Let the treasures be more than physical items. Let this be a series that would make SHARK and his crew leap at the chance to play it as-written. I have faith in you folks at Paizo. I know that you've got the skill and the talent to make it happen, so I challenge you to do it- show us why we started playing D&D, and you cannot possibly fail. [/QUOTE]
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